Save
Upgrade to remove ads
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

OOP - L4

Subtyping and Subclassing

QuestionAnswer
Also called subtyping Subtype
It is about inheriting functionality independent from the specific implementation. Subtype
Subtyping is _________ by any subtype, which means that if A is a subtype of B, then A is also a subtype of C. substitutable
A very large number fits in a long but not in an int because int has a much smaller maximum value. Subtyping
Developed in 1987 Substitution Principle
Developed by Barbara Liskov.
Liskov Substitution Principles Preconditions cannot be strengthened in a subtype - Only same or weaker requirements for subtypes
Liskov Substitution Principles Postconditions cannot be weakened in a subtypes - Only same or stronger effects for subtypes.
the Substitution Principle is applied for the reference type(List) and object type (ArrayList)
can accept any type which is a subtype of Number. add() method
objects can be added in the collection. Integer and Double
Also called as subclassing. Subclass
Allows to inherit code from a superclass and lets the user extend and add its fields and methods in addition to the superclass fields and methods. Subclass
Factored out repeated codes, write only the differences. Subclass
Created by: user-1782765
 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards