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Marketing Chapter 7

TermDefinition
Market penetration considered the least risky because the company is focused on growth by increasing market share with existing products
Product development considered riskier as the company develops new products for its existing market
Market development considered even more risky as a company seeks to develop new markets with existing products
Diversification considered the riskiest as a company seeks to enter new markets with new products
Porter's Five Forces (forces governing competition in an industry) the industry (jockeying for position among current competitors), threat of new entrants, bargaining power of customers, threat of substitute products/services, bargaining power of suppliers
Current competition companies are always vying for a position amongst current competitors
New Entrants there is always a threat of new competitors entering the market
Substitute Products or Services there is a continual threat of new products or services that render existing offerings obsolete or less desirable
Bargaining power of suppliers companies are typically reliant on other businesses in their supply chain who control inputs and outputs potentially affecting results
Bargaining power of customers companies are always concerned with customers' ability to purchase, price sensitivity, and changing preferences, among others
Five-Stage Product Development 1. Core Benefit, 2. Generic product, 3. Expected Product, 4. Augmented product, 5. Potential product
Core Benefit the fundamental need or want consumers have that a product addresses
Generic Product a simplified version of the product with only features necessary for basic functionality
Expected Product a more enhanced version of the product with features that differentiates it from the competition
Augmented Product a version of the product with additional features that differentiates it from the competition
Potential Product this is the product in the future with additional features and benefits that will delight customers fostering greater loyalty
Practical Stages of Product Development 1. Ideation, 2. Research, 3. Planning, 4. Prototyping, 5. Sourcing, 6. Costing, 7. Production
Ideation coming up with product ideas that are worthy of developing into viable offerings
Research the ideas are discussed internally and feedback is sought from customers, employees, and vendors; the most viable are put forward for further development
Planning entails drawings, sketches, or descriptions of the envisioned final product
Prototyping developing an early stage version of the product that can be shown to manufacturers or shared with designers and developers (if a software product)
Sourcing finding the suppliers, vendors, designers, and developers who will actually develop the product (externally or internally)
Costing ascertaining the COGS (cost of goods sold) as well as other costs including warehousing, distribution, shipping, and other related costs
Production undertaking production either externally or internally to develop the product for market delivery
Technology as a product development trend timelines to develop a product and bring it to market are shorter; ex - cars used to take 6 years and now take 3-4 years
Minimum Viable Product (MVP) as a product development trend many companies build a "basic" or "MVP," which gets them to market where they receive user feedback and iterate on the product by adding features and benefits. Emanates from the agile methodology used in software development
Agile as a product development trend Methodology in software development that emphasizes breaking larger efforts into smaller pieces and iterating on product development by incorporating user feedback
Personal Interviews (offline research) one on one in-person or telephone interviews
Focus groups (offline research) typically 5-10 customers who provide feedback to questions asked by a moderator (often an employee of the company)
Shopper intercepts (offline research) researcher who "intercepts" people while they are shopping to ask questions
Warranty cards (offline research) product warranty cards (physical or online) often contain market segmentation and product usage data
Surveys (online research) a common, cost-effective, and efficient solution to gaining customer feedback
Web and app metrics these tools provide insights on site visitors and app users, and tools like HubSpot provide data on who is on the website as well --not just number of people; these are useful to measure customer and prospect activity
Heat maps and eye tracking software particularly useful for digital products, applications, and software programs, these tools track how users interact with websites and programs
Reviews and social sentiment reviews and monitoring tools are useful for gaining insights into public sentiment about the brand, products, and customer service
Product Life Cycle introduction, growth, maturity, decline
Introduction product is launched typically with heavy promotion
Growth product gains market share and competitors enter the market
Maturity product has considerable awareness and market share
Decline product begins losing market share as new competitive offerings overtake existing products
Diffusion of Innovation innovators, early adopters, early majority, late majority, laggards
Innovators 2.5% of people fall into this category; first to try new products, risk-takers, adventurous, appreciate new ideas
Early Adopters 13.5% of people fall into this category; comfortable with new ideas and change, opinion leaders
Early Majority 34% of people fall into this category; adopt new ideas before the average person, need evidence before adopting new ideas or technology
Late Majority 34% of people fall into this category; skeptical of new ideas, resistant to change, accept innovation after it has been tried by the majority
Laggards 16% of people fall into this category; traditional and conservative, fear of change, unwilling to embrace new ideas
Product Line Stretch when a company pursues additional market share by selling more of its current products or brands to address different segments of the market
Down Market Product Line Stretch when a brand currently serves a middle or upper market and wants to serve a lower-level market; companies want to go down market when there is a compelling market share or as a competitive move
Up Market Product Line Stretch when a brand currently serves a lower market and wants to serve a higher-level or premium market; usually motivated by higher profits that are associated with premium products
Two-Way Market Product Stretch when a brand wants to cover the majority of the market including the lower level and higher end; goal is to increase overall market share and profitability
Product Category when a product exists in terms of classification, used across and within industries
Subcategories categories within general product categories and are the result of companies specializing and differentiating themselves from the competition
A Line Extension when a product is expanded upon to include other variations similar in nature to the original product
A Brand Extension or Category Extension when a company seeks to leverage its brand by moving into a different product category
Product the heart of marketing, including services
Marketing about strategy and execution with the ultimate goal of selling something
Marketing is concerned with... determining what products to bring to market, ascertaining with customers will purchase, and how to reach prospects with relevant messaging about those products
Value exchange providing a product or service in exchange for money (the reason a business has customers)
Lean Manufacturing designed to take waste out of the manufacturing process while increasing efficiency
Pricing affects brand positioning, market acceptance, competitive stance, and profitability
Price Skimming a strategy that prices new and innovative products exceptionally high, where early adopters are willing to pay more to be the first to purchase
Competitive Pricing requires careful market analysis and usually works best in markets with similar products
Loss-leader pricing used in myriad businesses, including Walmart, which sells certain items at a loss to drive store traffic, with the expectation that customers will purchase other and more profitable products during their visit
Psychological pricing leverages human psychology as our minds subconsciously associate a lower cost because $19.99 is still in the "teens" versus $20.00, which feels much higher
Value Pricing a strategy focuses on aligning prices with perceived benefits
SWOT helps marketers and other stakeholders understand important issues that are internal to the company (strengths and weaknesses) as well as external to the company (opportunities and threats)
Research helps to identify... viability of the product idea, ability to undertake new product development, where the company is strong, where the company is weak, level of competition, other external threats (economic, regulatory)
Existing customers the first line of research usually begins with people who are already doing business with a company
Prospective customers customers that the company has yet to earn are often a great resource for feedback as it relates to existing and prospective new products
Stakeholders employees and vendors are ripe sources of information because they see how products are used in the real world through observation, customer feedback, and industry knowledge, these groups also have a vested interest in the successful launch
Created by: calliemiller729
 

 



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