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MKTG 250 Ch. 17 & 20

Vocab Review

TermDefinition
Physical marketplace Here buyers and sellers engage in face-to-face exchange relationships in a material environment characterized by physical facilities (stores and offices) and mostly tangible objects.
Digital marketspace a digitally enabled environment characterized by face-to-screen exchange relationships and electronic images and offerings.
Choiceboard An interactive, Internet-enabled system that allows individual customers to design their own products and services by answering a few questions and choosing from a menu of product or service attributes (or components), prices, and delivery options.
Collaborative filtering A process that automatically groups people with similar buying intentions, preferences, and behaviors and predicts future purchases.
Personalization The consumer-initiated practice of generating content on a marketer’s website that is custom tailored to an individual’s specific needs and preferences.
Permission marketing the solicitation of a consumer’s consent to receive e-mail (opt-in) and advertising based on personal data supplied by the consumer.
7 C's of website design Content, community, customization, communication, connection, commerce, context.
Content text, pictures, sound, and video that the site contains
Community The ways that the site enables user-to-user communication
Customization Site's ability to tailor itself to different users or to allow users to personalize the site
Communication The ways the site enables site-to-user, user-to-site, or two way communication
Connection Degree that site is linked to other sites
Commerce Site's capabilities to enable commercial transactions
Context Site's layout and visual design.
Eight-second rule A view that customers will abandon their efforts to enter and navigate a website if download time exceeds eight seconds.
Customerization the practice of not only customizing a product or service but also personalizing the marketing and overall shopping and buying interaction for each customer.
Dynamic pricing the practice of changing prices for products and services in real time in response to supply and demand conditions.
Cookies computer files that a marketer can download onto the computer and mobile phone of an online shopper who visits the marketer’s website.
Behavioral targeting Uses information provided by cookies for directing online advertising from marketers to those online shoppers whose behavioral profiles suggest they would be interested in such advertising.
Social commerce the use of social networks for browsing and buying.
Cross-channel consumer a consumer who shops online but buys offline, or shops offline but buys online.
Showrooming the practice of examining products in a store and then buying them online for a cheaper price.
Webrooming the practice of examining product online and they buying them in a store.
Social media a digital technology that facilitates the creation and sharing of user-generated content – text, photos, video, and animation (games) – through virtual communities and network.
Social network A single social media site with millions of user interacting with each other, like Instagram, Facebook, Pinterest, TikTok, X, and LinkedIn
Influencer marketing the practice of focusing on the identification and recruitment of influencers to advocate a company’s products, services, and brands rather than focusing exclusively on prospective buyers.
Social shopping the use of social network services and websites by consumers to share their latest purchases, deals, coupons, product reviews, want lists, and other shopping finds with friends and contacts.
Facebook a website where users may create a personal profile, add other users as friends, and exchange comments, photos, videos, and “likes” with them.
Instagram a social networking service that allows users to upload photos and videos that can be edited with filters, organized with tags and locations.
X A website that enables users to send and receive “tweets,” messages up to 280 characters long.
YouTube a video-sharing website in which users can upload, view, and comment on videos.
Pinterest A pinboard-style photo- and content-sharing website.
TikTok a video hosting service owned by the Chinese company ByteDance that allows users to post videos ranging in duration from 3 seconds to 10 minutes.
LinkedIn A business-oriented website that lets users pot their professional profiles to connect to a network of businesspeople, who are also called connections.
Customer engagement the degree and depth of brand-focused interactions a customer chooses to perform online with their social network.
Apps small, downloadable software programs that can run on smartphones and tablet devices. Also called mobile apps or applications.
Created by: dom23uriarte
 

 



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