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PE 268
| Term | Definition |
|---|---|
| Adventure activities | Using outdoor situations and purposeful activities to provide an environment for learning. |
| Artistic gymnastics | A discipline in which gymnasts perform short routines on different apparatus, which may include the balance beam, vault, bars, and floor. |
| Balance and control skills | The ability to control the movement of the body while stationary or moving. |
| Biomechanical principles | Principles related to the study of physical forces. An understanding of biomechanical principles can help one move efficiently and avoid injury |
| Borg rating | The measurement of intensity of physical activity based on exertion. |
| Diminishing Return | In physical activity, the point at which one’s body is taking more harm than benefit. |
| Eccentric Action | A movement that causes a muscle to become longer in response to a greater opposing force. |
| Emerging Pattern | Beginning of learning motor skills and knowledge. |
| FITT | A mnemonic formula of factors important to determining the correct amount of physical activity. Frequency, Intensity, Time, Type. |
| Fleer | Someone who travels away from the pursuer. |
| Giving on Reception | pulling hands, feet or implement (hockey stick) slightly away when receiving a pass so the impact is not as great. |
| Intrinsic Motivation | A desire to seek out new things and new challenges that is driven by one's interest or enjoyment in the task itself and does not rely on external pressures or a desire for reward. |
| Inverted Balance | Sustained balance, for approximately three seconds, in a position with the head below the body. |
| Isotonic Contraction | An action in which tension remains constant, despite a change in muscle length. |
| Level | A measure of the relationship of one’s body to the floor or an apparatus, or of an object to one’s body. Examples of levels include high, low, and in between. |
| Mature Pattern | Execution of the critical elements a skill with efficiency in authentic environments. |
| Modified Game | Small-sided games in which the rules have been modified to emphasize use of specific skills. An example of a modification is creating a penalty for dribbling to emphasize passing. |
| Motor skill combinations | Actions involving two or more different motor skills, including gross motor skills and fine motor skills. |
| Palpate | To examine (part of the body) by touching it. |
| non locomotor | Movement in which a body does not move from one place to another. Examples include bend, twist, stretch, push, pull, turn, swing, sway, and rock. |
| Personal Risk Assessment Tool | A tool that allows an individual to learn about personal health risks, including the effects of a variety of health care interventions |
| Physical Activity Pyramid | A guide designed for adults to use to plan an active lifestyle. The physical activity pyramid recommends that adults participate in moderate-intensity cardio physical activity, vigorous intensity cardio, or strength training. |
| Progressive Movement Combinations | Sequence of actions. |
| Repeatable Sequences | Specific movements combined to create a desired outcome. An example might include traveling, rolling, balancing, and transferring weight in a smooth,flowing sequence with intentional changes in direction, speed, and flow |
| Rhythmic Skills | Movement that aligns to a steady pulse or musical beat. Examples include creative movement to music, multicultural dance, and jump rope. |
| Whole Practice | Attempting the full skill or technique in training: suitable for elite, open and externally paced skills. |
| Traverse Climbing Activity | A type of climbing where one is never more than a few feet off the floor as one climbs across the wall (sideways). |
| Training Practices | Overload: Idea that to improve fitness, one needs to do more physical activity than one normally does. • Specificity: • Progression: • Reversibility: • Diminishing return: |
| Static Balance | Balance while stationary. Or, the ability to retain one’s center of mass above one’s base of support in a stationary position. See also Dynamic balance. |
| Static Environment | Unchanging surroundings in which one navigates. |