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MKTG 250

Chapter 17

QuestionAnswer
is the two-way buyer–seller electronic communication in which the buyer controls the kind and amount of information received from the seller. interactive marketing
an interactive, Internet-enabled system that allows individual customers to design their own products and services by answering a few questions and choosing from a menu of product or service attributes (or components), prices, and delivery options. choice board
a process that automatically groups people with similar buying intentions, preferences, and behaviors and predicts future purchases. collaborative filtering
What is it called when you can order what you want? (M&Ms) personalization
the solicitation of a consumer’s consent (called “opt-in”) to receive e-mail and advertising based on personal data supplied by the consumer. permission marketing
What is the 7 c's of the website design? permission marketing
What is appeal and functional look context
What is all digital information on the website? content
What is the ability of the site to be modified? customization
What is linkage between other sites? connection
What is dialogue between the sit and consumer? communication
What is user to user communication? community
What is conduct sales transaction?q commerce
are the subsegment of all Internet users who employ this technology to research products and services and make purchases. online consumer
What are the 6 reasons that people shop and buy online? convenience, choice, customization, communication, cost, and control
a view that customers will abandon their efforts to enter and navigate a website if download time exceeds eight seconds. eight second rule
the practice of not only customizing a product or service but also personalizing the marketing and overall shopping and buying interaction for each customer. customerization
uses information provided by cookies for directing online advertising from marketers to those online shoppers whose behavioral profiles suggest they would be interested in such advertising. behavior targeting
the practice of changing prices for products and services in real time in response to supply and demand conditions. dynamic pricing
is a consumer who shops online but buys offline, or shops offline but buys online. cross channel consumer
is the use of social networks for browsing and buying. social commerce
involves the payment of a fee to have products and services delivered on a recurring schedule. subscription commerce
the practice of examining products in a store and then buying them online for a cheaper price. showrooming
the practice of examining product online and they buying them in a store. webrooming
are computer files that a marketer can download onto the computer and mobile phone of an online shopper who visits the marketer’s website. cookies
Created by: ljbudde
 

 



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