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Gaming Terms

TermDefinition
AI computational techniques used to generate responsive, intelligent behaviors in Non-Player Characters (NPCs) and environments, rather than "true" self-aware intelligence.
Anime Japanese-influenced, interactive media featuring vibrant characters, high-contrast, stylized, and often fantastic aesthetics designed to mimic the artistic, thematic, or cinematic qualities of Japanese animation
Console a specialized computing device designed primarily for playing interactive video games on a display, such as a TV or monitor
Cut scene a non-interactive sequence in a video game that interrupts gameplay to advance the story, develop characters, or set the mood
ESA the U.S. video game industry's primary trade association, representing major publishers and developers
ESRB Rating provides standardized, objective age and content ratings for video games
First Person Shooter a subgenre of shooter video games centered on weapon-based combat, experienced directly through the eyes of the player character
FPS (Frames Per Second) measures how many individual, consecutive images (frames) your computer's graphics card can generate and display on your screen every second
Game screens the distinct visual interfaces presented to a player throughout a game’s experience, ranging from the initial menu to active gameplay and results
Genre a classification based on core gameplay mechanics and how a player interacts with the game, rather than visual style, setting, or narrative
Gone Gold a video game has finished its primary development cycle and the finalized, playable version (master copy) is ready for manufacturing, packaging, and shipping to retailers
Grind he repetitive, often monotonous, act of performing the same tasks—such as fighting enemies, gathering resources, or completing quests—to earn rewards like experience points, currency, or better loot
Janky a product that feels unpolished, buggy, or poorly constructed, often characterized by clunky controls, erratic physics, or inconsistent mechanics that break immersion
Level a discrete, bounded area or stage that a player navigates to complete specific objectives, often serving as a unit of progression in a larger game world
Loot items, resources, or currency acquired by players, typically as rewards for completing tasks, defeating enemies, or exploring, designed to enhance character power, abilities, or appearance
MMO an online video game featuring a large, persistent open world where hundreds or thousands of players interact, cooperate, and compete simultaneously
Pixels the smallest individual unit of color or light that makes up a digital image or display screen
Platform the specific hardware or software system required to run a video game, including consoles, PCs, and mobile devices
Quest a structured task or mission given to a player-controlled character to complete, usually in exchange for rewards like experience, in-game currency, or items
Realm a separate, dedicated server or a self-contained game world that houses a specific community of players
RPG a genre where players assume the role of a character in a fictional setting, focusing on narrative, character development, and skill progression
Sprites a two-dimensional bitmap image or animation integrated into a larger 2D scene, commonly representing characters, items, or projectiles
Top-down uses a camera perspective positioned directly or high above the action, looking straight down at the player character and environment
Created by: Mbooth32
 

 



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