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Gaming Terms
| Term | Definition |
|---|---|
| AI | computational techniques used to generate responsive, intelligent behaviors in Non-Player Characters (NPCs) and environments, rather than "true" self-aware intelligence. |
| Anime | Japanese-influenced, interactive media featuring vibrant characters, high-contrast, stylized, and often fantastic aesthetics designed to mimic the artistic, thematic, or cinematic qualities of Japanese animation |
| Console | a specialized computing device designed primarily for playing interactive video games on a display, such as a TV or monitor |
| Cut scene | a non-interactive sequence in a video game that interrupts gameplay to advance the story, develop characters, or set the mood |
| ESA | the U.S. video game industry's primary trade association, representing major publishers and developers |
| ESRB Rating | provides standardized, objective age and content ratings for video games |
| First Person Shooter | a subgenre of shooter video games centered on weapon-based combat, experienced directly through the eyes of the player character |
| FPS (Frames Per Second) | measures how many individual, consecutive images (frames) your computer's graphics card can generate and display on your screen every second |
| Game screens | the distinct visual interfaces presented to a player throughout a game’s experience, ranging from the initial menu to active gameplay and results |
| Genre | a classification based on core gameplay mechanics and how a player interacts with the game, rather than visual style, setting, or narrative |
| Gone Gold | a video game has finished its primary development cycle and the finalized, playable version (master copy) is ready for manufacturing, packaging, and shipping to retailers |
| Grind | he repetitive, often monotonous, act of performing the same tasks—such as fighting enemies, gathering resources, or completing quests—to earn rewards like experience points, currency, or better loot |
| Janky | a product that feels unpolished, buggy, or poorly constructed, often characterized by clunky controls, erratic physics, or inconsistent mechanics that break immersion |
| Level | a discrete, bounded area or stage that a player navigates to complete specific objectives, often serving as a unit of progression in a larger game world |
| Loot | items, resources, or currency acquired by players, typically as rewards for completing tasks, defeating enemies, or exploring, designed to enhance character power, abilities, or appearance |
| MMO | an online video game featuring a large, persistent open world where hundreds or thousands of players interact, cooperate, and compete simultaneously |
| Pixels | the smallest individual unit of color or light that makes up a digital image or display screen |
| Platform | the specific hardware or software system required to run a video game, including consoles, PCs, and mobile devices |
| Quest | a structured task or mission given to a player-controlled character to complete, usually in exchange for rewards like experience, in-game currency, or items |
| Realm | a separate, dedicated server or a self-contained game world that houses a specific community of players |
| RPG | a genre where players assume the role of a character in a fictional setting, focusing on narrative, character development, and skill progression |
| Sprites | a two-dimensional bitmap image or animation integrated into a larger 2D scene, commonly representing characters, items, or projectiles |
| Top-down | uses a camera perspective positioned directly or high above the action, looking straight down at the player character and environment |