Save
Upgrade to remove ads
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Linguistics Exam #1

QuestionAnswer
Hockett's design features 16 features to determine what counts as a language
Vocal Auditory channel mode of transmission is vocal and the mode of reception for language is auditory (One of Hockett's design features)
Broadcast transmission and directional reception the message is transmitted in all directions so it can be perceived within range of another person's channel of perception, and where the message is coming from is perceived too (One of Hockett's design features)
Transitoriness The message in language fades quickly (One of Hockett's design features)
Interchangeability Messages can both be received and given (One of Hockett's design features)
Total feedback Sender is aware of the message being sent and can control and modify it as it occurs (One of Hockett's design features)
Semanticity Specific signals are directly tied to specific meanings (specificity) (One of Hockett's design features)
Specialization language is intentional - used to communicate a specific thing (One of Hockett's design features)
Arbitrary No inherent connection between signifier and signified - words don't resemble what they are signifying
Iconic There is an inherent connection between signifier and signified - hieroglyphics (words are pictures that picture what they signified)
Discreteness "chunkable" the components of language can be broken up and put back together like legos (One of Hockett's design features)
Duality of Patterning speech can be divided into meaningful chunks/signs that can be further subdivided into meaningless chunks (One of Hockett's design features)
Productivity the number of possible utterances is infinite. You can create and understand utterances you've never heard before (One of Hockett's design features)
Displacement we can refer to objects and events that are either distant in time and space, hypothetical, or don't exist at all (One of Hockett's design features)
Prevarication We can lie (One of Hockett's design features)
Cultural transmission language is learned (One of Hockett's design features)
Reflexiveness language can be used to talk about language (One of Hockett's design features)
Learnability We can learn other languages (One of Hockett's design features)
Phonetics The study of physical manifestation of language
Place of articulation Where place of articulation occurs
Manner of articulation At place of articulation, how closed is it
Stops Total closure of vocal tracts (t)
Fricatives Near total closure of vocal tract producing turbulence (s)
Approximates Minor closure of vocal tract with out turbulence (y)
Affricates Consonants characterized by full closure followed by frication (ch)
lateral approximant Near closure, but constriction still allows air to pass freely around side of tongue
flap/tap produced when the tongue briefly strikes the alveolar ridge as it passes across "tt", "dd", "r" - rolled r
sound waves disturbances of air molecules that cause vibrations
allophones Members of the same phoneme
Contrastive distribution they are phonemes Appear in the same environment makes a difference in the meaning of a word *two different phonemes*
Complementary distribution They are allophones of a single phoneme Two phones never appear in the same phonetic environment
Steps for solving phonology problem - Minimal pairs - Organize data - put in it's local environment - Make generalizations - Determine distribution (complementary or contrastive) - Determine underlying representation (One in never condition, other is elsewhere condition) - Write rule
Morpheme Smallest unit of language that carries meaning or function
Free vs. Bound morphemes Free - can occur as separate words Bound - cannot occur on its own "S" "ed"
content morphemes express a concrete meaning or context - denote things, actions, and status
function morphemes tend to be tied to specific grammatical functions - prepositions, pronouns, articles, affixes
Root morphemes which determine the basic meaning of the larger word
affixes bound morphemes that add to root to alter its meaning or function in a predictable way (s)
prefix affix before the root of the word
suffix affix after the root of the word
curcumfix one affix is on both sides to add one meaning
infix affix that splits the root - goes in the middle
derivational forms a new word with affix teach --> teacher can change part of speech (all prefixes in english are derivational)
inflectional doesn't change meaning of root very much --> tense, number, person Can't change part of speech
noun person, place, thing, idea
verb action
adjectives describe nouns
adverbs describe verbs
prepositions spacial relations
determiner a, and, the
syntax System of rules for constructing sentences
Systematic principles Binary branching Don't cross branches Don't branch from words Same # of levels Modification principle
Created by: user-1990764
 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards