Save
Upgrade to remove ads
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

LAW quest 2

QuestionAnswer
the Daubert standard (daubert v merrell dow) Requires that admissible expert testimony be grounded in scientific-based methods and theory
Competence to stand trial defendants capacity to function meaningfully and knowingly in a legal proceeding.
why does competence matter? 1. Defendants must be able to understand the charges against them 2. You can only punish people if they understand why they are being punished.
the dusky standard SUFFICIENT PRESENT ABILITY TO CONSULT WITH ONE'S ATTORNEY WITH A REASONABLE DEGREE OF RATIONAL AND FACTUAL UNDERSTANDING OF THE PROCEEDINGS
5 areas assessed in dusky Understanding Appreciation Reasoning Assisting in one's defense Decision-making abilities relevant to case
competence to plead guilty Defendants understand the alternatives they face and can make a reasoned choice among alternatives
3 areas of competence for pleading guilty attention, concentration, and behavioral control
Sell v. United States involuntary medication for competence
3 takeaways from sell v us 1. medically appropriate 2. unlikely to have side effects that undermine trial's fairness 3. necessary to further trial-related interests
US vs Kowalczyk rights to lawyer and malingering
competence to be sentenced Humanitarian and legal reasons. Needs to understand the punishment and why they are being punished
Competence to be executed Eighth Amendment- factual awareness of impending execution and reason for it.
Juvenile Competence Decisional competence and competence to proceed On average, participants under age 15 are competent Juveniles understanding legal procedures
M'Naghten Rule Excuses criminal behavior by a defendant if a result of a 'Disease of the mind' did not: 1. Know what they were doing 2. Know that it was wrong Criticized for cognitve focus
Brawner Rule It states a person is not criminally responsible if, due to mental disease or defect, they lack substantial capacity to appreciate the wrongfulness of their conduct or to conform their behavior to the law. Allows for judgement of capacity and behavior
IDRA Insanity defense reform act
insanity defense reform act Eliminated the volitional prong of the insanity defense Prohibited experts from giving an ultimate opinion- now they can only present evidence Placed the burden on the defendant to prove insanity
GBMI verdict Guilty but mentally ill Incorporates mental health services into prison setting In six states, but shows no difference among jurors
Capital sentencing Court must consider all potentially mitigating information 'towards a sentence less than death' Consider questions such as safety to society and forensic evidence
Created by: AnnieY20!
 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards