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3DTEXTURINGSA2

QuestionAnswer
M3
What projection ensures you start with a single uncut UV? Camera-based
What shortcut key is used for the Unfold command? Ctrl + U
What is the key principle when mapping organic shapes? Break into basic shapes
What is the secret to mastering organic UVs? Seeing the topology
Which approach is ideal if an object can be flattened with one cut? Single-seam
What approach treats an arm like a tube? Primitive approach
When should you use a relief cut? To minimize distortion
Why would you use separate shells for a character’s ears? Too much trouble
Relief cuts help fix red or blue distortion areas. True
Standard seam placements interfere with the rigging workflow. False
A cylinder cut is often used as a primitive approach for legs. True
Clean topology is essential for easier UV mapping. True
Organic shapes should never be broken into smaller logic shapes. False
Professional artists never follow specific "seam patterns" False
Mapping logic based on spheres or cylinders. Primitive
Dividing a symmetrical object into two pieces. Bilateral
Separating complex parts into distinct pieces. Separate Shells
Function that spreads shells across 0-1 coordinates. Layout
The Character should have a clean ________ before proceeding to UV Mapping. Topology
Command used to flatten the cut UV shells. Unfold
Which approach is best for symmetrical objects? Bilateral Split
The crotch area must always be part of the torso. False
It is ideal to keep UV shapes complex even if they are unrecognizable. False
The first step in mapping is usually deleting existing UVs. True
Using established seam patterns from films or games. Referencing
Mapping logic based on spheres or cylinders. Primitive
Body parts generally worked on first. Center
What tool resets the UVs to a clean start? Delete UVs
Separating hands from arms is a "separate shells" approach. True
Tool that separates UV edges. Cut
Cuts used to improve blue or red distortion map areas. Relief Cuts
M4
What type of map is Ambient Occlusion? Grayscale
What map controls the spread of specular highlights? Roughness
What is the process of saving complex data into simpler files? Baking
Which map is not contained in the ARM (ORM) map? Opacity
What does black represent on an opacity map? Transparent (0% Opacity)
What color space should be used for base color textures? sRGB
Which category of texture maps uses albedo and roughness? PBR
Which normal map format uses "Green down"? DirectX
Displacement maps do not require a high amount of polygons. False
DirectX and OpenGL normal maps can be used interchangeably by inverting the green channel. True
Albedo and Diffuse maps represent the same fundamental concept. True
Roughness 0.0 results in fuzzy, blurred reflections. False
Texture baking can combine materials and lighting into one file. True
Ambient occlusion adds shadows to crevices for realism. True
Improved version of the Bump Map using RGB channels. Normal
Map that controls micro-unevenness in metallic workflows. Roughness
Grayscale map that creates an illusion of surface relief. Bump
Map that defines if a surface is metallic or non-metallic. Metalness
Map that displaces geometry based on grayscale values. Displacement
Simulates emission of light by a material. Emissive
Which map defines color without lighting or shading? Albedo
Which map creates a physical change in the 3D geometry? Displacement Map
A Bump Map changes the actual 3D mesh geometry. False
Normal maps are RGB maps that store information for 3 axes True
Map used to cut fabric or foliage textures. Opacity
Color space required for data maps like Normal or Metallic. Raw, Linear RGB
Map that adds shadows to occluded portions of an object. Ambient Occlusion, AO
Baking optimizes scenes for real-time workflows like video games. True
Created by: user-1957417
 

 



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