Save
Upgrade to remove ads
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

PHL451 Q3

PHL451 Grice

QuestionAnswer
What are Grice's two major contributions to Phil of Lang? A theory of meaning: A theory of conversation: Filling in the part of a Fregean theory of communication over and above sense. Connecting language to whats communicated.
What is the problem with Grice's first formulation of meaning? Ie. ‘S means something by X’ <-> ‘For some response r, S intends the utterance of X to produce r in audience A by means of recognition of this intention’ Devient causal changes need to be ruled out by getting clear on what 'produce' means. Its not just that r is caused by X. 'Snapping fingers'.
What is the problem with? Grice 2. ‘S means something by X’ <-> ‘For some response r, S utters X intending (i) that the utterance produce r in audience A (ii) that A recognize that S intends (i) (iii) that (ii) provides (part of) A’s reason for r. This is still subject to deviant chain counterexamples. We need to rule out the relation being merely causal between the production of X and A's recognition and response. Here the recognition could have just been caused by the sentence.
Created by: Allie1234
 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards