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Design/Engineering
Art/Science 8 art and design process
| Question | Answer |
|---|---|
| problem | the first design step |
| brainstorming | the second design step, sharing ideas freely in a group to solve a problem or come up with new ideas |
| design | the third design step, a plan for making something that solves a problem or meets a need, it can be a drawing or a decorative pattern |
| build | the fourth design step |
| engineer | a scientist who uses science, technology, and math to solve problems |
| assessment | a way to check or measure something (like a survey, test, or self-check) |
| rover | robotic vehicles designed to explore the surface of Mars, serving as mobile laboratories |
| creativity | the ability to think of and make new ideas or things |
| criteria | the rules or standards used to judge or decide if something is good |
| constraint | a limit or restriction, like not enough money, space, or materials |
| design brief | a written plan that explains a problem to be solved, what the solution must include and limits |
| designer | a person who creates plans, drawings, or ideas for how something should look or work |
| engineer | a person who uses science and technology to solve real world problems |
| innovation | an improvement or upgrade to something that already exists |
| invention | a brand new product, process, or system that has never been made before |
| product | something made by people, machines, or nature that you can use or touch |
| prototype | a test version or model of something to see how it works before making the final one |
| troubleshoot | locating ad fixing problems within a technological system |
| iteration | repeating a process, usually to improve a prototype |
| trade off | a situation where one aspect of a design is sacrificed for another |
| engineer's notebook | a formal, chronological record of all work, sketches, and data related to a project |