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Stack #4681003
| Term | Definition |
|---|---|
| ai | computational systems and algorithms used to generate responsive, intelligent, or adaptive behaviors in non-player characters (NPCs) and virtual environments |
| anime | interactive media featuring artistic, thematic, or narrative elements originating from Japanese animation |
| console | a specialized computer device designed primarily for playing interactive games on a display, such as a TV or monitor |
| cut scene | a non-interactive sequence in a video game that temporarily interrupts gameplay to advance the story, develop characters, or show environmental changes |
| esa | Entertainment Software Association |
| esrb eating | assigns age-based ratings to video games in the U.S. and Canada, guiding consumers on suitability regarding violence, sexual content, and language |
| first person shooter | is a subgenre of action video games where the gameplay centers on weapon-based combat viewed directly through the eyes of the player character. |
| fps | frames per second |
| game screens | . "Game screens" refer to the distinct visual states or interfaces the player navigates through, such as title menus, gameplay overlays (HUDs), and inventory screens |
| genre | a classification of games based primarily on gameplay mechanics, player interaction, and the types of challenges encountered. |
| gone gold | the base game is finished |
| grind | the repetitive, often tedious process of performing the same actions (like defeating enemies or completing specific tasks) to earn in-game currency, experience points (XP), or rare loot |
| janky | software or gameplay that feels unpolished, awkward, or glitchy |
| level | a self-contained stage or area a player must complete, or a numerical measurement of a character's power and progression |
| loot | any virtual item, currency, or reward collected by players |
| mmo | a video game that enables thousands of players to interact, compete, and cooperate in a shared virtual environment over the internet |
| pixel | the smallest individual building block of a digital image |
| plaform | It describes either the core components that make up a game, the technical hardware/software ecosystem it runs on, or a specific video game genre |
| quest | a specific mission or objective assigned to a player |
| realm | an individual game world, server, or dimension |
| rpg | role playing game |
| sprites | a two-dimensional (2D) image or animation used in video games to represent characters, objects, projectiles, or user interface elements |
| top down | a camera perspective where the action is viewed from above |