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Marketing Chapter 17

QuestionAnswer
Marketing challenges in two environments Physical marketplace; Digital marketplace
is the two-way buyer seller electronic communication which they buyer controls the kind and amount of information received from the seller Interactive marketing
is an interactive, internet enabled system that allows individual customers to design their own products and services by answering a few questions and choosing from a menu of product or service attributes (or components), prices, and delivery options Choiceboard
is a process that automatically groups people with similar buying intentions, preferences, and behaviors and predicts future purchases Collaborative filtering
is the consumer-initiated practice of generating content on a maker's website that is custom tailored to an individual's specific needs and preference Personalization
is the solicitation of a consumer's consent (called “opt-in”) to receive email and advertising based on personal data supplied by the consumer. Permission marketing
are the subsegment of all internet users who employ this technology to research products and services and make purchases Online consumers
is a view that customers will abandon their efforts to enter and navigate a website if download time exceeds eight seconds Eight second rule
Figure 17-1 (seven website design elements that drive customer experience) Context, Commerce, Connection, Communication, Content, and Community
appeal and functional look Context
all digital information on website Commerce
ability of site to modify for individual customers Connection
linkage between other site Communication
dialogue between site and consumer Content
user to user communications Community
conduct sales transactions Customization
are the subsegment of all internets user who employ this technology to research products and services and make purchases Online consumers
is the practice of not only customizing a product or service but also personalizing the marketing and overall shopping and buying interaction for each customer Customerization
is the practice of changing prices for products and services in real time in response to supply and demand conditions Dynamic pricing
are computer files that a marker can download onto the computer and mobile phone of an online shopper who visits the markers website Cookies
uses information provided by cookies for directing online advertising from marketers to those online shoppers whose behavioral profiles suggests they would be interested in such advertising Behavioral targeting
is the use of social networks for browsing and buying Social commerce
is a consumer who shops online but buyers offline, or shops offline but buys online Cross channel consumer
The 2 Cross-channel consumers Showrooming; Webrooming
shops in store but buys online Showrooming
shops online but buys in store Webrooming
Created by: user-2040661
 

 



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