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Hero's Journey
| Question | Answer |
|---|---|
| Character: HERO | A hero willingly sacrifices their needs for others. They are actively learning and doing, and undergo transformation. They are flawed beings that have universal qualities. |
| Character: MENTOR | A teacher or trainer who aids the hero by teaching and protecting them. The mentor motivates the hero to overcome their fears and also prepares them for the journey. |
| Character: ALLY | A trusted companion who helps the protagonist, serving as a source of support, friendship, and essential skills. |
| Character: THRESHOLD GUARDIAN | A character who serves to keep the unworthy from entering. They cluster around thresholds, and can be overcome by being passed or made into an ally. These guardians serve to test the hero's character and commitment to the journey. |
| Character: HERALD | A character (or item) that issues challenges and announces coming change. Heralds serve to motivate the hero into action. |
| Character: SHADOW | This aspect represents the "dark side;" villains, antagonists, and enemies. These characters often do not think of themselves as villains and serve to challenge the hero. By being a worthy opponent they create conflict to bring out the hero's best. |
| Character: TRICKSTER | The embodiment of mischief, this character desires to create change. They serve to ground the hero by pointing out their follies and serve as comic relief. Tricksters are frequently a catalyst who causes healthy transformations. |
| Character: SHAPESHIFTER | A shifting or unstable character, often of the opposite sex. They mislead the hero and act as a catalyst of change by bringing in doubt and suspense. |
| Major Event: CALL TO ADVENTURE | The hero receives a mysterious message. An invitation, a challenge? |
| Major Event: ASSISTANCE | The hero needs some help, probably from someone older, wiser. |
| Major Event: DEPARTURE | The hero crosses the threshold from his normal, safe home, and enters the special world and adventure. |
| Major Event: TRIALS | Being a hero is hard work: our hero solves a riddle, slays a monster, escapes from a trap. |
| Major Event: APPROACH | It's time to face the biggest ordeal, the hero's worst fear. |
| Major Event: CRISIS | This is the hero's darkest hour. He faces death and possibly even dies, only to be reborn. |
| Major Event: TREASURE | As a result, the hero claims some treasure, special recognition, or power. |
| Major Event: RESULT | This can vary between stories. |
| Major Event: RETURN | After all that adventure, the hero returns to his ordinary world. |
| Major Event: NEW LIFE | This quest has changed the hero; he has outgrown his old life. |
| Major Event: RESOLUTION | All the tangled plot lines get straightened out. |
| Major Event: STATUS QUO | Back to how things were at the beginning but nothing is quite the same once you are a hero. |