Save
Upgrade to remove ads
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

U4 Vocab

TermDefinition
precise (adj) exact and detailed (ex.) That shot was very precise.
credibility (n) the quality of being trustworthy (ex.) The credibility of the source is questionable.
relevant (adj) pertaining to a topic; germane (ex.) That evidence is not related to the source.
bias ((n) general tendency or leaning in one direction; partial towards one view over another (ex.) Ethan had a bias that favored Pepsi over Coca-Cola.
counterclaim (n) an opposing claim that disagrees with the thesis (ex.) Energy drinks might be bad for you, however, they can boost your energy.
rebuttal (n) response to the counterclaim. Rebuttals support the claim in an argument/debate (ex.) This might be true, but energy drinks' long term health effects can have a bigger impact than that short energy boost.
purpose (n) the intent or aim (author's purpose is his/her reason or objective in writing a text (ex.) You should stop drinking energy drinks because they can cause health problems, disturb sleep schedules, and cause caffeine overdose.
audience (n) the person/people for whom a text is written. (ex) So football fans, stick around to find out the ending of this amazing game.
expository techniques (n) the elements an author uses that focus on the central idea, provide evidence and examples, and provide logical conclusions (ex.) facts, statistics, data, main idea, etc. (ex) Photosynthesis is the process by which plants convert sunlight into energy.
narrative techniques (n) elements an author uses to tell a story (fiction or nonfiction) including description (including sensory details), dialogue ,and pacing (using suspense to build tension and reflection). (ex.) The air smelled of rain and hot asphalt.
Latin prefix in- not or in/on (ex.) I go inside when it rains.
Latin root -credere- to send out; release (ex.) I used a credit card to buy groceries.
decipher (adj) succeed in interpreting or understanding something (ex.) I deciphered the code to the puzzle.
invincible (adj) impossible to defeat (ex.) He seemed to be invincible to pain.
contraption (n) machine that seems strange or unnecessarily complicated (ex.) That contraption seemed it was from another dimension.
newfangled (adj) invented only recently and, therefore, strange-seeming (ex.) His grandfather refuses to use that newfangled smartphone, preferring his old flip phone
ingenuity (n) quality of being original and clever (ex.) She showed amazing ingenuity in finding ways to cut costs.
improvistations (n) things that are created without any preperations (ex.) He made last minute improvisations before the judges came.
generators (n) machines that produce electricity (ex.) The generators kept the electricity running when the power went out.
current (n) flow of electricity (ex.) The electrical currents is what keeps my house's power working.
cunning (adj) having or showing skill in achieving ones's ends by deciet or evasion (ex.) The cunning people seemed to be up to something devious.
veered (v) change direction suddenly (ex.) The oil tanker suddenly veered off course.
Created by: viaandhabbala
 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards