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1.5-1.8 AC
| Term | Definition |
|---|---|
| Bug | A flaw in a computer program that causes the program to produce an incorrect result or behavior. |
| Debug | To identify bugs or errors in computer hardware or programs and fix them. |
| Increment | To increase the value of a numeric variable by a set amount |
| Live programming | A programming environment where updates to a program during development automatically appear on the connected testing device. |
| complier | : A program that translates instructions or code into a language that can be read and understood by a computer. |
| Compilation error: | issues in a program’s code. |
| sprite | Graphic object that may be moved on-screen or otherwise manipulated. |
| variable | A placeholder in a device’s memory that stores a value a program is using |
| data type | The type of information stored in a variable. Common data types are Number, String, and Boolean. |
| initialize | To assign a variable its initial, or first, value. |
| trace table | A chart used by programmers to keep track of the values of variables in their program. |
| trace an algorithm | The process of following the flow of an algorithm step-by-step to make sure it works correctly. |
| assignment statement | A line of code that assigns a value to a variable |
| pixel | Any one of the very small dots that together form the picture on a digital screen. The word pixel is short for picture element. |
| declare | To create a variable in a program and give it a name. |
| global | A keyword used when declaring a variable. “Global” makes the variable available to all the blocks in the program. |
| scope of variable | : The part of a program where a variable is visible and can be used by the code. |
| design brief | A written plan that identifies a problem, its criteria, and its constraints. The design brief is used to encourage thinking about all aspects of a problem before attempting a solution. |