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Biomechanics exam 2

QuestionAnswer
vector a quantity that possesses magnitude and direction
scalar quantity that possesses magnitude
linear kinematic vectors displacement, velocity, and acceleration
linear kinematic scalars distance, speed, pace
distance measured along the entire path of motion
displacement describes the change in position/location measured as the straight line between initial and final positions
speed distance covered divided by the time taken to cover it units: m/s or km/hr
speed=length or distance / change is time s=l/t
pace the time to cover a specified distance units: min/mile or min/km
pace= time/ length p=t/l
velocity rate of change in location/position/displacement units: m/s or km/hr
velocity= displacement/ change in time v= position2-position1/time2-time1
change in velocity change in speed, movement direction or both
linear acceleration rate of change in linear velocity unit: m/s^2 or km/hr/s
acceleration= velocity2-velocity1/time2-time1 a= v2-v1/t2-t1
positive acceleration increasing velocity in the positive direction or decreasing velocity in the negative direction
negative acceleration decreasing velocity in the positive direction or increasing velocity in the negative direction
zero acceleration velocity is constant
instantaneous occurring during an extremely small time interval
average occurring over a designated time interval
vector composition combining 2+ vectors to create a single vector -same direction=sum of the vectors -opposite direction=difference of the vectors -differing orientations=use the 'tip to tail method'
vector resolution break vector into its horizonal and vertical components
Pythagorean theorem a^2+ b^2=c^2
SOH sine=opposite/hypotenuse
CAH cosine=adjacent/hypotenuse
TOA tangent=opposite/adjacent
projectile motion body that moves through the air unassisted "Body in free fall that is subject only to the forces of gravity and air resistance"
vertical components relates to the max height achieved influenced by gravity --> constant at -9.81 m/s^2
horizontal components relates to the range the projectile travels
apex the highest point in the projectile path the halfway point of the travel time of an object
projectile trajectory the flight path of the projectile
projectile trajectory 3 major factors projectile angle, projectile speed, relative projection height
projectile angle direction at which a body is projected with respect to the horizontal component. determines the trajectory shape.
45 degrees produces the largest range
projection speed magnitude of projection velocity. affects the projectiles range, height, and flight time
relative projection height difference between projectiles release height and landing height.
relative projection height= 0 projectile was released and landed from same height
positive relative projection height projectile was released higher than the landing height
negative relative projection height projectile was released below/lower than the landing height
optimal projection angles RPH= 0, 45 is best angle RPH becomes negative, optimal angle increases RPH increases, optimal angle may decrease
equations of constant acceleration V2=V1+at d=V1t+(1/2)at^2 V2^2= V1^2+2ad
constant acceleration for horizontal component of projectile motion a=0 dh=Vht
constant acceleration for the vertical component of projectile motion with V2=0 0=V1+at 0=V1^2+2ad
Created by: Aylac17
 

 



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