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Tech Vocab
| Term | Definition |
|---|---|
| Router (1/24) | Connects to modem and distributes wifi/connection |
| Server (1/24) | Tech that keeps memory from the cloud |
| Central Processing Unit / CPU (1/24) | Brain of the computer |
| RAM (1/25) | A type of memory storage device for CPUs (others types of memory devices include hard drives, sd cards, flashdrives, etc.) |
| Difference between DRAM & SRAM (1/25) | DRAM: Constantly needs to be refreshed SRAM (cache memory): doesn't need to be refreshed, is faster, and more expensive |
| Processor (1/25) | Transfers info from software to memory (RAM) |
| Core & thread count (1/25) | Amount of cores on a CPU allows it to process multiple applications, the threads connect the cores |
| IPCS (1/25) | Instructions per cycle - How many instructions a CPU can do within one clock cycle |
| Things to consider when choosing a CPU (1/25) | Sound clock (MHz) Amount of threads IPCs (Instructions Per Cycle) Watts |
| Intranet vs Extranet vs Internet (1/25) | All software systems -Intranet: share info within an organization -Extranet: share info with business partners and customers -Internet: share info with everyone |
| Meaning of $ in excel (1/26) | That row or column immediately after the $ stays the same |
| Purpose of the rule of thirds (1/26) | To balance the image |
| Optimum ratio of text to white space (1/26) | 1:1 |
| Web safe colors (1/26) | Standard array of colors allowed on all browsers |
| Front end web development coding langauges (1/26) | HTML (hyper text markup language), CSS (cascading style sheets), & Javascript |
| Differences between HTML, CSS, & Javascript (1/26) | HTML (hyper text markup langauge) - what's on the page (defines content, images, links, etc.) CSS (cascading style sheets) - how it looks (colors, fonts, positioning, etc.) Javascript - what it does (pop up errors,dragging&dropping, fulfilling requests) |
| RGB (1/26) | Red, Green, Blue Best color mode for screen display Comes with a hex code |
| Indexed color mode (1/26) | Similar to RGB but is limited to 256 colors and has a smaller file size |
| CMYK (1/26) | Cyan, Magenta, Yellow, Black Best for digital prints, based on percentages from 0-100% |
| LAB (1/26) | Lightness, a-axis colors (red/green), b-axis colors (yellow/blue) Best for photoshop & printing photographs |
| HSB (1/26) | Hue (raw color), Saturation (purity/intensity of a color), Brightness (how light or dark a color is) Best for digital design & photo editing |
| Pantone (1/26) | Color codes that are an exact mix of colors Best for paints, fabrics, etc. |
| Resolution required for printed vs web photographs (1/27) | Printed photographs require higher resolution than web photographs -Web: Optimize for pixel dimesnion -Print: Optimize for PPI (pixels per inch) |
| Raster vs Vector (1/27) | Raster images: Grid of pixels (can lose quality) Vector images: Geometric formulas (stays high quality) |
| Lossy vs Non-lossy Compression (1/27) | Lossy: discards data, reduces image quality & size Non-lossy: reduces file size whilst retaining quality |
| Bitmap vs Bit-depth (1/27) | Bitmap: A photograph image map where each pixel represents the RGB or CMYK code Bit-depth: How many bits can be stored in that image |
| Alpha channel (1/27) | Allows for image transparency (ex: text overlapping an image) |
| JPEG/JPG (1/27) | Image file Raster images w/ lossy compression Small file size Best for saving & sharing photographs |
| PNG - portable network graphics (1/27) | Image file Raster images w/ non-lossy compression Allows for background transparency Large file size |
| GIFs - graphics interchange format (1/27) | Image file Simple animations Grainy/pixilated because of limited colors |
| SVG (1/27) | Image file Vector images that can be easily edited with code Often used for logos, website graphics, etc. |
| WEBP (1/27) | Image file Baby of JPEG & PNG (small file size w/ transparency) Not always compatible |
| DOCX (1/27) | Microsoft word Easy to edit Layout sometimes changes |
| PDF - portable document format (1/27) | Same layout everytime Not easily editable Vector-based when used for images |
| TXT (1/27) | Like microsoft word but more of like a note-taker Most lightweight Often used to write code before transferring it |
| PPTX (1/27) | Powerpoint slideshows |
| XLSX (1/27) | Excel |
| MP3 (1/27) | Audio file Lossy compression (removes unnecessary audio aspects) |
| WAV (1/27) | Audio file High quality, no audio loss Best for music & sound editing Huge file size |
| FLAC - free lossless audio codec(1/27) | Audio file Baby of MP3 & WAV (small file size with good quality) Sometimes not compatible |
| M4A (1/27) | Audio file Stores high quality audio w/ apple Uses AAC (advanced audio coding) Lossy compression |
| OGG (1/27) | Audio file Lossy format, higher quality for same file sizes Popular for spotify |
| MP4 (1/27) | Video file Supported on any device, balances good quality & small file size |
| MKV (1/27) | Video file Supports multilingual audio & subtitles Needs special media player (VLC media player) |
| MOV (1/27) | Video file Designed for quicktime (apple) Sharp & clear quality (higher bitrates, less compression) Large file size |
| AVI - audio video interleague (1/27) | Video file Old format, big fil size, low quality |
| WEBM (1/27) | Video file Lightweight & built to load fast (WEBP version of videos) Common for youtube, reddit, & discord |
| ZIP (1/27) | Compressed file Most universal & beginner-friendly No extra apps, can be password protected |
| RAR (1/27) | Compressed file Smaller files than ZIP, needs special software (WRAR) |
| 7Z (1/27) | Compressed file Smaller files than RAR, 7Z supports on windows now |
| EXE (1/27) | Executable file (launches programs) For windows, can carry malware to viruses |
| MSI (1/27) | Executable file (launches programs) For microsoft, can carry malware to viruses |
| APK (1/27) | Executable file (launches programs) Safe from credible app store, can carry malware to viruses if from a random website |
| SYS (1/27) | System file (lives within system to keep device quietly working) Affects how keys interact with computer (ex: mouse, keypad, etc.) |
| LOG (1/27) | System file (lives within system to keep device quietly working) Looks for errors in system |
| DLL (1/27) | System file (lives within system to keep device quietly working) Contains code, data, or resources that allows access to many programs (ex: print.dll->microsoft word & excel, directx.dll for graphics ->videogame & video editing software) |
| Luminosity (1/28) | Brightness / Light intensity of a graphic |
| Opacity (1/28) | Transparency (how solid or transparent a graphic is) |
| Antailaising (2/1) | Smoothing out the lines by blending edge pixels w/ background colors |
| Grid layout (2/1) | Defaults for how to organize content (CSS) (ex: google sites additions) |
| Master template (2/1) | Starting point for each document |
| Page specifications (2/1) | Size of the page & writing on the page |
| Style sheets (2/1) | Determines font, style, color, paragraph alignment, indentation, etc. (CSS code) |
| Tone / Value (2/2) | How light or dark a given hue can be |
| Opacity vs Transparency (2/2) | Opacity: Can't see through it Transparent: Can see through it (0% transparency = 100% opaque) |
| Frame (in animation) (2/2) | A still image (more frames per second -> Smoother transition) |
| Squash & stretch (12 principles of animation) (2/2) | Make images longer/flatter then shorter/wider to show weight, speed, & mass (ex: basketball bouncing up and down) |
| Anticipation (12 principles of animation) (2/2) | Gives viewers a hint on what will happen next (ex: toaster button pressed down) |
| Staging (12 principles of animation) (2/2) | Way to present an idea (what the frame looks like) to... 1. make sense to the audience 2. control where the audience is looking (ex: acting, setting, camera angle, timing, etc.) |
| Straight ahead & Pose to pose (12 principles of animation) (2/2) | Straight ahead: Draw each frame as you go Pose to pose: Draw key poses first then draw in-betweens |
| Follow through & Overlapping action (12 principles of animation) (2/2) | Body part or object keeps moving after the leading part stops (to follow inertia rules) |
| Slow in & Slow out (12 principles of animation) (2/2) | Moving objects move from slow to fast then slow again |
| Arc (12 principles of animation) (2/2) | Objects follow a circular/arc shape (ex: bird flying goes up and in a half circle each flap of its wing) |
| Secondary action (12 principles of animation) (2/2) | Adding an action that supports the main action (ex: toe tapping while typing on computer) |
| Timing (12 principles of animation) (2/2) | Things move/fall in a natural path (ex: ball hitting a pot -> pot bouncing back and forth before falling) |
| Exaggeration (12 principles of animation) (2/2) | Makes motions grander / more interesting |
| Solid drawing (12 principles of animation) (2/2) | Illustrating things as 3-dimensional |
| Appeal (12 principles of animation) (2/2) | Apply aspects to animations to make them more likable (ex: shapes as a reference to draw people's bodies) |
| Vanishing point (2/2) | Where parallel lines converge & disappear |
| Isometric projection (2/2) | Drawing objects on a 2D object as if they were 3D |
| Purpose of rasterizing an image (2/3) | Act like a normal picture (editing, lock in appearance, exporting compatibility, etc.) |
| Rule of thumb for amount of bits to save as (2/3) | 16 bits: editing/master files 8 bits: final images for web or print |
| Are video and animation raster or vector? (2/3) | Vector |
| Alley (desktop publishing) (2/3) | Space between columns |
| Bleed (desktop publishing) (2/3) | Content that extends past the trim edge |
| Trim (desktop publishing) (2/3) | Final cut size of the page |
| Slug (desktop publishing) (2/3) | Area outside of trim used for printer notes |
| Spread (desktop publishing) (2/3) | Two facing pages viewed together |
| DPI (2/3) | Dots per inch (printing output) |
| Linked vs Embedded image (2/3) | Linked images reference images externally Embedded image stored inside the file |
| Tile (printer setting) (2/3) | Print out many smaller pictures to make one big picture |
| Booklet (printer setting) (2/3) | Double-sided, binded |
| Collate (printer setting) (2/3) | Single-sided, numbered student packets |
| Simplex (printer setting) (2/3) | Single-sided |
| Duplex (printer setting) (2/3) | Double-sided |
| N - Up (printer setting) (2/3) | Multiple pages on a single sheet |
| Imposition (printer setting) (2/3) | Printing in a different order than what they read |
| Saddle stitch (printer setting) (2/3) | Pages folded and stapled along the spine |
| Grayscale (printer setting) (2/3) | Printing with shades of gray, no color |
| Digital producer (2/5) | In charge of social media, websites, & other campaigns |
| Producer (2/5) | Produces the entire process (approve locations, schedules, budgets, scripts, etc.) |
| Director (2/5) | Creative vision, decides how to interpret the script |
| Executive producer (2/5) | Secure funding, marketing strategy, business person |
| Production designer (2/5) | Oversees visual environment (sets, locations, props, color palettes, etc.) |
| Line producer (2/5) | Manages budget “line by line” and day-to-day production |
| Axis of action - film rule of continuity (2/5) | Camera crosses imaginary line and now people are mismatched |
| Match on action - film rule of continuity (2/5) | An action continues smoothly in two different shots (ex: opening a door) |
| Eyeline match - film rule of continuity (2/5) | Character’s gaze matches what they see in the next shot |
| Screen direction - film rule of continuity (2/5) | Movement direction stays consistent |
| Shot / reverse shot - film rule of continuity (2/5) | Alternating shots to show who is talking |
| Headroom - composition & framing rules (2/5) | Space between the subject's head & top of frame |
| Lead room - composition & framing rules (2/5) | Space in front of a moving/looking object |
| 30 degree rule - camera movement & shot rules (2/5) | Camera should move at least 30° between shots to avoid a jump cut |
| Jump cut (2/5) | Abrupt film cut that disrupts time or space |
| Match cut (2/5) | Visual or action similarity that links two shots |
| Sound leads picture (2/5) | Sound starts before visual cut |
| Load balancing (2/5) | Signal gets sent to a load balancer to designate which server to go to |
| Cache (2/5) | Frequently visited sites saves as a default memory |
| Replicating vs consolidating cache (2/5) | Replicating cache: Each client has their own copy of frequently used data Consolidating cache: All users have the same frequently used data |
| Isolated vs integrated networks (2/5) | Isolated networks: Website security, self-contained IT environments to prevent unauthorized actions Integrated networks: Systems communicating and sharing data |
| Bandwidth (2/5) | How much info your internet can receive at a time |
| Linear or non-linear editing? Destructive / Limitations (2/5) | Linear: Physical film that gets lost once you cut it |
| Linear or non-linear editing? Non-destructive/Flexible (2/5) | Modern editing where you can get back deleted footage |
| Insert vs assemble editing (2/5) | Insert: New footage is inserted, overwriting existing material (common w/ linear) Assemble: Footage added to the end of existing content (no changes needed) |
| BMP (2/6) | Bitmap image file, high-quality lossless raster pixel-based image Best for not losing quality |
| Transparency variance between GIF, JPEG, & PNG (2/6) | GIF: allows transparency but not alpha channels (100% transparent or 100% opaque) JPEG: doesn't support transparency PNG: supports transparency & alpha channels, so the transparency can be variable |
| Name for undesirable noises in audio editing (2/6) | Pops & clicks |
| Which dB level should audio files be cut at (2/6) | 0dB (zero crossing - when no sound is being produced) |
| Standard Hz for lower-quality media (2/7) | 22,050 Hz |
| Standard Hz for CDs (2/7) | 44,100 Hz |
| Standard Hz for DVDs (2/7) | 48,000 Hz |
| Standard for professional music/Blu-ray DVDs (2/7) | 96,000 Hz |
| Creative Commons License - BY (2/7) | Attribution - Must credit the author |
| Creative Commons License - SA (2/7) | ShareAlike - Must share the work under the same terms |
| Creative Commons License - NC (2/7) | NonCommercial - Can't make profit when using the work |
| Creative Commons License - ND (2/7) | NoDerivatives - Can't modify the original work |
| Creative Commons License - CC0 (2/7) | PublicDomain - Creators waive all rights, no credit required |
| Mobile Computing (2/7) | Concept of not needing a physical connection between devices in order to send and receive data (ex: internet, wifi, bluetooth, etc.) |
| DNS (2/7) | Domain Name System - Each website has an IP address. When you look up a website, if it's not in your cache, the computer searches the DNS server for the info (aka the stacks of the cache library) |
| Access control lists (2/8) | Allows which traffic can go in and exit a network |
| Key encription (2/8) | Sending messages in a way that only the receiver can open it |
| Firewall (2/8) | More robust method of filtering traffic by inspecting visitors, monitoring connection, and scanning websites |
| LAN - Local Area Network (2/8) | Network connection for a small, specific area (usually using a router and/or ethernet chords) |
| WAN - Wide Area Network (2/8) | Aka internet, It's a larger connection of all devices if you need to send something between different LANs |
| IP address (2/8) | Each device has a number that the internet will name it |
| Full privilege accounts (2/8) | Unrestricted system access |
| PLN - Personal Learning Network (2/8) | An online community of people learning together (ex: tedx, linkedin groups, blogs, youtube, etc.) |