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OS operating system parts: - Device driver - File management - Utility software (e.g. encryption) - Application software - User interface - User management/security - Memory management - Multitasking - Interrupts
Device driver (OS) software that tells the OS how to communicate with a device - Translates OS’s instructions to hardware-specific instructions - Ensures compatibility between different brands of peripherals
File management (OS) - Loads files into the correct program to access them - Allows user to rename, delete, copy and move files - Provides a structure to the files
Application software (OS) provides interaction between user + hardware (e.g. spreadsheets)
User interface (OS) - GUI (graphical user interface) uses WIMP (windows, icons, menus and pointers) - CLI (command-line-interfaces)
User management/security (OS) - Allows multiple accounts on one computer, retaining settings for each - User account control + firewalls keep each account safe
Memory management (OS) - Paging - Segmentation - VM
Multitasking (OS) resource management Allows several programs to run almost simultaneously by allocating each a time slice Scheduling: - RR - FCFS - MLFQ - SJF - SRT
Interrupts (OS) Lets CPU know when a device needs attention (e.g. power supply failure, moving mouse, illegal instruction encountered, screen recording, printer ink running out Peripherals send an interrupt to the CPU with a certain priority
Paging (Memory management) - Memory fully split up into pages (equally sized chunks, physically divided) - Programs may be split up and stored in different parts of memory
Segmentation (Memory management) - Memory is divided into segments (not equal sizes, logical divisions) - Segments group data together is it is better to be stored together - May lead to unused memory space
VM (Memory management) virtual memory: space on a hard disk - When RAM is full, data is transferred to VM - Data must go through through RAM when called by the CPU, slowing the process down
Scheduler (Multitasking) manages which process, and for how long, to execute next
Preemptive algorithm (Multitasking) processes can be suspended if a higher priority process joins the queue
Ready queue (Multitasking) where processes waiting to be executed are stored
RR (Multitasking) round robin (pre-emptive): - Each process runs for a specific period of time (time slice/quantum) - At end of quantum, process goes to back of queue, even during execution
FCFS (Multitasking) first-come-first-served: - Processes served in order they arrive, each completed before moving on - New processes are added to back
MLFQ (Multitasking) multi-level feedback queues (pre-emptive): Several ready queues storing different priority processes Prioritises processes w/ short CPU but high I/O bursts CPU completes highest priority queue first, and goes down list Processes can change priority
SJF (Multitasking) shortest job first: - Completes process with shortest execution time first
SRT (Multitasking) shortest remaining time (pre-emptive): - Shortest process done first - If shorter process joins halfway, CPU switches
Interrupt and FDE cycle (Interrupts) At the end of a FDE cycle, CPU checks if there are any interrupts with a higher priority then current task, if yes: (see: Inturrupt process) If another interrupt comes with a higher priority, steps are restarted, w/ current values going to the stack
ISR (Interrupts) interrupt service routine: - a block of code that handles an interrupt
Interrupt process (Interrupts) - Registers contents copied to stack (area in memory) - Relevant ISR memory location copied to PC - ISR carried out - Previous data popped from top of stack
OS types (OS) (can have overlaps): - distributed - embedded - multi-tasking - multi-user - real-time
Distributed (OS types) Allows multiple computers to work together on one task, combining processor power
Embedded (OS types) Designed for embedded systems (computer system with singular function, art of a device) Pros - Not complex - Less storage/memory space - Maximum efficiency Cons - Difficult to fix bugs - Not compatible to other devices - Limited in tasks
Multi-tasking (OS types) A single processor can handle more than one task at a time by scheduling processes
Multi-user (OS types) Allows multiple users to use a system at once (not just allowing several accounts)
Real-time (OS types) Carry out actions instantly if urgent (e.g. hospital equipment or plane sensors)
BIOS basic input output system: Initial start-up instructions stored on ROM, settings stored in flash memory so they can be changed and are non-volatile Device starts: - POST run - boot loader program (bootstrap) activated to load OS kernel into memory
POST (BIOS) power-on-self-test: - checks hardware is installed correctly and that the CPU recognises them
Virtual machines programs with the same functionality as a physical computer common applicatations: - Emulators - Virtual servers - Intermediate code
Emulators (Virtual machines) translates hardware-specific instructions for a different system
Virtual servers (Virtual machines) perform servers task + some, saving money and increasing reliability
Intermediate code (Virtual machines) not CPU or human readable, stopping the need for different compilers for each device e.g. Java; translated to intermediate code, and translated by JVM (java virtual machine) at the other end
Created by: FlashCardFun!
 

 



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