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Stack #4668170

QuestionAnswer
Organization A group of people working together toward common goals using coordinated effort
Organizational Behaviour Study of how individuals and groups act in organizations
Management Getting work done through others
Human Capital Employee knowledge skills and abilities that drive performance
Social Capital Resources gained through relationships and networks
Evidence-Based Management Using research and data instead of intuition to make decisions
Bureaucracy Organization based on rules hierarchy and specialization
Red Tape Mentality Focusing on rules instead of actual goals
Contingency Approach Best management style depends on the situation
Personality Stable characteristics that influence behaviour
Dispositional Approach Behaviour driven mainly by personality traits
Situational Approach Behaviour driven mainly by environment
Interactionist Approach Behaviour is a mix of personality and situation
Trait Activation Theory Traits appear when situations trigger them
Locus of Control Belief about control over outcomes
Self-Esteem Overall sense of self-worth
Self-Monitoring Ability to adjust behaviour to situations
General Self-Efficacy Belief in ability to perform tasks
Core Self-Evaluations Overall self-assessment including confidence and control
Proactive Personality Tendency to take initiative and create change
Positive Affectivity Tendency to experience positive emotions
Negative Affectivity Tendency to experience negative emotions
Imposter Phenomenon Feeling like a fraud despite success
Operant Conditioning Learning through consequences
Positive Reinforcement Adding a reward to increase behaviour
Negative Reinforcement Removing something unpleasant to increase behaviour
Extinction Behaviour weakens when no reinforcement is given
Observational Learning Learning by watching others
Self-Regulation Controlling one’s own behaviour
OB Mod Using reinforcement to change workplace behaviour
Performance Feedback Information given to improve performance
Perception Interpreting information about others
Perceptual Defence Ignoring information that conflicts with beliefs
Primacy Effect First impressions have strongest impact
Recency Effect Most recent information has strongest impact
Stereotyping Judging based on group membership
Projection Assuming others are like you
Attribution Explaining causes of behaviour
Dispositional Attribution Behaviour caused by personality
Situational Attribution Behaviour caused by environment
Fundamental Attribution Error Overestimating personality and underestimating situation
Self-Serving Bias Taking credit for success and blaming situation for failure
Actor Observer Effect Explaining own behaviour differently from others
Diversity Climate Shared perception of inclusion and fairness
Stereotype Threat Fear of confirming stereotypes
Perceived Organizational Support Belief that organization values you
Norm of Reciprocity People return how they are treated
Values Beliefs about what is important
Attitude Evaluation of something as positive or negative
Job Satisfaction Positive feeling about a job
Emotions Intense short-term feelings
Moods Less intense longer-lasting feelings
Emotional Labour Managing emotions to meet job expectations
Emotional Contagion Emotions spreading between people
Equity Theory Fairness based on comparing inputs and outcomes
Distributive Fairness Fairness of outcomes
Procedural Fairness Fairness of processes
Interactional Fairness Fairness in interpersonal treatment
Organizational Commitment Attachment to organization
Affective Commitment Staying because you want to
Continuance Commitment Staying because it is costly to leave
Normative Commitment Staying because you feel obligated
OCB Extra helpful behaviour beyond job duties
Counterproductive Behaviour Behaviour that harms organization
Motivation Forces that influence effort direction and persistence
Intrinsic Motivation Doing something for enjoyment
Extrinsic Motivation Doing something for rewards
Performance Result of ability and motivation
Maslow Hierarchy Needs from basic survival to self-actualization
ERG Theory Needs categorized as existence relatedness and growth
McClelland Theory Needs for achievement power and affiliation
Expectancy Theory Motivation depends on effort performance and rewards
Expectancy Belief effort leads to performance
Instrumentality Belief performance leads to rewards
Valence Value of the reward
Goal Setting Theory Specific challenging goals improve performance
Learning Goal Orientation Focus on improving skills
Performance Prove Orientation Focus on showing competence
Performance Avoid Orientation Focus on avoiding failure
Job Design Structuring tasks and responsibilities
Job Rotation Moving between jobs
Job Enlargement Increasing number of tasks
Job Enrichment Increasing responsibility and control
Skill Variety Use of different skills in a job
Task Identity Completing a whole piece of work
Task Significance Impact of job on others
Autonomy Freedom in how work is done
Feedback Information about performance
Group Two or more people interacting
Formal Group Officially created group
Informal Group Social group
Norms Expected behaviours in a group
Role Conflict Conflicting expectations
Role Ambiguity Unclear expectations
Social Loafing Reduced effort in a group
Group Cohesiveness Strength of group bonds
Psychological Safety Feeling safe to take risks
Collective Efficacy Group belief in success
Variable Something that can change
Independent Variable The cause
Dependent Variable The outcome
Moderating Variable Changes strength of relationship
Mediating Variable Explains relationship
Reliability Consistency of results
Validity Accuracy of measurement
Hypothesis Testable prediction
Random Sampling Equal chance of selection
Experimental Research Testing cause and effect
Correlational Research Examining relationships
Corporate Social Responsibility Producing goods and services while considering social and environmental impact
Precarious Work Unstable low security work with uncertain income and few protections
Work Engagement Emotional and cognitive involvement in work
Talent Management Process of attracting developing and retaining employees
Thriving at Work State of learning and vitality at work
Psychological Capital Positive psychological state including confidence hope resilience and optimism
Self-Efficacy Belief in ability to perform tasks successfully
Hope Persevering toward goals and finding pathways to reach them
Resilience Ability to recover from adversity
Optimism Expectation that good things will happen
Positive Organizational Behaviour Study of positive human strengths in organizations
Organizational Care Practices that support employee well-being and development
Workplace Spirituality Sense of meaning purpose and connection at work
Artificial Intelligence Technology that performs tasks requiring human intelligence
Employee AI Interaction Work interactions between employees and AI systems
AI Augmented Creativity Improved creativity due to AI assistance
Interpersonal Roles Manager roles focused on relationships
Informational Roles Manager roles focused on information
Decisional Roles Manager roles focused on decision making
Monitor Role Tracking information and performance
Disseminator Role Sharing information internally
Spokesperson Role Communicating externally
Entrepreneur Role Initiating change and innovation
Disturbance Handler Resolving conflicts and crises
Resource Allocator Distributing resources
Negotiator Representing organization in negotiations
Behavioural Plasticity Theory People differ in how easily their behaviour changes
Proactive Behaviour Taking initiative to improve situations
Continuous Learning Culture Organization that encourages ongoing learning
Negative Reinforcement Removing negative condition to increase behaviour
Social Recognition Acknowledging employees publicly
Employee Recognition Programs Formal systems to reward behaviour
Peer Recognition Programs Recognition given by coworkers
Triadic Reciprocal Causation Behaviour environment and personal factors influence each other
Social Cognitive Theory Learning through observation and thinking processes
Implicit Personality Theories Assumptions about personality traits
Central Traits Key personality traits influencing impressions
First Impressions Initial judgments about others
Consistency Cues Behaviour consistency over time
Consensus Cues Behaviour compared to others
Distinctiveness Cues Behaviour across situations
Diversity Equity Inclusion Efforts to ensure fairness and inclusion
Employee Resource Groups Employee-led groups supporting diversity
Safety Climate Shared perception of safety practices
Signalling Theory Actions signal organizational intentions
Frame of Reference Training Training to improve rating accuracy
Behaviourally Anchored Rating Scale Rating system using behaviour examples
Similar to Me Effect Bias toward similar individuals
Cultural Intelligence Ability to adapt to different cultures
Power Distance Acceptance of unequal power
Individualism Focus on individual goals
Collectivism Focus on group goals
Uncertainty Avoidance Tolerance for ambiguity
Cultural Distance Differences between cultures
Cultural Tightness Strength of social norms
Cultural Looseness Flexibility of social norms
Emotional Labour Managing emotions to meet job expectations
Discrepancy Theory Satisfaction based on expectation gaps
Honeymoon Hangover Effect Job satisfaction declines after initial period
Dirty Work Jobs seen as undesirable
Controlled Motivation Behaviour driven by external pressure
Autonomous Motivation Behaviour driven by internal choice
Self Determination Theory Motivation based on autonomy competence and relatedness
Autonomy Feeling of control over actions
Competence Feeling capable
Relatedness Feeling connected to others
Autonomy Support Encouraging employee choice
Process Theories Motivation based on decision processes
Outcomes Rewards received
Goal Orientation Approach to achieving goals
Proximal Goal Short term goal
Distal Goal Long term goal
Implementation Intentions Specific plans for achieving goals
Variable Pay Pay based on performance
Wage Incentive Plans Pay tied to productivity
Pay Transparency Openness about pay information
Lump Sum Bonus One time payment
Employee Stock Ownership Plan Employees own company shares
Skill Based Pay Pay based on skills
Job Scope Number of tasks in a job
Breadth Variety of tasks
Depth Level of control over tasks
Growth Need Strength Desire for personal growth
Work Design Characteristics Features that influence motivation
Prosocial Motivation Desire to help others
Relational Architecture Job design affecting relationships
Work Gamification Using game elements in work
Playful Work Design Making work more engaging
Job Crafting Employees shaping their own jobs
Management by Objectives Setting goals and reviewing performance
Flexible Work Arrangements Flexible work schedules
Flex Time Choosing work hours
Four Day Workweek Working fewer days
Work Sharing Sharing one job
Job Sharing Two people share one role
Hybrid Work Mix of remote and in office work
Telecommuting Working remotely
Punctuated Equilibrium Model Groups develop in bursts
Process Losses Reduced group efficiency
Performance Norms Expected performance level
Reward Allocation Norms Rules for distributing rewards
Equity Norm Rewards based on contribution
Equality Norm Rewards distributed equally
Reciprocity Norm Rewards based on return behaviour
Social Responsibility Norm Reward based on need
Role Conflict Conflicting role expectations
Interrole Conflict Conflict between different roles
Intrasender Conflict Conflicting demands from one person
Intersender Conflict Conflicting demands from different people
Person Role Conflict Conflict between values and role
Role Ambiguity Unclear expectations
Role Sender Person giving expectations
Focal Person Person receiving expectations
Status Rank or position in group
Group Cohesiveness Strength of group bonds
Social Loafing Reduced effort in groups
Team Resilience Ability of team to recover
Collective Efficacy Group belief in ability
Shared Mental Models Shared understanding of tasks
Team Reflexivity Team reflecting on performance
Self Managed Teams Teams with autonomy
Cross Functional Teams Teams from different areas
Superordinate Goals Shared goals that require cooperation
Virtual Teams Teams working remotely
Charisma Leader ability to inspire
Psychological Empowerment Feeling of control competence and impact
Stressors Factors causing stress
Reliability Consistency of measurement
Validity Accuracy of measurement
Convergent Validity Measures that should relate do relate
Discriminant Validity Measures that should not relate do not relate
Independent Variable Cause
Dependent Variable Outcome
Moderating Variable Affects strength of relationship
Mediating Variable Explains relationship
Hypothesis Testable prediction
Observational Research Studying behaviour directly
Participant Observation Researcher participates in group
Direct Observation Watching behaviour without involvement
Correlational Research Studying relationships
Experimental Research Testing cause and effect
Laboratory Experiment Controlled setting experiment
Field Experiment Real world experiment
Control Group Group not receiving treatment
Random Assignment Random placement into groups
Internal Validity Accuracy of cause and effect
External Validity Generalizability of results
Cross Sectional Design Data collected at one time
Longitudinal Design Data collected over time
Quasi Experimental Design Experiment without full control
Random Sampling Equal chance of selection
Hawthorne Effect Behaviour changes when observed
Created by: user-2037296
 

 



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