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Marketing 4
4
| Definition | |
|---|---|
| Fast Fashion | Trendy clothes at low prices |
| Retailing | all activities involved in selling, renting, and providing products and services to ultimate consumers for personal, family, or household use. |
| Form of ownership | distinguishes retail outlets based on whether independent retailers, corporate chains, or contractual systems own the outlet. |
| Level of Service | the degree of service provided to the customer from three types of retailers: self-, limited-, and full-service. |
| Merchandise Line | describes how many diff types of products a store carries and in what assortment. |
| Independent retailers | Owned and operated by individuals (sporting goods store) |
| Corporate Chains | Multiple outlets under one common ownership (malls, scheels, bass pro shop) |
| Corporate chains have | similar policies/merchandise across locations |
| Contractual System | Independent stores work together to act as a chain. (Franchises) (McDonalds) |
| Self-Service | Customers perform functions (nobody available to help out) (Redbox) |
| Limited Service | Provide some services (asking someone for help at self check) (most stores) |
| Full service | Provide full service to customers (taken care of from begginning to end) (sit down resturaunt, wedding dress store, tailor) (NORDSTROM) |
| Depth of Product Line | means that the store carries large assortment of each product item. (shoe store) |
| Specialty outlets | limited and single line stores |
| Category Killers | dominate the market. (Best Buy, Staples, Barnes and Nobel) |
| Breadth | variety of different product items in a store |
| scrambled marchandising | offer several unrelated product lines in a single store |
| Hypermarket | a form a scrambled merchandising, consists of a very large store that offers everything in a single outlet, eliminating the need for consumers to shop at more than one location. |
| Intertype Competition | consists of competition btwn very dissimilar types of retail outlets that results from a scrambled merchandising policy |
| Nonstore Retailing | when retailing happens without a store. (Vending machines) |
| Telemarketing | using a telephone to sell |
| Retailing Strategy | Pricing, location, communication, merchandise |
| Retailing mix | consists of the activities related to managing the store and the merch in the store, which includes retail pricing, store location, retail communication, and merchandise. |
| Off-Price Retailing | consists of selling brand name merch at lower than regular price (warehouse clubs, outlet stores) |
| Central Buisness District | the oldest retail setting, usually located in the community's downtown area. |
| Regional Shopping Center | retail locations that consists of 50 - 150 stores that typically attract customers who live or work within a 5 - 10 mile range, often containing 2-3 anchor stores |
| Community Shopping Center | a retail location that has q primary store and often 20-40 smaller outlets, serving a population of consumers who are within a 10- to 20-minute drive. |
| Strip Mall | retail location consist of a cluster of neighborhood stores to serve people who are within a 5- to 10-minute drive. |
| Power Center | a retail location that consists of a huge shopping strip w multiple anchor stores |
| Physical Marketplace | go in store and buy stuff |
| Digital Marketplace | buy stuff online |
| Interactivity | Listen and respond |
| Interactive Marketing | two way buyer-seller electronic communication where buyer controls the kind and amount of info recieved from the seller. |
| Choiceboard | interactive, internet enabled system that allows customers to design their own products and services by answering a few questions and choosing from a menu of product or service attributes. (personalized m&ms) |
| Collaborative Filtering | process that automatically groups ppl w similar buying intentions, preferences and behaviors and predicts future purposes. |
| Individuality | treat customers as individuals |
| Personalization | tailor a custom products to an individuals specific needs and preferences. (m&ms) |
| Permission Marketing | the solicitation of a consumers consent (opt in) to recieve email and advertising texts. |
| Customer Experience | the totoal interactions a customer has w a companys website |
| Context | appeal and functional look (how the website looks and what feel it creates) |
| Content | all digital info on website |
| Customization | ability of site to modify for individual customers |
| Connection | linkage btwn other sites |
| Communication | dialogue btwn site and consumer |
| Community | user to user communications |
| Commerce | consuct sales transactions |
| Online Consumers | the subsegment of all internet users who employ this technology to make online purchases,. |
| What do consumers buy online | Items w important product information. Items that can be delivered digitally Items that can be regularly purchased where convienience is important. Standardized items where price is important. |
| Why do consumers shop and buy online | Convenience, Choice, Customization, Communication, Cost, Control |
| Convinience Example | Can visit shop anytime, don't have to worry abt parking or driving. |
| The 8 second rule | customers will abandon their efforts to enter a website if download time exceeds 8 seconds. |
| Choice | product or service selection. Choice assistance |
| Customerization | not only customizing product, but also personalizing the marketing and overall shopping and buying interaction for each customer. |
| Communication | e-mails, customer service, chats |
| Cost | lower pricing than in stores |
| Dynamic pricing | changing prices for products and services in real time to supply and demand conditions. |
| Control | over shopping and purchasing decisions |
| Cookies | computer files that a marketer can download onto the computer and mobile phone of an online shopper who visits the marketers website. |
| Behavioral Targeting | uses info from cookies for directing online advertising from marketers to those online shoppers whose behavioral profiels suggest they would be interested in such advertising. |
| Social Commerce | the use of social networks for browsing and buying |
| Subscription Commerce | involves the payment of a fee to have products and services delivered on a reocurring schedule. |
| Cross Channel Consumer | a consumer who shops online but buys offline, or shops offline but buys online |
| Showrooming | the practice of examining products in a store and then buying them online |
| Webrooming | examining product online and then buy them in a store. |
| Social Media | a digital technology that facilitates the creation and sharing of user-generated content- text, photos, video, and animation- thru virtual communities and networks. |
| Social network | a single social media cite |
| Influencer Marketing | the practice of focusing on the identification and recruitment of influencers to advocate a company’s products, services, and brands rather than focusing exclusively on prospective buyers. |
| Social Shopping | the use of social network services and websites by consumers to share their latest purchases, deals, coupons, product reviews, want lists, and other shopping finds with friends and contacts. |
| is a website where users may create a personal profile, add other users as friends, and exchange comments, photos, videos, and “likes” with them. (learn users passion and let them guide content) | |
| a social networking service that allows users to upload photos and videos that can be edited with filters, organized with tags and location information, and shared publicly or with approved followers. | |
| X (Twitter) | a website that enables users to send and receive “tweets,” messages up to 280 characters long. (They DON'T sell you stuff) |
| Youtube | video sharing website in which users and upload, view, and comment on videos. (managers use this for long form content video) |
| pinboard style photo and content sharing website | |
| TikTok | a video hosting service owned by the Chinese company ByteDance that allows users to post videos ranging in duration from 3 seconds to 10 minutes. (choose marketing objective, target market, set budget, create ad, go live, manage ad using analytics) |
| a business-oriented website that lets users post their professional profiles to connect to a network of businesspeople, who are also called connections. | |
| Way brand manager uses LinkedIn | Networking w industry related groups and professionals |
| Social Media Marketing Program | portion of a company’s integrated marketing communications effort designed to create and deliver compelling online media content that attracts viewer attention and encourages readers to share it with their social network. |
| Customer Engagement | the degree and depth of brand focused interactions a customer chooses to perform online w their social network |
| CPA- Cost Per Action | How much does it cost to get someone to do smth |
| CPM Cost Per Thousand | idk |
| Cost Per Click | idk |
| Apps | small, downloadable software programs that can run on smartphones and tablet devices. Also called mobile apps or applications. |
| Advertising | any paid form of nonpeersonal communication about an org, product, service, or idea by an identified sponsor. |
| Product Advertisements | focus on selling product or service w 3 forms: pioneering (informational), competetive (persuasive), and reminder. |
| Institutional Advertisement | designed to build goodwill or an image for an org rather than promote a specific product or service. |
| Steps in developing an ad program | target audience, set objectives, set budget |
| Superbowl is huge advertising event bc... | the viewership is so high |
| Fear Appeal | avoid negative experiences (scare you to think you need this product) |
| Sex appeals | increase attractiveness |
| Humorous Appeals | fun and exciting |
| Internet advertising | has grown to become the biggest advertisement medium |
| Reach | the number of diff ppl or households exposed to an ad |
| Rating | the percentage of households that are tuned into a tv show or radio station |
| Frequency | the average number of times a person in target audience is exposed to a message or ad. |
| Gross rating points | multiplying reach by frequency |
| Cost per thousand | how much does it cost to reach 1,000 people or households w the ad in a given medium. |
| Benifit of television | uses picture, print, sound, and motion |
| Disadvantage of television and radio | perishable messages (they go away) |
| Radio benifit | can target specific local audiences. |
| magazines and newspapers | lots of online versions |
| magazine big selling point | long life of the ads (they sit there for a while) |
| Newspapers benifit | coverage of local markets |
| Out of Home | Billboards, great local market focus. |
| Click Fraud | unethically paying people to click on your ads |
| Continuous (stead) Schedule | advertise all year round, seasons are not important. (cleaning products) |
| Flighting (Intermittent) schedule | Intermittent, seasonal. flip flops, floats. |
| Pulse (burst) schedule | flighting and continuous, new product. Heavy burst of a product around christmas time. |
| Full service agency | Complete range of services. They offer everything. COmpanies choose this bc they don't have these people in house and sometimes ideas get stangnant |
| Limited Service agencies | Contract for creative work. (hire them to do one piece of ad campaign). |
| Madison Avenue | "we hired someone to do it for us" (full service) |
| In House agency | Use company's own staff. |
| Coupons | money off at the register |
| deals | buy one get one offer. Some kind of wording that gives money off for participation |
| premiums | A gift with purchase (McDonalds happy meal with toy) (makeup extra samples) |
| point of purchase display | things in grocery store isle that stick out. End of isle, smth they want you to focus on (grham crackers, chocolate, marshmallows). Make big pyramid of soda. |
| product placement | in a movie, show, video game, app. You pay for a placement of your product. However, don't have control over what you do w it. |
| sweepstakes | getting ppl to enter to win. (buy smth or participate to win) |
| loyalty programs | apps with points, money off. Increasing. |
| Publicity tools | methods of obtaining nonpersonal presentations of an org, product, or service without direct cost such as news releases, news conferences, and PSAs. |
| Personal selling | : two way flow of communication btwn a buyer and seller, often face to face, designed to influence a person or groups purchase decision. |
| Order taker | processes routine orders or reorders for products that were alrdy sold by the company. |
| Relationship selling: | the practive of building ties to customers based on a salespersons attention anf commitment to customer needs over time. |
| Order getter | sells in a conventional sense and identifies prospective customers, provides w info, pursuades them to buy, closes sale, and follows up. *They have more training and in depth knowlege.* |
| Sales ppl create customer value by: | Identifying creative solutions to customer problems Easing the customer buying process Making the after sale follow up |
| Personal selling process | consists of sales activities occurring before, after, and during the sale. 6 stages. |
| Stage 1: Prospecting | Identify/search for and qualify prospects. |
| Types of prospects | Lead- possible customer Prospect- wants or needs product Qualified prospect- decision maker |
| Stage 2: Preapproach stage | preparing for the sales call. Gather info and decide on best approach. |
| Stage 3: Approach stage | The initial meeting w the prospect. |
| Stimulus response presentation | a sales presentation format that assumes that given the appropriate stimulus by a salesperson, the prospect will buy. (keep asking quetions until you find the right topic) |
| Formula selling presentation | a sales presentation format that consists of info that must be provided in an accurate, throurough, and step by step manner to inform the prospect. (Canned sales presentation or standarized message. ) |
| A need satisfaction presentation | s sales presentation format that emphasizes probing and listening by the salesperson to identify needs and interests of prospective buyers. |
| Stage 4- Presentation | Begin converting a prospect into a customer by creating a desire for the product or service |