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Gaming Terms
| Term | Definition |
|---|---|
| A.I. | Computer algorithms that generate adaptive, responsive, or intelligent behaviors, primarily for Non-Player Characters (NPCs) and dynamic game environments. |
| Anime | Titles centered on Japanese animation aesthetics, characterized by stylized art, character-driven narratives, and often featuring dramatic, high-energy gameplay. |
| Console | A specialized computing device designed primarily for interactive, high-quality gaming, connecting to a display (like a TV) and using controllers for user input. |
| Cut scene | A non-interactive, pre-scripted sequence in a video game that temporarily removes control from the player to advance the story, provide plot information, or highlight character development. |
| ESA | Interactive, expressive, and copyrighted content played on various platforms, including consoles, PCs, and mobile devices. |
| ESRB Rating | Assigns age and content ratings for video games in the US and Canada to help consumers, particularly parents, determine suitability. |
| First Person Shooter | A subgenre of shooter video games centered on weapon-based combat, experienced entirely through the eyes of the player character. |
| FPS (Frames Per Second) | Measures how many unique consecutive images (frames) your hardware renders and displays on screen every second. |
| Game Screens | The various visual interfaces displayed to a player during a game, |
| Genre | A classification used to categorize games based on shared gameplay characteristics and mechanics, rather than visual style, setting, or story. |
| Gone Gold | When its master version is finalized and approved for manufacturing, indicating main development is complete and the game is ready to be pressed onto physical discs and sold. |
| Grind | The repetitive, often monotonous, action of performing the same tasks over and over—such as fighting enemies or collecting resources—to gain experience points, currency, or rare items necessary for progress. |
| Janky | A game that feels unpolished, awkward, clunky, or technically buggy. |
| Level | A distinct, bounded space, stage, or mission within a game that a player must navigate to achieve a specific objective. |
| Loot | Virtual items—such as weapons, armor, currency, or cosmetics—acquired by players after defeating enemies, completing missions, or exploring the game world. |
| MMO | An online video game that allows thousands of players to interact, cooperate, or compete within the same shared, persistent virtual world simultaneously. |
| Pixels | A video game featuring art created, arranged, or stylized on a pixel-by-pixel basis, often creating a nostalgic "retro" look reminiscent of 8-bit or 16-bit consoles. |
| Platform | A subgenre of action games where the primary gameplay centers on running, jumping, and climbing to navigate between suspended platforms or over obstacles |
| Quest | A specific mission or task assigned to a player-controlled character that must be completed to achieve a reward, such as experience points, in-game currency, items, or story progression. |
| Realm | A distinct, self-contained server, world, or dimension within a larger game, often possessing its own, unique population, community, and sometimes rules. |
| RPG | A video game genre where you take on the role of a specific character and guide them through a story |
| Sprites | A two-dimensional graphic or image that represents an in-game object, character, or visual effect. |
| Top-down | A perspective where the camera is positioned directly or slightly angled above the action, looking down on the game world and characters, often called an aerial, overhead, or bird’s-eye view. |