Save
Upgrade to remove ads
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

1.4.1

QuestionAnswer
Primitive Data Types any basic data type provided by a language as a building block Variables have a data type as well as a value, to tell the compiler/interpreter how that data is going to be used and stored
Casting a way to convert one data type to another. str(), int(), float()
Integer (Primitive Data Types) a whole number
Real/floating point (Primitive Data Types) numbers with decimal or fractional parts
Character (Primitive Data Types) (char): single letter, number, symbol or control character like NULL
String (Primitive Data Types) a series of characters
Boolean (Primitive Data Types) one of two values (true or false, 1 or 0)
Denary Humans use denary (base 10)
Binary Computers use binary (base 2): Uses 0 and 1 - 1 represents the presence of an electrical signal - 0 represents the absence
Binary to denary
Denary to binary
2 methods of negative binary - Sign-and-Magnitude - Two's complement
Sign-and-magnitude (negative binary) The MSB indicates the sign: (in the column heading, write +/- (sign bit)) - 0 = + - 1 = - The rest is the magnitude (number itself), represented as normal
Two's complement (negative binary) MSB is a negative number (e.g. -128) Negative numbers start with 1, positive with 0 E.g. -117 = 10001011 (-128 + 8 + 2 + 1
positive binary to two's complement 1. Write out positive number (with the MSB being negative) 2. Start from LSB and them exactly up to and including the first 1 3. After that, swap every 1 for a 0 and 0 for a 1
Adding binary Same for two's complement Column addition, the 4 possibilities: 0 + 0 = 0 1 + 0 = 1 1 + 1 = 0 (carry 1) 1 + 1 + 1 = 1 (carry 1) Too work things out: 1 + 1 + 1 = 3, written as 11 in binary Always show carries
Overflow error When there are more bits in an answer then expected, data will be lost and the answer will be wrong
Subtract binary Turn the number we want to subtract (second number) into two's complement Add the two numbers together Remove the first number
Hexdecimal (base-16) Not used by computers but: - Easy to convert to binary as 1 digit = 1 nibble (4 binary digits), - Easier to interpret by humans - Digits 0-9 and A-F - Each place value increases by a power of 16
Denary to hex go through binary
Hex to denary go through binary
Binary to hex Split the number into nibbles Convert each nibble into a number and translate to the hex equivalent Merge the letters in the same order as the nibbles (not add) 10 = A, 11 = B, 12 = C, 13 = D, 14 = E, 15 = F
Hex to binary Convert each digit into a binary nibble Merge the nibbles (not add)
Floating point binary The number line goes -16 8 4 2 1 ½ ¼ ⅛ (half as move to right) - Fixed point - Floating point
Fixed point (floating point binary) the position of the point doesn’t move - Binary point between 1 and ½ - 6.5 = 00011110 - -6.5 = 11001100 - Limited numbers (⅓ can’t be shown)
Floating point (floating point binary) allows binary point to move (like standard form) (atsta after mantissa MSB) Either increase: -Size (more whole number parts) -Accuracy (more fractional parts) Parts: -Mantissa -Exponent
Mantissa The number itself - Binary point after the MSB - Two’s complement - MSB = -1
Exponent The position of binary point in number (like the power) - Two’s complement
Binary to denary (floating point binary) 1. Convert exponent 2. Move binary point a number of places based on the exponent - Right if positive - Left if negative 3. Change column headings so binary point is after 1 - It is in two’s complement 4. Convert the mantissa to get the number
Normalisation (floating point binary) Stops different ways of representing one number Stores numbers with the highest possible degree of accuracy - Positive mantissas start w/ 01 (negative w/ 10)
Normalisation steps(floating point binary) 1. Float the mantissa until it is correct 2. Set the exponent to the amount of places moved - If you moved to the left, positive exponent - If you moved to the right, negative exponent
Denary to binary (floating point binary) 1. Write the number as a fixed-point number - If it is a negative number, write it in two’s complement 2. Float the binary point so the number is normalised 3. Create the exponent; amount of spaces floated 4. Write out the numbers as the mantissa
Addition (floating point binary) Use the exponent to find out the number Add numbers up normally (fill any spaces up)
Subtraction Use the exponent to find out the number Subtract numbers normally (fill any spaces up)
Bitwise manipulation - Logical shifts - Masking
Logical shifts (Bitwise manipulation) moves all bits to a certain way: - Left shift multiplies by 2 - Right shift halves - Remaining space padded by 0 - Shifts too far may result in loss of precision or overflow
Masking (Bitwise manipulation) Allows us to isolate and extract bit values from a sequence Allows us to toggle and set bit values in a sequence of bits Use logical operators (AND, OR, XOR)
AND (Bitwise manipulation) extract a subset of bits Where the mask is 1, we are copying the original number Where the mask is 0, we are blanking/ignoring original number
OR (Bitwise manipulation) OR (sets a subset of bits) Where the mask is 1, we have set the values to 1 Where the mask is 0, we are copying the original number
XOR (Bitwise manipulation) XOR (exclusive or) (toggle a subset of bits) Where the mask is 1, we are toggling/switching the numbers Where the mask is 0, we are copying the original number
Character set a defined list of characters recognised by the computer hardware and software, with each character being represented by a binary number It is important that every device uses the same binary number to represent each character so that they can communicate
Agreed character sets There are agreed international standards used: - ASCII - Unicode
ASCII american standard code for information interchange): - English alphabet, numbers, punctuation and non-printable control codes - 7 bits per character, allowing (2^7 = ) 28 characters
Extended ASCII uses 8 bits for (2^8 = )256 characters, and included foreign languages and some graphic symbols
ASCII pros and cons Pros - Storage efficient - Little bandwidth Cons - Less characters - Not for global communication
Unicode universal encoding - Characters from every writen language, historical scripts, emojis - 16 bits per character, 65536 characters - Later variants use 24 bits, allowing over 16 million characters, and hex is often used when writing out the codes
UTF8 variant (Unicode) compatible with ASCII as first characters are the same
Unicode pros and cons Pros - Many characters - Unifies different character sets Cons - More bandwidth required - More storage space
Created by: FlashCardFun!
 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards