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Combined Sets
CHH 28+CHH 29
| Term | Definition |
|---|---|
| backup reinforcer | Preferred items, activities, or privileges that participants obtain by exchanging earned tokens in a token economy. |
| contingency contract | A mutually agreed-upon document between parties (e.g., parent and child) describing a contingent relationship between the completion of specified behavior(s) and access to specified reinforcer(s). (Also called behavioral contract.) |
| dependent group contingency | A contingency in which reinforcement for all members of a group is dependent on the behavior of one member of the group or the behavior of a select group of members within the larger group. |
| Good Behavior Game | An interdependent group contingency in which a group is divided into 2+ teams that compete against each other and/or a specified criterion. |
| group contingency | A contingency in which reinforcement for all members of a group is dependent on the behavior of (a) a person within the group, (b) a select group of members within the larger group, or (c) each member of the group meeting a performance criterion. |
| hero procedure | A term sometimes used for a dependent group contingency (i.e., a reward for the group is contingent upon the behavior of an individual group member). |
| independent group contingency | A contingency in which reinforcement for each member of a group is dependent on that person’s meeting a performance criterion that is in effect for all members of the group. |
| interdependent group contingency | A contingency in which reinforcement for all members of a group is dependent on each member of the group meeting a performance criterion that is in effect for all members of the group. |
| level system | A component of some token economy systems in which participants advance up/down through a succession of levels contingent on their behavior at the current level. |
| self-contract | Contingency contract that a person makes with himself or herself, incorporating a self-selected task and reward as well as personal monitoring of task completions and self-delivery of the reward. |
| token | An object or symbol that is awarded contingent on appropriate target behavior(s) that can be traded for a wide variety of backup reinforcers; tokens function as generalized conditioned reinforcers. |
| token economy | A behavior change system consisting of a list of target behaviors, with tokens (points or small objects) participants earn for emitting the target behaviors, and a menu of backup reinforcers for which participants exchange earned tokens. |
| delay discounting | A phenomenon in which delayed rewards, regardless of their significance and magnitude, exert decreasing influence over choice-making behavior as a function of their temporal distance from present circumstances. |
| habit reversal | A multiple-component treatment package for reducing unwanted habits such as fingernail biting and muscle tics. |
| massed practice | A self-directed behavior change technique in which the person forces herself to perform an undesired behavior (e.g., a compulsive ritual) repeatedly, which sometimes decreases the future frequency of the behavior. |
| self-control [Skinner’s analysis] | Skinner (1953) conceptualized self-control as a two-response phenomenon: The controlling response affects variables in such a way as to change the probability of the controlled response. |
| self-control [impulse control] | A person’s ability to “delay gratification” by emitting a response that will produce a larger (or higher quality) delayed reward over a response that produces a smaller but immediate reward. (Sometimes called impulse control.) |
| self-evaluation | A procedure in which a person compares her performance of a target behavior with a predetermined goal or standard; often a component of self-management. (Sometimes called self-assessment.) |
| self-instruction | Self-generated verbal responses, covert or overt, that function as rules or response prompts for a desired behavior; as a self-management tactic, self-instruction can guide a person through a behavior chain or sequence of tasks. |
| self-management | The personal application of behavior change tactics that produces a desired change in behavior. |
| self-monitoring | A procedure whereby a person systematically observes his behavior and records the occurrence or nonoccurrence of a target behavior. (Also called self-recording or self-observation.) |
| systematic desensitization | A behavior therapy treatment for anxieties, fears, and phobias that involves substituting one response, generally muscle relaxation, for the unwanted behavior—the fear and anxiety. |