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Management Final

EXAM 4

TermDefinition
Motivation The set of forces that cause people to behave a certain way
3 Major types of Motivation theories Content (WHAT), Process (WHY and HOW), Reinforcement (HOW)
Content perspectives What factors in the workplace motivate people?
Content theories of motivation 1. Maslow's Hierarchy of needs 2. Aldefer's ERG Theory
Maslow's Hierarchy of Needs We all have 5 needs that need to be satisfied in order so we can be motivated
High order needs (Maslow's) Self-actualization and Esteem
Low order needs (Maslow's) Belongingness, Security, Physiology
Deficit Principle (according to maslow) Satisfied need no longer motivates behavior
Progression Principle The need at one level does not become activated until the lower level need in the hierarchy is satisfied
Alderfer's ERG Theory Believes motivation should be broken into 3 groups
Existence needs (Alderfer's) Material well-being, relates to Maslow's physiological and safety needs
Relatedness needs (Alderfer's) How one individual relates to his/her social environment
Growth needs (Alderfer's) Desire for personal growth and development
2 Aspects of Alderfer's ERG Theory Satisfaction Progression and Frustration Regression
Frustration Regression An already satisfied need can become reactivated when a higher need is blocked
Expectancy Theory Motivation depends on how much we want something and how likely we are to get it
Expectancy (E) The probability that effort will lead to performance
Instrumentality (I) the perception that performance leads to an outcome. Outcome is the consequence or reward for performance
Attractiveness or Valence (V) How much a particular outcome/reward is valued
How to make sure you have a positive E? Hire people who are qualified for the position
Equity theory Perception of fairness
Sensitive (Equity theory) Concerned with fairness
Benevolence (Equity theory) Not concerned with fairness
Edwin Locke's goal-setting theory goals have 4 characteristics: Difficulty, Specificity, Acceptance, Commitment
Positive Reinforcement STRENGTHENS behavior by providing a desirable consequence
Avoidance or Negative Reinforcement STRENGTHENS behavior by allowing escape from an undesirable consequence.
Punishment WEAKENS behavior by providing an undesirable consequence
Extinction WEAKENS behavior by not providing a desirable consequence
Empowerment When people feel like they have a voice
Participation Let people be involved
Compressed work schedules Not a standard 8-5 40 hr work week
Flextime Doesn't matter when but you have to get your hours in
Job sharing You and co worker have same job which gives you freedom back on vacation
Telecommuting Work from anywhere
What job was Jack Dorsey fired from? Twitter
Communication The process of transmitting information from one person to another
Effective Communication The process of sending a message so that the message received is as close in MEANING as possible to the message intended
Noise Gets in the way of communication
Oral communication When the SPOKEN word is used to express meaning
Written communication When the WRITTEN word is used to transmit meaning
Nonverbal communication The communication exchange that DOES NOT USE WORDS or uses words to carry more meaning than the strict definition of the words themselves
Mixed message words you are saying doesn't match tone or body language
Communication networks Patterns through which members of a group or team communicate
Wheel (communication network) Simple, straight forward (employee --> employer issue)
Spoke (communication network) Big problem, effects a lot of people, complicated
Vertical communication Communication that flows up and down the organization, usually along formal reporting lines.
Upward communication Communication is most subject to distortion
Horizontal/Lateral Communication Communication that involves persons at the same level of the organization
Functional silo Only stick within your own department and not with others (bad for communication)
Grapevine An informal communication network that can permeate an organization
The Gossip chain One person tells many
The cluster chain Many people tell a few
Electronic chain Anything that can be shared electronically
Interpersonal Attraction (benefits of teams) People are attracted to one another
Group activities (benefits of teams) Activities of the group appeal to them
Group goals (benefits of teams) Group's goals motivate them
Need satisfaction (benefits of teams) Satisfies an individual's need for affiliation
Instrumental Benefits (benefits of teams) Membership provides other benefits
Social Loafer Does not do a fair share of the work, either lazy or lacks confidence
Lone Wolf Does not believe that other members are capable of doing quality work
Stages of group development 1. Forming, 2. Storming, 3. Norming, 4. Performing
Forming Forming a group and meeting each other
Storming Chaos, learning how to work together
Norming Establishing and maintaining team ground rules
Performing Ability of the group /team to prevent or work through problems
Roles "PARTS" that individuals play in groups in helping the group reach its goals
Role Ambiguity When the sent role is unclear
Role Overload When role expectations exceed an individual's capacities or when a person takes on too many roles
Role conflict When role expectations INTERFERE with something else
Interrole conflict Conflict BETWEEN roles
Intrarole conflict Conflicting demands for ONE ROLE from different sources
Intrasender conflict When a SINGLE source sends contradictory messages
Person role conflict Discrepancy between role requirements and an individual's values, attitudes and needs
Group norms Standards of behavior that a group accepts and expects of its members
Group cohesiveness Tendency for a group to be in unity while working toward goal
Interdependence relying on other people to be in this together
Stimulating conflict Pushes for growth, increase competition among people
Controlling conflict Match personalities and work habits
Supraordinate goals Really challenging goals (dont have time to fight)
Resolving conflict avoidance, compromise, confront and negotiate
Created by: sekavecr
 

 



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