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3DTEXTURINGSA3
| Question | Answer |
|---|---|
| M5 | |
| Where should exported textures be moved to in an Autodesk Maya project? | sourceimages folder |
| Which layer type cannot be painted on and instead loads a material to fill channels? | Fill layer |
| What is the selection mode that fills entire connected sub-meshes in Polygon Fill? | Mesh Fill |
| Which shortcut is used to pan in the viewport? | Alt + MMB |
| In the layer stack, which layer is processed or drawn first on the mesh? | Bottom layer |
| What is the keyboard shortcut for the Iray Render mode? | F10 |
| Which tool allows you to extract material information from the 3D mesh surface? | Material Picker |
| The Polygon Fill tool is primarily intended to be used on Paint Layers for basecolor. | False |
| Baking mesh maps is an optional step that does not affect Smart Materials. | False |
| Substance Painter creates a separate texture set for every material ID of an imported mesh. | True |
| Smart masks are presets that use baked Mesh Maps to provide automatic texturing | True |
| An orange line under a layer thumbnail indicates that at least one effect exists on that layer. | True |
| A mask on a layer is always in grayscale, regardless of the color used to paint it. | True |
| Document Resolution can be changed at any time during the project. | True |
| The action of transferring mesh-based information into textures is called ________. | Baking |
| Which panel is used to manage and organize painting layers? | Layer Stack |
| Which tool lets you apply brush strokes directly onto the surface of the 3D mesh? | Paint tool |
| A black and white image that allows you to place specific shapes onto a layer is an ________. | Alpha |
| What keyboard shortcut is used to quickly open the Export Textures window? | Ctrl + Shift + E |
| When exporting textures for Maya, the Output Template should be set to PBR Metallic Roughness or ________. | Arnold |
| Which is NOT a part of Substance Painter interface? | Attribute Editor |
| Which template is used for a general PBR workflow when creating a new project? | ASM – PBR Metallic Roughness |
| The content of a folder is processed after the layers that are at the same level in the stack. | False |
| The ________ window changes its displayed parameters depending on the current tool or layer selection. | Properties |
| Which interface element displays all the material IDs of the imported 3D mesh? | Texture set list |
| Which specific material allows you to drag and drop images onto an object and manipulate them with a pivot? | Sticker |
| The shortcut to create a new project is "Ctrl + _"? | N |
| Navigation in Substance Painter is significantly different from navigation in Maya. | False |
| Which asset type is found in the Asset Panel? | Smart Materials |
| When importing a custom alpha, setting the image type to "Current Session" will save it permanently in the library. | False |
| M6 | |
| What determines the specific spectral colors absorbed by an object? | Material properties |
| In a normal map, which channel typically indicates how a model looks when lit from above or below? | Green channel |
| Which term refers to light reflected by objects that illuminates other objects in a scene? | Indirect illumination |
| What refers to the ratio of reflected light to incident light across different colors? | Albedo |
| Which rendering technique uses Monte Carlo integration to average light paths? | Path Tracing |
| Which rendering technique is most commonly found in films where quality is more important than speed? | Pre-Rendering |
| What phenomenon is characterized by light entering the backside of a translucent object and passing through? | Back scattering |
| Which rendering technique is a mathematical projection rather than a simulation of real light? | Rasterization |
| Diffuse reflections are view-dependent, meaning their appearance changes with the viewing angle. | False |
| PBR stands for Physically Based Rendering. | True |
| A split vertex normal has a single direction that is the average of connected vertex normals. | False |
| Rasterization is generally faster than path tracing because it casts fewer rays. | True |
| Aliasing is a problem that only affects the edges of geometry. | False |
| Direct lighting is the primary reflected light that forms the image of an object in our brains. | True |
| A perpendicular line jutting out from a polygon plane used to calculate light. | Normal |
| The technique used to blend pixel colors along edges to eliminate "jaggies." | Anti-aliasing |
| The effect where light penetrates a surface, scatters, and exits at a different location. | SSS |
| The process of casting one set of rays from a single point that stops at the first hit. | Rasterization |
| A superset of ray tracing that includes full global illumination simulation. | Path Tracing |
| The artist responsible for defining the consistent look of CG creatures and objects. | Lookdev |
| What is the primary goal of shading in the rendering process? | Computing object color |
| Look development involves creating colors, textures, and materials for the final image. | True |
| Skin requires subsurface scattering to look realistic because it has a degree of translucency. | True |
| The term used in computer graphics to describe matte surfaces. | Lambertian |
| _______ rendering is another term for Pre-Rendering. | Offline |
| Normal maps can modify the silhouette of a low-poly model. | False |
| When an object's normals are ________, it doesn't react to light correctly. | flipped |
| Ray tracing intersections calculate lighting based on material and light data. | True |
| What is the primary goal of anti-aliasing? | Smooth jagged edges |
| The process of creating hair, fur, or plumage for 3D characters. | Grooming |