Save
Upgrade to remove ads
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

ELA note cards

TermDefinition
Allusion A brief reference to a well-known person, place, event, story, or piece of art that the author expects the reader to recognize.
Juxtaposition When an author places two ideas, characters, or images next to each other to highlight their differences or similarities.
Imagery Descriptive language that appeals to the reader’s senses (sight, sound, smell, taste, or touch) to help them picture a scene. Example: “The cold wind cut through his jacket like ice.”
Anaphora The repetition of the same word or phrase at the beginning of several sentences or lines to emphasize an idea.
Extended Metaphor A comparison between two unlike things that continues over several lines or throughout a text. Example: Comparing life to a journey and continuing the comparison by mentioning roads, obstacles, and destinations.
Foreshadowing A technique in which an author gives clues about something that will happen later in the story.
Subplot A minor plot that relates in some way to the major plot. A line of action secondary to the main story
Motif An element that recurs in stories from many cultures and many periods of history. It’s a theme or pattern that recurs in a work. EX: The number three is used in many stories.
Suspense A literary device authors use to create a mental uncertainty accompanied by anxiety or excitement. It leaves the reader holding their breath!
Mood/Tone Tone = Author’s feelings Mood = Reader’s feelings
Flashback An interruption in the story to take the reader back to earlier times and events. Flashback is used to create a background to the present situation, place or person. Example: Back in the day when Sarah was a young girl…
Unreliable Narrator A narrator who can’t be trusted An unreliable narrator is a character whose telling of the story is not completely accurate or credible due to problems with the character's mental state or maturity.
Symbolism An ordinary object which has an extended meaning. For example, a dove is a symbol of peace.
Irony The difference between what we expect to happen, and what actually does happen. This adds suspense and interest to the story. There are three verbal situational and dramtic
Verbal Irony When a character says something that is the opposite of what he/she actually means. Example: Sarcasm When you appear to be sick and someone asks you if you’re okay. You say “Of course!” But in the meantime you are vomiting and fainting.
Situational Irony Something takes place that a character or reader does not expect to happen Examples: The teacher’s daughter is a high school drop out. The chef won’t eat his/her own cooking. The barber always needs a hair cut himself.
Dramatic Irony When the reader/audience knows something that the characters in the story, on the screen, or on the stage do not know. Ex In the Friday the 13th movies, we know Jason is in the woods, but the characters do not.
Created by: user-1973784
 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards