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AP Psych Unit 2

Cognition

TermDefinition
Prototype a mental image or best example of a category
Concept a mental grouping of similar objects, events, ideas, or people
Assimilation interpreting our new experiences in terms of our existing schemas
Accommodation adapting our current understandings (schemas) to incorporate new information
Algorithm a step by step process to solving problems
Heuristic a simple thinking strategy that often allows us to make judgments and solve problems efficiently; usually speedier but also more error
representativeness heuristic a mental shortcut whereby people classify something according to how similar it is to a typical case
Availability Heuristic making a decision based on the answer that most easily comes to mind
Mental Set a tendency to approach a problem in a particular way, often a way that has been successful in the past
Priming and Framing the activation, often unconsciously, of certain associations, thus predisposing one's perception, memory, or response AND a cognitive bias where people's decisions change depending on how options are framed, even when the options are logically identical.
Gambler's Fallacy the belief that the odds of a chance event increase if the event hasn't occurred recently
Sunk cost Fallacy
Executive Functioning the cognitive abilities and processes that allow humans to plan or inhibit their actions
Creativity The ability to make or bring a new concept or idea into existence; marked by the ability or power to create.
Divergent Thinking expands the number of possible problem solutions (creative thinking that diverges in different directions)
Convergent Thinking narrows the available problem solutions to determine the single best solution
Functional Fixedness the tendency to think of things only in terms of their usual functions; an impediment to problem solving
Explicit (Declarative) Memory memory of facts and experiences that one can consciously know and "declare"
Semantic Memory a network of associated facts and concepts that make up our general knowledge of the world
Episodic Memory the collection of past personal experiences that occurred at a particular time and place
Implicit Memory Memories we don't deliberately remember or reflect on consciously
Procedural Memory the gradual acquisition of skills as a result of practice, or "knowing how" to do things
Prospective Memory remembering to do things in the future
Flashbulb Memory a clear memory of an emotionally significant moment or event
Memory Consolidation the gradual, physical process of converting new long
Long Term Potentiation
Working Memory Model An explanation of the memory used when working on a task. Each store is qualitatively different.
Multi Store Model
Iconic Memory a momentary sensory memory of visual stimuli; a photographic or picture
Echoic Memory a momentary sensory memory of auditory stimuli; if attention is elsewhere, sounds and words can still be recalled within 3 or 4 seconds
Effortful Processing encoding that requires attention and conscious effort
Automatic Processing unconscious encoding of incidental information, such as space, time, and frequency, and of well
Levels of Processing Model model of memory that assumes information that is more "deeply processed," or processed according to its meaning rather than just the sound or physical characteristics of the word or words,
Encoding the processing of information into the memory system—for example, by extracting meaning.
Storage the retention of encoded information over time
Retrieval the process of getting information out of memory storage
Mnemonics memory aids, especially those techniques that use vivid imagery and organizational devices
Chunking organizing items into familiar, manageable units; often occurs automatically
Method of Loci A mnemonic technique that involves associating items on a list with a sequence of familiar physical locations
Spacing Effect (Distributed Practice) our tendency to retain information more easily if we practice it over time in multiple sessions
Serial Position Effect (Primacy Recency)
Maintenance Rehearsal A system for remembering involving repeating information to oneself without attempting to find meaning in it
Elaborative Rehearsal A memory technique that involves thinking about the meaning of the term to be remembered, as opposed to simply repeating the word to yourself over and over.
Autobiographical Memory the memory for events and facts related to one's personal life story
Relearning a memory measure that assesses the amount of time saved when learning material for a second time
Anterograde Amnesia an inability to form new memories
Retrograde Amnesia an inability to retrieve information from one's past
Alzheimer's Disease a progressive and irreversible brain disorder characterized by gradual deterioration of memory, reasoning, language, and, finally, physical functioning
Infantile Amnesia inability of adults to remember personal experiences that took place before an early age
Recognition a measure of memory in which the person need only identify items previously learned, as on a multiple
Recall A measure of memory in which the person must retrieve information learned earlier, as on a fill
Retrieval Cues stimuli that aid the recall or recognition of information stored in memory
Context Dependent Memory
Mood Congruent Memory
State Dependent Memory
Testing Effect enhanced memory after retrieving, rather than simply rereading, information
Metacognition awareness and understanding of one's own thought processes.
Forgetting Curve (Ebbinghaus) Describes how the ability of the brain to retain information decreases in time.
Encoding Failure the inability to recall specific information because of insufficient encoding of the information for storage in long
Proactive Interference the forward
Retroactive Interference the backward
Tip of
Repression in psychoanalytic theory, the basic defense mechanism that banishes from consciousness anxiety
Misinformation Effect when misleading information has corrupted one's memory of an event
Source Amnesia attributing to the wrong source an event we have experienced, heard about, read about, or imagined
Constructive Memory a process by which we first recall a generalized schema and then add in specific details
Imagination Inflation a memory phenomenon in which vividly imagining an event markedly increases confidence that the event actually occurred
General Intelligence (g) according to Spearman and others, underlies all mental abilities and is therefore measured by every task on an intelligence test
Crystallized Intelligence one's accumulated knowledge and verbal skills; tends to increase with age
Fluid Intelligence one's ability to reason speedily and abstractly; tends to decrease during late adulthood
Emotional Intelligence the ability to perceive, express, understand, and regulate emotions
Intelligence Quotient (IQ) defined originally as the ratio of mental age (ma) to chronological age (ca) multiplied by 100 [thus, IQ = (ma/ca) x 100]. On contemporary intelligence tests, the average performance for a given age is assigned a score of 100.
Standardization defining meaningful scores by comparison with the performance of a pretested group
Construct Validity The extent to which there is evidence that a test measures a particular hypothetical construct.
Predictive Validity The success with which a test predicts the behavior it is designed to predict; it is assessed by computing the correlation between test scores and the criterion behavior.
Reliability the extent to which a test yields consistent results, as assessed by the consistency of scores on two halves of the test, on alternate forms of the test, or on retesting
The Flynn Effect The rise in average IQ scores that has occurred over the decades in many nations
Stereotype Threat the apprehension experienced by members of a group that their behavior might confirm a cultural stereotype
Achievement Test measures how much a person has learned in a given subject or area
Aptitude Tests a test designed to predict a person's future performance; aptitude is the capacity to learn
Fixed vs. Growth Mindset Fixed = Intelligence is a fixed trait that cannot be developed. Growth = Intelligence is a malleable quality that can be developed and cultivated through effort. Carol Dweck.
Created by: klamar1
 

 



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