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mis3370 final review

TermDefinition
char holds a single character value and is a primitive data type that can be compared using operational operators like $\text{==}$
String a class that holds a memory address (reference) for working with fixed
equals() compares two $\text{String}$ objects for content equality in a case
equalsIgnoreCase() compares two $\text{String}$ objects for content equality in a case
compareTo() compares $\text{String}$ objects alphabetically; returns $\text{0}$ if equal, a negative number if the calling $\text{String}$ comes first, and a positive number if it comes after
Strings are immutable once a $\text{String}$ object is created, its value cannot be changed
.length() returns the number of characters (the length) in a $\text{String}$
.substring(start, end) extracts part of a string; $\text{startIndex}$ is inclusive, and $\text{endIndex}$ is exclusive
.toUpperCase()/.toLowerCase() $\text{String}$ methods that return a new string with all characters converted to the specified case
.charAt(index) returns the single $\text{char}$ value at the specified zero
.indexOf() returns the index of the first occurrence of a specified character or substring, or $\text{
.trim() returns a new string with leading and trailing whitespace removed
.replace() returns a new string by replacing all occurrences of a specified character with another character
Accessing string methods within arrays access the specific $\text{String}$ element first, then call the method (e.g., $\text{names[i].length()}$)
String indexing starts at 0 for the first character
Array a named list of data items (elements) of the same type
.length an array attribute that returns the array size (number of elements)
Array index starts at 0 for the first element
Subscript the integer contained within square brackets ($\text{[ ]}$) used to identify an array's specific element
Passing a single array element to a method uses pass by value (a copy of the value is used)
Passing an entire array to a method uses pass by reference (the memory address is passed, allowing the receiving method to alter original array elements)
Parallel array two or more arrays that have the same number of elements, where values at the same index position correspond to each other (e.g., $\text{names[i]}$ corresponds to $\text{grades[i]}$)
Default value for $\text{int[]}$ elements are automatically initialized to $\text{0}$
Default value for $\text{char[]}$ elements are automatically initialized to $\text{\\u0000}$ (null character)
Default value for $\text{boolean[]}$ elements are automatically initialized to $\text{false}$
Default value for $\text{String[]}$ and Object arrays elements are automatically initialized to $\text{null}$
Inheritance allows one class to inherit attributes and behaviors from another class
Superclass (Parent
Base Class) the class being inherited from
Subclass (Child/Derived Class) the class that inherits from the base class and can add its own members, created using the keyword $\text{extends}$
super() a call used as the first statement within a subclass constructor to execute the corresponding superclass constructor
Subclass constructor execution order $\text{Superclass}$ constructors run before $\text{Subclass}$ constructors
@Override an annotation used to indicate that a subclass method provides specialized behavior for a method inherited from the superclass
Cannot override $\text{static}$, $\text{private}$, or $\text{final}$ methods
private accessible only within the same class
protected accessible by the class itself and all subclasses, but not outside the package
public accessible everywhere (class, subclass, outside package)
Getters and Setters $\text{public}$ methods used to access ($\text{get}$) and modify ($\text{set}$) $\text{private}$ fields (information hiding)
File Class primary purpose is to deal with the file system (check existence, create, delete, retrieve path/name), not to handle reading or writing of data
Opening a file creating a file stream to link the program to the physical file on disk
Closing a file calling the $\text{.close()}$ method on the stream object, which is crucial to prevent data corruption or loss
Stream an abstract, continuous, sequential flow of data
Output stream data flows out of your program to a destination (e.g., $\text{PrintStream}$)
Input stream data flows in to your program from a destination
DataInputStream a class with methods designed to read single, specific data values (fields) from a binary stream
readUTF() $\text{DataInputStream}$ method that first reads two bytes (specifying $\text{String}$ length), then reads the specified number of bytes for the characters
readInt() $\text{DataInputStream}$ method that reads four bytes from the input stream and interprets them as an $\text{int}$
Sequential access file records are processed in the order they were written (like a cassette tape)
Random access file records can be accessed directly and immediately without reading preceding records (like a digital playlist)
Key a field within a record used to uniquely identify that record for searching and sorting (e.g., employee ID)
$\text{\\n}$ an escape symbol representing a newline character
$\text{\\t}$ an escape symbol representing a tab character
$\text{\\\\}$ an escape symbol representing an actual backslash character
JVM (Java Virtual Machine) an interpreter that executes bytecode and makes Java platform
JDK (Java Development Kit) the complete set of tools, including the compiler and $\text{JVM}$, required to write and run Java programs
Bytecode the intermediate code produced by the Java compiler from source code, which the $\text{JVM}$ interprets
Polymorphism using the same method name to achieve different results or interpretations based on the object or parameters
Encapsulation the practice of enclosing and concealing data (attributes) and methods within a class, often controlled by access modifiers
Inheritance the ability to create new classes (subclasses) that share attributes and methods of existing classes (superclasses)
GUI (Graphical User Interface) a visual interface for a program, often created using specific text commands like $\text{JOptionPane}$
public an access modifier meaning a class member can be accessed from anywhere in the program
private an access modifier meaning a class member can only be accessed from within that class
Syntax the rules for correctly combining language elements to produce usable program statements
Syntax error a misuse of the language rules (e.g., misspelling a keyword, missing a semicolon) resulting in a failed compilation
Class a blueprint for creating objects with common properties and methods
Attribute (Class Level Variable)
Local variable a variable declared inside a method (or block), visible and usable only within that specific scope, and destroyed when the method finishes
Object a specific instance of a class
Method a block of program code that carries out some action
Method signature the combination of the method name and its parameter list, which must be unique within a class
main method the required starting point for every standalone Java application ($\text{public static void main(String[] args)}$)
static keyword indicates a method or variable belongs to the class as a whole and can be used without creating an object of that class
Debugging the process of freeing a program of bugs (flaws or errors)
Constant a variable whose value never changes, declared using the $\text{final}$ keyword
Concatenated combining two or more values (often strings) end
Pre-increment ($\text{++x}$) an operator that means "update (increment), then use" the variable's value in the expression
Post-increment ($\text{x++}$) an operator that means "use, then update (increment)" the variable's value
Implicit casting (Type Conversion) when Java automatically converts a value from a smaller data type to a larger data type (e.g., $\text{int}$ to $\text{double}$)
Explicit casting (Type Conversion) when you manually convert a value from a larger data type to a smaller data type, often resulting in data loss (e.g., $\text{int i = (int) 3.6;}$)
Primitive type a simple, fundamental data type that holds the actual data value (e.g., $\text{byte}$, $\text{int}$, $\text{char}$, $\text{boolean}$)
Reference type a complex data type that holds a memory address (reference) to an object (e.g., $\text{String}$, arrays, custom classes)
$\text{\\n}$ an escape character that represents a new line
$\text{\\t}$ an escape character that represents a tab space
Truncated the process where the decimal part of a number is completely dropped during explicit casting to an integer type
$\text{JOptionPane}$ a Java class used to create dialog boxes (GUIs) for simple input or message display
showInputDialog() a $\text{JOptionPane}$ method that prompts the user for text input and returns the response as a $\text{String}$
ConfirmDialog a $\text{JOptionPane}$ method that asks a question and provides buttons like Yes, No, and Cancel
Relational operators symbols used to test the relationship between two items (e.g., $\text{==}$, $\text{>}$, $\text{!=}$)
Scope the area where a variable is usable (e.g., local, class
Constructor a special type of method that is called automatically when an object is created, used to initialize the object's attributes; it has the exact same name as the class and no return type
Implementation hiding the principle that the user/caller of a method needs to understand only the method's interface (how to call it), not the complex details of how it works
Method Return Type defines the type of value a method sends back to the calling method (e.g., $\text{int}$, $\text{String}$, or $\text{void}$ if nothing is returned)
return statement the command that causes a value to be sent from the called method back to the calling method
Instantiation the process of creating a specific object from a class blueprint (e.g., $\text{ClassName objectName = new ClassName();}$)
Block any code contained within a pair of curly braces $\text{\{ \}}$
Overloading having two or more methods in the same class with the same name but different parameters (different method signatures)
Overriding when a subclass provides its own specific implementation of a method that is already defined in its parent class (must have the same name and parameters)
this() used within a constructor as the very first line to call another constructor in the same class
this.name used in assignment to refer to the current object's attribute when a local variable has the same name
Passing by Reference (for Objects) passing a copy of the memory address of an object to a method, meaning changes made inside the method affect the original object
if statement a control structure that runs the following block of code only if the condition is true
else if a follow
else the catch
switch statement allows a variable to be tested for equality against multiple case statements, offering a cleaner alternative to a long $\text{if
break statement (in switch) prevents fall
Logical AND ($\text{\&\&}$) an operator where both sides must be true for the entire expression to be true
Logical OR ($\text{\vert\vert}$) an operator where only one side must be true for the entire expression to be true
Short Circuiting
The NOT operator ($\text{!}$) inverts a boolean value (e.g., $\text{!true}$ becomes $\text{false}$)
The Conditional Operator ($\text{? :}$) a shorthand for an $\text{if
Pseudocode a planning tool that uses plain English statements to lay out a program's logic
Flowchart a planning tool that uses diagrams and symbols to show the steps and flow of a program's logic
for loop a loop best used when a definite number of iterations is required
while loop a loop that executes its body continually as long as its condition is true; the condition is checked at the beginning
do while loop
Loop Control Variable the variable used in a loop's condition to govern whether the loop continues to execute
Nested loop a loop placed inside the body of another loop
Infinite loop a loop whose condition never becomes false, causing it to run forever
Semicolon Placement (loop error) a misplaced semicolon after a loop's condition (e.g., $\text{for (int i=0; i<5; i++);}$) will terminate the loop immediately without executing the body
Loop Fusion a compiler optimization that combines two adjacent loops into a single loop to improve performance
Created by: 444ali
 

 



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