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Gaming Terms
| Term | Definition |
|---|---|
| AI | computational algorithms and techniques used to generate responsive, intelligent, or adaptive behaviors in non-player characters (NPCs) and game environments |
| Anime | a style of animation originating from Japan, defined by specific art styles, vibrant characters, and often fantastic themes |
| Console | a specialized computer device designed primarily for interactive gaming, outputting audio and video signals to a display |
| Cut scene | a non-interactive sequence in a video game that temporarily interrupts gameplay to advance the story, develop characters, or highlight environmental changes |
| ESA | the primary U.S. trade association representing the video game industry |
| ESRB Rating | assigns age and content ratings to video games in the US and Canada to help consumers, especially parents, make informed decisions |
| First Person Shooter | a subgenre of shooter video games centered on weapon-based combat, experienced directly through the eyes of the protagonist |
| FPS (Frames Per Second) | measures how many unique, consecutive images (frames) your hardware—specifically the GPU—generates and displays on screen every second |
| Games screens | the visual interfaces that facilitate user interaction and immersion, transitioning from initial splash logos to the main game loop |
| Genre | a classification based on shared gameplay mechanics, objectives, and interaction methods rather than setting, theme, or narrative |
| Gone Gold | the master version of a video game is complete and ready for manufacturing or digital distribution, signaling that main development is finished |
| Grind | the repetitive, often time-consuming practice of repeating specific tasks—such as killing enemies, collecting resources, or completing quests—to gain experience points (XP), currency, or rare loot |
| Janky | a game that feels unpolished, awkward, clunky, or technically buggy |
| Level | a discrete, defined area or segment of gameplay that a player must navigate to complete an objective, usually designed to increase in difficulty as the player progresses |
| Loot | items, resources, or currency acquired by players as rewards for defeating enemies, completing quests, or exploring the game world |
| MMO | a video game that allows thousands of players to interact simultaneously within a shared, persistent virtual world via the internet. |
| Pixels | the smallest controllable unit—a tiny dot or square of color—on a display screen |
| Platform | the specific combination of hardware or operating system software that allows a video game to operate |
| Quest | a structured task or mission assigned to a player-controlled character, often in role-playing (RPGs) or massively multiplayer online games (MMOs), to be completed for rewards such as items, experience, or story advancement |
| Realm | a distinct, separate world, server, or dimension within a game, often featuring its own players, economy, and community. |
| RPG | a video game genre where players assume the role of a character in a fictional setting, focusing on narrative, character development, and skill progression |
| Sprites | a 2D bitmap image or animation integrated into a larger 2D or 3D game scene, typically representing movable characters, objects, or UI elements like health bars |
| Top-Down | utilizes a camera perspective positioned directly above the action, often called a bird’s-eye, overhead, or helicopter view |