Save
Upgrade to remove ads
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

math

TermDefinition
Certain Event Has a probability of 1; WILL happen.
Combination Combinations are used to determine how many groups of objects can be formed from a larger group. With combinations, we say that order does not "matter." (nCr)
Complementary Events The events of one outcome happening and that outcome not happening. The sum of the probabilities of an event and its complement is 1 or 100%. In symbols, P(A) + P(not A) = 1
Compound Event An event consisting of two or more simple events.
Dependent Event Compound events where the occurrence of one event DOES affect the likelihood that the other event will occur.
Event A collection of possible outcomes from a sample space.
Experiment In probability, any activity based on chance, such as tossing a coin.
Experimental Probability Probability based on a sample or repeated trials of an experiment. P(event) = number of times event occurs / total number of trials.
Factorial x! = x•(x-1)•(x-2)....3•2•1 Use factorials to find out how many ways objects may be arranged, when they are taken without replacement.
Fair Game When ALL OUTCOMES of an experiment ARE EQUALLY LIKELY, then the experiment is said to be FAIR.
Fundamental Counting Principal If there are m ways of selecting from one category, n ways of selecting from a second category, and p ways of selecting from a third category, there are m•n•p ways of making a selection from each category.
Impossible Event Has a probability of 0; can NEVER happen!
Independent Event Compound events where the occurrence of one event does NOT affect the likelihood that the other event will occur.
Odds Ratio of favorable outcomes to unfavorable outcomes ("May the odds be ever in your favor.")
Outcome A possible result of an action.
P (A and B) Compound Event P (A ^ B) = P(A)•P(B) When A and B are separate, independent events.
Permutation Permutations are used to determine how many arrangements can be created from a set of objects. With permutations, we say that order "matters." (nPr)
Probability A number between 0 and 1 that describes the likelihood an event will occur.
Random A process of selection in which each item of a set has an equal chance of being selected.
Sample Space The collection of all possible outcomes in an experiment.
Simple Event One outcome or a collection of outcomes.
Simulation An experiment that is designed to model the actions in a given situation. A model of a real-world situation that is used to find probabilities.
Theoretical Probability Probability that shows what should happen under ideal circumstances. P(event) = number of favorable outcomes / total number of possible outcomes.
Tree Diagram A branching diagram that shows all possible choices, or outcomes, in a probability situation.
Trial In a probability experiment, you carry out or observe an action repeatedly. Each observation of the action is a trial.
Uniform Probability Model A probability model which assigns equal probability to all outcomes based on using the theoretical probability.
Created by: user-1905669
 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards