Save
Upgrade to remove ads
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Final Exam

QuestionAnswer
Retailing includes all activities involved in selling, renting, and providing products and services to ultimate consumers for personal, family, or household use.
Form of ownership distinguishes retail outlets based on whether independent retailers, corporate chains, or contractual systems own the outlet.
Level of service is the degree of service provided to the customer from three types of retailers: self-, limited-, and full-service.
A merchandise line describes how many different types of products a store carries and in what assortment.
Depth of product line means that the store carries a large assortment of each product item.
Breadth of product line describes the variety of different product items a store carries.
Scrambled merchandising consists of offering several unrelated product lines in a single store
A hypermarket is a form of scrambled merchandising, which consists of a large store (more than 200,000 square feet) that offers everything in a single outlet, eliminating the need for consumers to shop at more than one location.
Intertype competition consists of competition between very dissimilar types of retail outlets that results from a scrambled merchandising policy.
Telemarketing consists of using the telephone to interact with and sell directly to consumers.
The retail positioning matrix is a matrix that positions retail outlets on two dimensions: breadth of product line and value added, such as location, product reliability, or prestige.
The retailing mix consists of the activities related to managing the store and the merchandise in the store, which includes retail pricing, store location, retail communication, and merchandise.
Off-price retailing consists of selling brand name merchandise at lower than regular prices.
A central business district is the oldest retail setting, usually located in the community’s downtown area.
Regional shopping centers are retail locations that consist of 50 to 150 stores that typically attract customers who live or work within a 5- to 10-mile range, often containing two or three anchor stores.
A community shopping center is a retail location that typically has one primary store (usually a department store branch) and often 20 to 40 smaller outlets, serving a population of consumers who are within a 10- to 20-minute drive.
A strip mall is a retail location that consists of a cluster of neighborhood stores to serve people who are within a 5- to 10- minute drive.
A power center is a retail location that consists of a huge shopping strip with multiple anchor (or national) stores.
Shopper marketing is the use of displays, coupons, product samples, and other brand communications to influence shopping behavior in a store.
Shopping experience is a consumer’s perception of an encounter with a store’s physical environment, personnel, and policies and procedures.
Category management is an approach to managing the assortment of merchandise in which a manager is assigned the responsibility for selecting all products that consumers in a market segment might view as substitutes for each other,
The wheel of retailing is a concept that describes how new forms of retail outlets enter the market.
The retail life cycle is the process of growth and decline that retail outlets, like products, experience, consisting of the early growth, accelerated development, maturity, and decline stages.
Multichannel retailers are retailers that utilize and integrate a combination of traditional store formats and nonstore formats such as catalogs, TV home shopping, and online retailing.
Merchant wholesalers are independently owned firms that take title to the merchandise they handle.
Manufacturer’s agents are agents who work for several producers and carry noncompetitive, complementary merchandise in an exclusive territory. Also called manufacturers’ representatives.
Brokers are independent firms or individuals whose principal function is to bring buyers and sellers together to make sales.
Retail media refers to advertising capabilities and services offered by a retailer and facilitated by the retailer’s data and analytics.
Interactive marketing is the two-way buyer–seller electronic communication in which the buyer controls the kind and amount of information received from the seller.
A choiceboard is an interactive, Internet-enabled system that allows individual customers to design their own products and services by answering a few questions and choosing from a menu of product or service attributes (or components), prices, and delivery options.
Collaborative filtering s a process that automatically groups people with similar buying intentions, preferences, and behaviors and predicts future purchases.
Personalization is the consumer-initiated practice of generating content on a marketer’s website that is custom tailored to an individual’s specific needs and preferences.
Permission marketing is the solicitation of a consumer’s consent (called “opt- in”) to receive e-mail and advertising based on personal data supplied by the consumer.
Online consumers are the subsegment of all Internet users who employ this technology to research products and services and make purchases.
The eight-second rule is a view that customers will abandon their efforts to enter and navigate a website if download time exceeds eight seconds.
Customerization is the practice of not only customizing a product or service but also personalizing the marketing and overall shopping and buying interaction for each customer.
Web communities are websites that allow people to congregate online and exchange views on topics of common interest.
Spam consists of communications that take the form of electronic junk mail or unsolicited e-mail.
Viral marketing is an Internet-enabled promotional strategy that encourages individuals to forward marketer-initiated messages to others via e-mail, social networking websites, and blogs.
Dynamic pricing is the practice of changing prices for products and services in real time in response to supply and demand conditions.
Cookies are computer files that a marketer can download onto the computer and mobile phone of an online shopper who visits the marketer’s website.
Behavioral targeting uses information provided by cookies for directing online advertising from marketers to those online shoppers whose behavioral profiles suggest they would be interested in such advertising.
Social commerce is the use of social networks for browsing and buying.
Subscription commerce involves the payment of a fee to have products and services delivered on a recurring schedule.
A cross-channel consumer is a consumer who shops online but buys offline, or shops offline but buys online.
Showrooming is the practice of examining products in a store and then buying them online for a cheaper price.
Webrooming is the practice of examining product online and they buying them in a store.
Marketing attribution is the practice and techniques used to credit or value a particular channel and consumer touchpoint.
Social media a digital technology that facilitates the creation and sharing of user-generated content—text, photos, video, and animation (games)— through virtual communities and networks.
User-generated content (UGC) consists of the various forms of online media content that are publicly available and created by end users. Also called consumer-generated content.
Influencer marketing is the practice of focusing on the identification and recruitment of influencers to advocate a company’s products, services, and brands rather than focusing exclusively on prospective buyers.
Social shopping is the use of social network services and websites by consumers to share their latest purchases, deals, coupons, product reviews, want lists, and other shopping finds with friends and contacts.
Facebook is a website where users may create a personal profile, add other users as friends, and exchange comments, photos, videos, and “likes” with them.
Instagram is a social networking service that allows users to upload photos and videos that can be edited with filters, organized with tags and location information, and shared publicly or with approved followers.
X (formerly Twitter) is a website that enables users to send and receive “tweets,” messages up to 280 characters long.
YouTube is a video-sharing website in which users can upload, view, and comment on videos.
Pinterest is a pinboard-style photo- and content-sharing website.
TikTok is a video hosting service owned by the Chinese company ByteDance that allows users to post videos ranging in duration from 3 seconds to 10 minutes.
LinkedIn is a business-oriented website that lets users post their professional profiles to connect to a network of businesspeople, who are also called connections.
A social media marketing program is that portion of a company’s integrated marketing communications effort designed to create and deliver compelling online media content that attracts viewer attention and encourages readers to share it with their social network.
Customer engagement is the degree and depth of brand-focused interactions a customer chooses to perform online with their social network.
Social media content is the information and experience that are directed toward an end user or audience.
Apps are small, downloadable software programs that can run on smartphones and tablet devices. Also called mobile apps or applications.
The promotional mix is the combination of one or more communication tools used to: (1) inform prospective buyers about the benefits of the product, (2) persuade them to try it, and (3) remind them later about the benefits they enjoyed by using the product.
Integrated marketing communications (IMC) s the concept of designing marketing communications programs that coordinate all promotional activities—advertising, personal selling, sales promotion, public relations, and direct marketing—to provide a consistent message across all audiences.
Communication is the process of conveying a message to others that requires six elements: a source, a message, a channel of communication, a receiver, and the processes of encoding and decoding.
A source is a company or person who has information to convey during the communication process.
A message consists of the information sent by a source to a receiver during the communication process.
A channel of communication is the means (e.g., a salesperson, advertising media, or public relations tools) of conveying a message to a receiver during the communication process.
Receivers consist of consumers who read, hear, or see the message sent by a source during the communication process.
Encoding is the process of having the sender transform an idea into a set of symbols during the communication process.
Decoding is the process of having the receiver take a set of symbols, the message, and transform them back to an idea during the communication process.
Field of experience is a mutually shared understanding and knowledge that the sender and receiver apply to a message so that it can be communicated effectively during the communication process.
A response in the feedback loop, is the impact the message had on the receiver’s knowledge, attitudes, or behaviors during the communication process.
Feedback in the feedback loop, is the sender’s interpretation of the response, which indicates whether a message was decoded and understood as intended during the communication process.
Noise consists of extraneous factors that can work against effective communication by distorting a message or the feedback received during the communication process.
Advertising is any paid form of nonpersonal communication about an organization, product, service, or idea by an identified sponsor.
Personal selling consists of the two-way flow of communication between a buyer and seller, often in a face-to-face encounter, designed to influence a person’s or group’s purchase decision.
Public relations is a form of communication management that seeks to influence the feelings, opinions, or beliefs held by customers, prospective customers, stockholders, suppliers, employees, and other public about a company and its products or services.
Publicity is a nonpersonal, indirectly paid presentation of an organization, product, or service.
Sales promotion is a short-term inducement of value offered to arouse interest in buying a product or service.
Direct marketing is a promotion alternative that uses direct communication with consumers to generate a response in the form of an order, a request for further information, or a visit to a retail outlet.
A push strategy involves directing the promotional mix to channel members to gain their cooperation in ordering and stocking the product.
A pull strategy involves directing the promotional mix at ultimate consumers to encourage them to ask the retailer for a product
The hierarchy of effects is the sequence of stages a prospective buyer goes through from initial awareness of a product to eventual action that includes awareness, interest, evaluation, trial, and adoption.
Percentage of sales budgeting involves allocating funds to promotion as a percentage of past or anticipated sales, in terms of either dollars or units sold.
Competitive parity budgeting involves allocating funds to promotion by matching the competitor’s absolute level of spending or the proportion per point of market share. Also called matching competitors or share of market.
All-you-can-afford budgeting involves allocating funds to promotion only after all other budget items are covered
Objective and task budgeting involves allocating funds to promotion whereby the company: (1) determines its promotion objectives; (2) outlines the tasks to accomplish these objectives; and (3) determines the promotion cost of performing these tasks.
Direct orders are the result of a direct marketing offer that contains all the information necessary for a prospective buyer to make a decision to purchase and complete the transaction.
Lead generation is the result of a direct marketing offer designed to generate interest in a product or service and a request for additional information.
Traffic generation is the outcome of a direct marketing offer designed to motivate people to visit a business.
Advertising is any paid form of nonpersonal communication about an organization, product, service, or idea by an identified sponsor.
Product advertisements are advertisements that focus on selling a product or service and which take three forms: (1) pioneering (or informational), (2) competitive (or persuasive), and (3) reminder.
Institutional advertisements are advertisements designed to build goodwill or an image for an organization rather than promote a specific product or service.
Reach is the number of different people or households exposed to an advertisement.
Rating is the percentage of households in a market that are tuned to a particular TV show or radio station.
Frequency is the average number of times a person in the target audience is exposed to a message or advertisement.
Gross rating points is multiplying reach by frequency.
Cost per thousand refers to the cost of reaching 1,000 individuals or households with the advertising message in a given medium.
Infomercials are program-length (30-minute) advertisements that take an educational approach to communication with potential customers.
Mobile marketing is the broad set of interactive messaging options that enable organizations to communicate and engage with consumers through any mobile device.
Pretests are tests conducted before an advertisement is placed in any medium to determine whether it communicates the intended message or to select among alternative versions of the advertisement.
Posttests are tests conducted after an advertisement has been shown to the target audience to determine whether it accomplished its intended purpose.
Consumer-oriented sales promotions consist of sales tools used to support a company’s advertising and personal selling directed to ultimate consumers. Also called consumer promotions.
Product placement is a consumer sales promotion tool that uses a brand name product in a movie, TV show, video game, or a commercial for another product.
Trade-oriented sales promotions are sales tools used to support a company’s advertising and personal selling directed to wholesalers, distributors, or retailers. Also called trade promotions.
Cooperative advertising consists of advertising programs by which a manufacturer pays a percentage of the retailer’s local advertising expense for advertising the manufacturer’s products.
Publicity tools are methods of obtaining nonpersonal presentations of an organization, product, or service without direct cost, such as news releases, news conferences, and public service announcements (PSA’s).
Personal selling is the two-way flow of communication between a buyer and seller, often in a face-to-face encounter, designed to influence a person’s or group’s purchase decision.
Sales management consists of planning the selling program and implementing and evaluating the personal selling effort of the firm.
Relationship selling is the practice of building ties to customers based on a salesperson’s attention and commitment to customer needs over time.
An order taker processes routine orders or reorders for products that were already sold by the company.
An order getter sells in a conventional sense and identifies prospective customers, provides customers with information, persuades customers to buy, closes sales, and follows up on customers’ use of a product or service.
Team selling is the practice of using an entire team of professionals in selling to and servicing major customers.
The personal selling process consists of sales activities occurring before, during, and after the sale itself, consisting of six stages: (1) prospecting, (2) preapproach, (3) approach, (4) presentation, (5) close, and (6) follow-up.
A stimulus-response presentation s a sales presentation format that assumes that given the appropriate stimulus by a salesperson, the prospect will buy.
A formula selling presentation is a sales presentation format that consists of information that must be provided in an accurate, thorough, and step-by-step manner to inform the prospect.
A need-satisfaction presentation is a sales presentation format that emphasizes probing and listening by the salesperson to identify needs and interests of prospective buyers.
Adaptive selling is a need-satisfaction presentation format that involves adjusting the presentation to fit the selling situation, such as knowing when to offer solutions and when to ask for more information.
Consultative selling is a need-satisfaction presentation format that focuses on problem identification, where the salesperson serves as an expert on problem recognition and resolution.
A sales plan is a statement describing what is to be achieved and where and how the selling effort of salespeople is to be deployed.
Key account management is the practice of using team selling to focus on important customers so as to build mutually beneficial, long-term, cooperative relationships.
Sales enablement is the process of providing the sales organization with the information, content, and tools that help salespeople sell more effectively.
Account management policies specify whom salespeople should contact, what kinds of selling and customer service activities should be engaged in, and how these activities should be carried out.
Emotional intelligence is the ability to understand one’s own emotions and the emotions of people with whom one interacts on a daily basis.
A sales quota consists of specific goals assigned to a salesperson, sales team, branch sales office, or sales district for a stated time period.
Salesforce automation (SFA) is the use of computer, information, communication, and Internet technologies to make the sales function more effective and efficient.
Created by: SantiJack
 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards