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Lit Devices in Hatch
| Term | Definition |
|---|---|
| Flashback | A device in which a scene interrupts the chronological order of the plot and goes back in time |
| Types of external conflicts | Man v Man; Man v Society, Man v Nature, Man v God/the gods/fate |
| Exposition | Reveals the setting, characters, and basic situation |
| Infer | To conclude or judge from reasoning or evidence |
| The inciting incident of Hatchet | The pilot has a heart attack and Brian is stranded in the wilderness alone with no supplies |
| Conflict | A problem tension or struggle between opposing forces |
| Climax | The highest point or most intense moment of the story |
| Brian Robeson | Protagonist of Hatchet |
| Direct Characterization | What the narrator tells the reader directly about the character |
| Resolution | Series of events that bring the work to a close; end of the story |
| External Conflict | A struggle between a character and an outside force |
| Climax of Hatchet | Brian retrieves the survival pack and unknowingly turns on the emergency transmitter |
| Antagonist | Thing that most actively opposes the protagonist |
| Plot | What happens in a story |
| Characterization | How an author reveals the character; describes a character's personality (NOT physical traits/emotions |
| Rising Action | Minor conflicts that lead to the climax |
| Hatchet | Present Brian's mom gave to him |
| Theme | The idea about life revealed in a work of literature |
| Metaphor | Like a simile, though it doesn't use like or as |
| Onomatopoeia | Words that describe what they sound like |
| Personification | Giving something that is not human, human-like features |
| Setting | Time and place where the story happens |
| Simile | Comparing one unlike thing to another to describe it |
| 1st Person Narrator | Narrator is in the story and retells his/her own experiences. Uses I, me, my mine |
| Internal Conflict | A struggle a character has with their mind, heart or conscience. Man vs Self |
| Main Conflict in Hatchet | Brian vs nature |
| Point of View | The perspective from which a story is told |
| Foreshadowing | The use of hints and clues to suggest what will happen later in a plot |
| Symbolism | A device in literature where an object represents an idea |
| Imagery | Description that appeals to the senses (sight, sound, smell, touch, or taste) |
| Figurative Language | Words and phrases that help the reader picture things in a new way |