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MKTG 250 Chapter 3
| Term | Definition |
|---|---|
| Environmental Scan | is the process of continually acquiring information on events occurring outside the organization to identify and interpret potential trends |
| Social Forces | are the demographic characteristics of the population and its culture |
| Demographics | describe a population according to selected characteristics such as age, gender, ethnicity, income, and occupation |
| Generations | - Baby Boomers (1946-1962) - Generation X (1965-1980) - Generation Y/ Millennials (1981-1996) - Generation Z (1997-2010) |
| Economy | the income, expenditures, and resources that affect the cost of running a business and household |
| Gross Income | is the total amount of money made in one year by a person, household, or family unit. |
| Disposable Income | is the money a consumer has left after paying taxes to use for necessities such as food, housing, clothing, and transportation |
| Discretionary Income | is the money that remains after paying for taxes and necessities |
| Technology | consists of the inventions or innovations from applied science or engineering research |
| Marketspace | a virtual, digital, or information-defined environment where goods, services, and information are exchanged between buyers and sellers, largely eliminating physical boundaries |
| E-commerce | is any activity that uses electronic communication in the inventory, promotion, distribution, purchase, and exchange of products and services |
| IoT | is the network of products embedded with connectivity-enabled electronics |
| Regulatory | consists of the restrictions state and federal laws place on business with regard to the conduct of its activities. |
| Self-Regulation | is an alternative to government control whereby an industry attempts to police itself. |
| Pure Competition | Many sellers with similar products (Ex: commodities) |
| Monopolistic Competition | Many sellers with substitutable products in a price range (Ex: coffee, tea). |
| Oligopoly | Few sellers control majority of sales (Ex: T-Mobile, AT&T) |
| Pure Monopoly | Only one seller (Ex: utilities) |