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CINQ crossword
| Question | Answer |
|---|---|
| Megatrends | people & society, health & care, environment & resources, economics & business, technology & innovation, politics & governance |
| special moment in history | age old challenges (poverty, poor health, ect) meeting new challenges (enviro crises, cyberwarefare) |
| VUCA world | volatile, uncertain, complex, ambiguous |
| Casuation vs. Effectuation | basically managerial thinking (to reach pre-determined goal) vs. entrepreunerial thinking (imagining a possible new end using given set of means) |
| future makers | lehigh! working to enact positive change |
| advancing praxis | Translating knowledge and insights into innovative products |
| sustainable development | development that meets needs of the present without compromising ability of future generations to meet their needs |
| triple bottom line | people, planet, profit |
| asset sale | full payment up front at time of the purchase |
| cost recovery | installments paid every successful growing cycle (or for a different product, once it's yielding something) |
| different types of sustainability | technological, environmental, economic, social sustainability, legal, political |
| wheel of impact | model that explains how you make some impact! goes from community engagement to knowledge creation |
| example of formal forums publication | academic journals, conference, book |
| example of informal forums publication | blog, website, magazine, newspaper |
| typology/taxonomy | honestly not rlly sure look it up but it's a way you could write a paper or smt |
| social service provision | direct way of social engagement that is direct and system is improved or maintained -- aid agencies |
| social entrepreneruship | direct way of social engagement that establishes a new equilbrium |
| social activism | indirect way of social engagement that establishes a new equilibrium |
| sustainability equilibrium | needs both social sustainability and economic sustainability |
| BHAG | big hairy audacious goal |
| product market fit | reaching target customer |
| PESTLE Analysis | Political, Economic, Social, Technological, Legal, and Environmental—that impact an organization |
| UN SDGs | goals by the UN that have to do with you know what they have to do with |
| Challenge vs. Problem vs. Opportunity | mmmmm |
| Value Proposition | (in marketing) an innovation, service, or feature intended to make a company or product attractive to customers. |
| Contexts we are targeting | cultural, economic, environmental, legal, ect. |
| Venture Life Cycle | design --> implementation --> maturity (there's failure modes in each of these) |
| Design | design is a plan or specification for the construction of an object or system or for the implementation of an activity or process, or the result of that plan or specification in the form of a prototype, product or process. |
| primary stakeholders | customer, end user (i think), shareholder, owner |
| secondary and tertiary stakeholders | regulatory government, government, developer, competitor, adversary, threat, critic |
| stakeholder attributes | demographics, socio-economics, geography, phychological variables, behavioral (situation specific) |
| design for | for customers -- stakeholders consulted |
| design with | stakeholders part of design team |
| design by | stakeholders as designers |
| consumers v. customers v. end users | consumers: who consumes product customers: who buys product end users: who will end up actually using it |
| factors of human centered design principles | user needs first, empathy, personas & testing |
| validation and verificaiton | validation: are we building the right product .. with valid requirements, features, performance verification: are we building the product right |
| concept validation | do the rigth ppl udnerstand idea, do they believe it will be successful |
| different types of validation | technology, business model, market, usability |
| concept of operations | Description of how the system will work from the user’s (or other stakeholder’s) perspective. |
| culture | the "lens" through which you view the world. It is central to what you see, how you make sense of what you see, and how you express yourself |
| four dimenstions of culture | directness, hierarchy, consensus, individualism |
| demand generation | building brand awareness and credibility |
| sticky inforamtion | information embedded in the people, places, structures |
| people have different | concepts of time, different aspirations, concepts of life, concept of gender, different incentives |
| radical practicality | a monkey that eats grass instead of bananas is a goat |
| Ikigai | japenese way of finding meaning in life bro |
| capital of khazakstan | astana |
| capital of sierra leone | freetown |
| capital of california | sacramento |
| generative pre-trained transformer | GPt chat |
| self determination theory | what it sounds like |
| IRb meaning | institutional review board |
| scalable enterprises | can expand as customer bases grow |
| peer review | process that manuscript goes through with academic jouranl |
| LDC | least developed countries |
| informed consent | process someone goes through when learnign about study and then deciding to participate |