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PE 268

TermDefinition
Adventure activities Using outdoor situations and purposeful activities to provide an environment for learning.
Artistic gymnastics A discipline in which gymnasts perform short routines on different apparatus, which may include the balance beam, vault, bars, and floor.
Balance and control skills The ability to control the movement of the body while stationary or moving.
Biomechanical principles Principles related to the study of physical forces. An understanding of biomechanical principles can help one move efficiently and avoid injury
Borg rating The measurement of intensity of physical activity based on exertion.
Diminishing Return In physical activity, the point at which one’s body is taking more harm than benefit.
Eccentric Action A movement that causes a muscle to become longer in response to a greater opposing force.
Emerging Pattern Beginning of learning motor skills and knowledge.
FITT A mnemonic formula of factors important to determining the correct amount of physical activity. Frequency, Intensity, Time, Type.
Fleer Someone who travels away from the pursuer.
Giving on Reception pulling hands, feet or implement (hockey stick) slightly away when receiving a pass so the impact is not as great.
Intrinsic Motivation A desire to seek out new things and new challenges that is driven by one's interest or enjoyment in the task itself and does not rely on external pressures or a desire for reward.
Inverted Balance Sustained balance, for approximately three seconds, in a position with the head below the body.
Isotonic Contraction An action in which tension remains constant, despite a change in muscle length.
Level A measure of the relationship of one’s body to the floor or an apparatus, or of an object to one’s body. Examples of levels include high, low, and in between.
Mature Pattern Execution of the critical elements a skill with efficiency in authentic environments.
Modified Game Small-sided games in which the rules have been modified to emphasize use of specific skills. An example of a modification is creating a penalty for dribbling to emphasize passing.
Motor skill combinations Actions involving two or more different motor skills, including gross motor skills and fine motor skills.
Palpate To examine (part of the body) by touching it.
non locomotor Movement in which a body does not move from one place to another. Examples include bend, twist, stretch, push, pull, turn, swing, sway, and rock.
Personal Risk Assessment Tool A tool that allows an individual to learn about personal health risks, including the effects of a variety of health care interventions
Physical Activity Pyramid A guide designed for adults to use to plan an active lifestyle. The physical activity pyramid recommends that adults participate in moderate-intensity cardio physical activity, vigorous intensity cardio, or strength training.
Progressive Movement Combinations Sequence of actions.
Repeatable Sequences Specific movements combined to create a desired outcome. An example might include traveling, rolling, balancing, and transferring weight in a smooth,flowing sequence with intentional changes in direction, speed, and flow
Rhythmic Skills Movement that aligns to a steady pulse or musical beat. Examples include creative movement to music, multicultural dance, and jump rope.
Whole Practice Attempting the full skill or technique in training: suitable for elite, open and externally paced skills.
Traverse Climbing Activity A type of climbing where one is never more than a few feet off the floor as one climbs across the wall (sideways).
Training Practices Overload: Idea that to improve fitness, one needs to do more physical activity than one normally does. • Specificity: • Progression: • Reversibility: • Diminishing return:
Static Balance Balance while stationary. Or, the ability to retain one’s center of mass above one’s base of support in a stationary position. See also Dynamic balance.
Static Environment Unchanging surroundings in which one navigates.
Created by: user-2027827
 

 



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