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Gaming Terms
| Term | Definition |
|---|---|
| AI | computational techniques that control Non-Player Characters (NPCs), generate dynamic content, or guide environmental behavior to create engaging, believable experiences |
| Anime | a title with a Japanese-inspired aesthetic, featuring character designs, art styles, or narrative tropes commonly seen in animation from Japan |
| Console | a specialized computer device designed primarily for interactive gaming, usually outputting to a TV or display and operated with a controller. |
| Cut scene | a non-interactive sequence in a video game that temporarily interrupts gameplay to advance the storyline, develop characters, or highlight environmental changes |
| ESA | The Entertainment Software Association |
| ESRB Rating | a self-regulatory organization that assigns age and content ratings to video games in the United States and Canada. |
| First Person Shooter | Counter-Strike 2, Valorant, and Apex Legends |
| FPS (Frames Per Second) | measures how many individual images your system renders every second to create smooth, responsive video game visuals |
| Game screens | represent the distinct structural, informational, and visual phases a player navigates during an interactive experience |
| Genre | classifies a game based primarily on its gameplay mechanics, objectives, and how the player interacts with the world, rather than its story, setting, or visual style. |
| Gone Gold | the main development of a game is content-complete and the final build has been approved by platform holders |
| Grind | repeatedly performing repetitive, often monotonous tasks—like fighting the same enemies or gathering resources—to gain experience points, level up your character, or earn rare loot. |
| Janky | a game, mechanic, or control scheme that feels unpolished, awkward, or functionally flawed |
| Level | a self-contained, playable space or mission that a player must navigate to reach a specific objective or progress the story |
| Loot | any in-game items, currency, or rewards acquired by players for progressing, completing quests, or defeating enemies |
| MMO | Massively Multiplayer Online |
| Pixels | the smallest individual building block of a digital screen. |
| Platform | the hardware system used to play games (like a console or PC) or a genre of video games focused on jumping and climbin |
| Quest | a specific mission, task, or journey assigned to the player |
| Realm | a separate, dedicated server, distinct game world, or dimension |
| RPG | a video game genre where you assume the role of a character in a fictional setting and guide their progression. |
| Sprites | a two-dimensional image or animation (bitmap) that is integrated into a larger scene |
| Top-down | a video game perspective where the camera is positioned directly above the action, looking down at the player character and environment |