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gaming terms
| Term | Definition |
|---|---|
| console | a specialized computing device designed primarily for interactive gaming, typically connecting to a television or monitor. |
| anime | titles that adopt the stylistic, thematic, and visual conventions of Japanese animation, featuring exaggerated character designs, vibrant colors, and often focusing on high-fantasy or futuristic themes. |
| AI | computational algorithms and scripts designed to control [non-player characters (NPCs)], manage environments, and create responsive, believable behavior, rather than simulating true human-like intelligence |
| cut scene | a non-interactive sequence in a video game that temporarily interrupts gameplay to advance the story, provide background information, or show character development |
| ESA | The Entertainment Software Association |
| ESRB rating | a self-regulatory organization that assigns age and content ratings to video games in the United States and Canad |
| first person shooter | a subgenre of shooter video games centered on weapon-based combat, experienced entirely through the eyes of the player character |
| FPS | Frames Per Second, which measures how many consecutive, unique images |
| game screens | the visual, interactive, and information-driven interfaces between a player and the game engine |
| genre | a classification based on core gameplay mechanics and how a player interacts with the game, rather than its setting, theme, or story. |
| gone gold | a video game has finished its primary development cycle and the finalized master version is ready to be manufactured, distributed, and released to the public. |
| grind | a video game has finished its primary development cycle and the finalized master version is ready to be manufactured, distributed, and released to the public. |
| janky | unpolished, clunky, or buggy mechanics that make a game feel broken, awkward, or unresponsive |
| level | a distinct, bounded space, stage, or mission within a game that players must navigate to complete objectives and progress. |
| loot | items collected by players to enhance character power, progress, or appearance, typically earned by defeating enemies, completing quests, or opening containers |
| MMO | an online video game that allows thousands of players to interact simultaneously within a shared, persistent virtual world. |
| pixels | the smallest, individual, controllable dot or square of color that makes up an image on a screen |
| platform | an action subgenre defined by navigating environments, jumping between suspended platforms, and climbing obstacles. |
| quest | a specific mission or task given to a player-controlled character to complete, usually in exchange for rewards like experience, loot, or in-game currency. |
| realm | a separate, self-contained world, server, |
| RPG | video game genre where players assume the role of a character in a fictional setting, |
| sprites | two-dimensional bitmap image or animation integrated into a larger 2D scene, |