click below
click below
Normal Size Small Size show me how
ANIMATION 5-7
hahaha
| Question | Answer |
|---|---|
| M5 | |
| Which animation principle is most closely related to "Slow In and Slow Out"? | Timing |
| Arc motion is only used in 2D animation | False |
| Using slow-in and slow-out principle can make animations feel more lifelike. | True |
| Arcs are visible in both human and animal motion. | True |
| Slow-in, slow-out is also known as "ease-in/ease-out" in digital animation. | True |
| What happens if "Slow In and Slow Out" is not used? | Motion appears stiff or mechanical |
| Which tool helps visualize arcs in animation software? | Motion Path |
| Arcs help make movement appear more organic. | True |
| The principle helps create smoother transitions. | True |
| Why is the arc principle important? | It makes motion more natural |
| Arcs are used to: | Simulate natural movement |
| "Slow In and Slow Out" is most noticeable in: | Character Movements |
| "Slow In and Slow Out" makes animation look more robotic. | False |
| Arcs are irrelevant in walk cycles | False |
| Which of the following is NOT a benefit of "Slow In and Slow Out"? | Makes motion robotic |
| Arcs can be visualized using motion paths. | True |
| This principle is used to simulate acceleration and deceleration. | True |
| Ignoring arcs can make animation look mechanical. | True |
| Arcs are often used in character animation | True |
| It is only used in 3D animation. | False |
| Which animation tool often helps visualize "Slow In and Slow Out"? | Timeline |
| What does "Slow In and Slow Out" refer to in animation? | Gradual acceleration and deceleration of motion |
| The slow-in and slow-out principle is based on real-world physics. | True |
| What does the "Arc Principle" refer to in animation? | Circular motion paths |
| "Slow In and Slow Out" is irrelevant in character animation. | False |
| Which of the following is an example of arc motion? | A hand waving |
| In traditional animation, how is "Slow In and Slow Out" achieved? | By adding more in-between frames |
| It is best avoided in action scenes | False |
| What is the main purpose of using "Slow In and Slow Out"? | To make movement more natural |
| Which type of motion typically follows an arc? | Natural motion |
| The principle helps create smoother transitions. | True |
| Which of the following best illustrates arc motion? | A bouncing ball |
| What kind of curve represents "Slow In and Slow Out" in a graph editor? | Ease in/ease out curve |
| Arcs are most visible in: | Character Limbs |
| The arc principle is one of the 12 principles of animation. | True |
| Which part of a motion typically uses more frames in "Slow In and Slow Out"? | Beginning and end |
| More frames are added at the start and end of a movement. | True |
| Which animation principle complements the arc principle? | All of the above |
| Straight-line motion is more natural than arc motion. | False |
| FA6 | |
| Overlapping action is most noticeable in: | Fast, complex movements |
| What happens if follow through is not used? | Motion appears stiff or abrupt |
| Overlapping action can be seen in: | A character’s hair moving after a jump |
| Follow through helps show the effects of inertia. | True |
| What is "Overlapping Action"? | Actions that start and stop at different times |
| Which of the following best illustrates "Follow Through"? | A cape continuing to move after the character stops |
| A cape continuing to move after the character stops | Create more believable motion |
| Overlapping action makes animation look more mechanical. | False |
| Follow through is based on real-world physics. | True |
| Which tool helps visualize overlapping motion? | Motion Path |
| Follow through adds: | Realism |
| Overlapping action helps avoid stiff animation. | True |
| Follow through is only used in 2D animation. | False |
| Overlapping action is only used in fast movements | False |
| Follow through happens before the main action. | False |
| Which of the following best describes overlapping action? | Create more believable motion |
| Follow through can be subtle or exaggerated depending on the style. | True |
| What does "Follow Through" refer to in animation? | The continuation of motion after the main action stops |
| Follow through is most effective when: | The character is in motion |
| Which principle helps show that different parts of the body move at different rates? | Overlapping action |
| Follow through is only visible in the main body of a character. | False |
| Overlapping action helps to: | Add realism and fluidity |
| Follow through is not necessary in short animations. | False |
| Overlapping action is irrelevant in stylized animation. | False |
| Follow through happens before the main action. | False |
| Which of the following best describes overlapping action? | Create more believable motion |
| Follow through can be subtle or exaggerated depending on the style. | True |
| What does "Follow Through" refer to in animation? | The continuation of motion after the main action stops |
| Follow through is most effective when: | The character is in motion |
| Which principle helps show that different parts of the body move at different rates? | Overlapping Action |
| Follow through is only visible in the main body of a character. | False |
| Follow through adds realism to motion. | True |
| Which of the following is an example of overlapping action? | A character’s arms swinging after the body turns |
| Follow through can be applied to clothing, hair, and accessories. | True |
| What part of a character often shows follow through? | Hair or clothing |
| Follow through and overlapping action are used to: | Create more believable motion |
| Overlapping action is the same as anticipation | False |
| Overlapping action can be used to show weight and flexibility. | True |
| Overlapping action can be used in facial animation. | True |
| Overlapping action means different parts of the body move at different times. | True |
| Which of these is NOT an example of follow through? | A character blinking |
| Overlapping action is important for: | Character animation |
| Which principle is closely related to follow through? | Secondary Action |
| Overlapping action is not useful in walk cycles. | False |
| FA 7 | |
| Exaggeration is most commonly used in: | Cartoons and stylized animations |
| Secondary actions should never distract from the main action. | True |
| Which principle would help make a punch look more powerful? | Exaggeration |
| Secondary actions should always be more noticeable than the main action. | False |
| Which of the following is a good example of exaggeration? | A character’s eyes popping out in surprise |
| Which principle would you use to make a sad character’s frown more noticeable? | Exaggeration |
| A character’s sigh after a long day is a secondary action. | True |
| Which of the following best describes exaggeration in animation? | Enhancing actions for clarity and emotion |
| Which principle helps to enrich the main action without stealing focus? | Secondary action |
| Exaggeration can be applied to: | Any aspect of animation |
| Secondary actions are optional but can add depth to a scene. | True |
| A character’s foot tapping while waiting is a primary action. | False |
| What is a poor use of secondary action? | A character dancing while explaining a serious topic |
| A character’s hair moving in the wind is a secondary action. | True |
| A character’s hair bouncing as they run is an example of: | Secondary action |
| A character nervously biting their nails while waiting is an example of: | Secondary action |
| Exaggeration can be applied to timing, poses, and expressions. | True |
| Exaggeration should always be extreme to be effective. | False |
| Which of the following is NOT a secondary action? | A character’s main walking motion |
| What is the main purpose of a secondary action in animation? | To add realism and support the main action |
| Exaggeration helps make actions more readable to the audience. | True |
| What is the relationship between primary and secondary actions? | Secondary actions support and enhance primary actions |
| Exaggeration means ignoring the laws of physics completely. | False |
| Exaggeration can help communicate a character’s emotions more clearly. | True |
| Secondary actions are the same as follow-through actions. | False |
| Which of the following is NOT a goal of exaggeration? | To confuse the vieewer |
| Secondary actions are not important in dialogue scenes. | False |
| Exaggeration should always be used in every frame. | False |