click below
click below
Normal Size Small Size show me how
gaming terms
| Question | Answer |
|---|---|
| ai | computational techniques used to create dynamic, believable, and intelligent behavior in non-player characters (NPCs) and game environments |
| anime | a game developed with a visual art style, narrative themes, or character designs heavily influenced by Japanese animation, often featuring stylized graphics, dramatic plots, and cinematic cutscenes. |
| console | a specialized computing device designed primarily for playing interactive video games on a display, such as a television or monitor |
| cut scene | a non-interactive sequence in a video game that temporarily pauses or restricts gameplay to advance the story, develop characters, or highlight environmental changes |
| esa | the primary U.S. trade association representing the video game industry |
| esrb rating | assigns age and content ratings to video games in the US and Canada |
| first person shooter | a video game genre centered on weapon-based combat, experienced entirely through the eyes of the player character |
| fps | Frames Per Second |
| Game screens | the distinct visual interfaces a player encounters, ranging from initial launch to gameplay and final results |
| Genre | an informal classification system that categorizes games based on their core gameplay mechanics, player objectives, and interaction methods, rather than visual style or narrative setting |
| Gone Gold | the master version of a video game is finished, approved, and ready to be manufactured and distributed to retailers and digital platforms, |
| Grind | repeating monotonous tasks—such as defeating enemies, gathering resources, or completing quests—to gain experience points (XP), loot, currency, or levels |
| Janky | a product that feels unpolished, clunky, or broken, characterized by a significant disconnect between user input and expected in-game action |
| Level | a distinct, self-contained area, stage, or mission within a game that players must navigate to complete specific objectives and progress. |
| Loot | items, resources, or currency acquired by players, typically dropped by defeated enemies, found in chests, or awarded upon completing quest |
| MMO | a genre of online video games where a vast number of players—often hundreds or thousands—interact simultaneously within a shared, persistent virtual world |
| Pixels | the smallest controllable, colored square dot that makes up a digital image or display screen |
| Platform | the specific hardware or software system—such as a console (PlayStation, Xbox), PC, or mobile device—used to run and play a game |
| Quest | a structured task, mission, or series of objectives assigned to a player character to complete, usually in exchange for rewards like experience points, items, or story progression. |
| Realm | a distinct, separate world, server, or dimension within a game, often with its own unique player community, economy, and rules |
| RPG | a genre focused on narrative, character progression, and decision-making, where players assume the role of a protagonist in a fictional world |
| Sprites | a two-dimensional bitmap graphic—such as a character, item, or enemy—that is integrated into a larger scene, typically moving independently of the background |
| Top-down | a genre defined by an overhead camera perspective that looks down upon the action, often from a 90-degree vertical angle (bird's-eye view) or a slightly angled "overhead" view |