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Ob 2
| Question | Answer |
|---|---|
| Motivation | The intensity, direction, and persistence of effort toward attaining a goal. |
| Intrinsic motivation | Motivation driven by enjoyment or interest in the work itself. |
| Extrinsic motivation | Motivation driven by external rewards such as pay, grades, or recognition. |
| Performance | The value of the set of employee behaviours that contribute to organizational goal accomplishment. |
| General cognitive ability | A person’s capability to learn, reason, and solve problems. |
| Emotional intelligence (EI) | The ability to understand and manage one’s own emotions and the emotions of others. |
| Need theories | Motivation theories that focus on identifying internal needs that drive behaviour. |
| Maslow’s hierarchy of needs | A theory proposing that human needs are arranged in five levels from physiological to self-actualization. |
| ERG theory | Alderfer’s theory that condenses needs into existence, relatedness, and growth and allows movement up and down the hierarchy. |
| Need for achievement (n Ach) | The desire to accomplish challenging goals and attain high standards. |
| Need for affiliation (n Aff) | The desire to establish and maintain friendly interpersonal relationships. |
| Need for power (n Pow) | The desire to influence others and control one’s environment. |
| McClelland’s theory of needs | A theory stating that achievement, affiliation, and power are key drivers of motivation. |
| Self-determination theory | A theory suggesting that people are motivated by needs for autonomy, competence, and relatedness. |
| Autonomy | The need to feel control over one’s actions and decisions. |
| Competence | The need to feel capable and effective in one’s activities. |
| Relatedness | The need to feel connected to others. |
| Controlled motivation | Motivation driven by external pressure or obligations. |
| Autonomous motivation | Motivation driven by internal interest and personal endorsement. |
| Autonomy support | Managerial behaviours that give employees choice and encourage self-initiation. |
| Process theories | Theories that explain how motivation occurs rather than what motivates. |
| Expectancy theory | A theory stating that motivation depends on expectancy, instrumentality, and valence. |
| Expectancy | Belief that effort will lead to successful performance. |
| Instrumentality | Belief that performance will lead to desired outcomes. |
| Valence | The value a person places on the expected reward. |
| Outcomes | Consequences of behaviour that can be intrinsic or extrinsic. |
| Goal-setting theory | A theory stating that specific and difficult goals increase performance when accepted and supported. |
| Goal | An objective or target that a person is trying to accomplish. |
| Goal orientation | A predisposition toward developing or demonstrating ability in achievement settings. |
| Learning goal orientation | Focus on developing competence and mastering new skills. |
| Performance-prove goal orientation | Focus on demonstrating competence and gaining favourable judgments. |
| Performance-avoid goal orientation | Focus on avoiding failure and negative judgments. |
| Proximal goal | A short-term goal that provides immediate direction. |
| Distal goal | A long-term goal that provides overall direction. |
| Implementation intentions | Specific plans that link situational cues to goal-directed behaviours. |
| Variable pay | Compensation that varies based on performance. |
| Wage incentive plans | Pay systems that reward employees for productivity improvements. |
| Piece-rate | A pay system where employees are paid per unit produced. |
| Restriction of productivity | Intentional slowing of work output by employees. |
| Pay transparency | The degree to which pay information is openly shared. |
| Lump-sum bonus | A one-time payment not added to base salary. |
| Profit sharing | A system in which employees receive a portion of company profits. |
| Employee stock ownership plans (ESOPs) | Programs that give employees company stock ownership. |
| Skill-based pay | Pay based on the number of skills an employee has mastered. |
| Job design | The process of structuring jobs to improve motivation and performance. |
| Job rotation | Moving employees between different tasks. |
| Stretch assignments | Challenging tasks that push employees beyond current capabilities. |
| Job scope | The breadth and depth of a job. |
| Breadth | The number of different tasks in a job. |
| Depth | The level of control employees have over their work. |
| Growth need strength | The degree to which an employee desires personal development. |
| Skill variety | The degree to which a job requires different skills. |
| Task identity | The degree to which a job involves completing a whole piece of work. |
| Task significance | The degree to which a job affects others’ lives. |
| Autonomy (job characteristic) | The degree of freedom and independence in a job. |
| Feedback | Clear information about performance effectiveness. |
| Job enlargement | Increasing job breadth by adding tasks. |
| Job enrichment | Increasing job depth by adding responsibility and autonomy. |
| Prosocial motivation | The desire to benefit other people. |
| Relational architecture of jobs | Structuring work to increase contact with beneficiaries. |
| Work gamification | Using game elements to motivate employees. |
| Playful work design | Employees proactively making work more fun. |
| Job crafting | Employees altering tasks, relationships, or perceptions of their jobs. |
| Management by Objectives (MBO) | A system where managers and employees jointly set goals and evaluate performance. |
| Flexible work arrangements | Work options that give employees control over when and where they work. |
| Flextime | Flexible starting and ending work hours. |
| Four-day workweek | Completing full-time hours in fewer days. |
| Work sharing | Reducing hours so more employees can be retained. |
| Job sharing | Two employees splitting one full-time job. |
| Hybrid work arrangement | Combination of remote and in-office work. |
| Telecommuting | Working remotely using technology. |
| Group | Two or more people interacting to achieve a goal. |
| Formal work group | A group established by the organization. |
| Informal group | A group formed naturally by employees. |
| Punctuated equilibrium model | A model describing team development as periods of stability punctuated by change. |
| Process losses | Reductions in team performance due to coordination or motivation problems. |
| Norms | Shared expectations about appropriate behaviour. |
| Performance norms | Expectations about productivity levels. |
| Dress norms | Expectations about appropriate workplace attire. |
| Reward allocation norms | Shared rules for distributing rewards. |
| Social responsibility norm | Reward those most in need. |
| Equity norm | Reward based on contributions. |
| Equality norm | Reward everyone equally. |
| Reciprocity norm | Reward people the way they treat you. |
| Role conflict | Incompatible expectations from different roles. |
| Person–role conflict | Conflict between personal values and role demands. |
| Interrole conflict | Conflict between different roles held by the same person. |
| Intrasender role conflict | Conflicting expectations from the same role sender. |
| Intersender role conflict | Conflicting expectations from different people. |
| Role ambiguity | Uncertainty about role expectations. |
| Role sender | The person who communicates role expectations. |
| Focal person | The individual receiving role expectations. |
| Status | The relative social position within a group. |
| Group cohesiveness | The degree to which members are attracted to the group. |
| Social loafing | Reduced individual effort when working in groups. |
| Collective efficacy | Shared belief in the team’s capability. |
| Shared mental models | Common understanding of how work should be done. |
| Team resilience | The ability of a team to bounce back from adversity. |
| Team reflexivity | The extent to which teams reflect and adjust. |
| Psychological safety | A climate where members feel safe to take risks. |
| Self-managed work teams | Teams that manage their own activities. |
| Cross-functional teams | Teams composed of members from different departments. |
| Superordinate goals | Goals that require cooperation between groups. |
| Virtual teams | Teams that work together primarily through technology. |
| Negotiation | A process where two or more parties attempt to resolve differences. |
| Distributive negotiation | A win-lose negotiation over fixed resources. |
| Integrative negotiation | A win-win negotiation focused on mutual gains. |
| Stressors | Environmental demands that create stress. |
| Artificial intelligence (AI) | Computer systems that perform tasks requiring human intelligence. |