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CHH 28
New terms only
| Term | Definition |
|---|---|
| backup reinforcer | Preferred items, activities, or privileges that participants obtain by exchanging earned tokens in a token economy. |
| contingency contract | A mutually agreed-upon document between parties (e.g., parent and child) describing a contingent relationship between the completion of specified behavior(s) and access to specified reinforcer(s). (Also called behavioral contract.) |
| dependent group contingency | A contingency in which reinforcement for all members of a group is dependent on the behavior of one member of the group or the behavior of a select group of members within the larger group. |
| Good Behavior Game | An interdependent group contingency in which a group is divided into 2+ teams that compete against each other and/or a specified criterion. |
| group contingency | A contingency in which reinforcement for all members of a group is dependent on the behavior of (a) a person within the group, (b) a select group of members within the larger group, or (c) each member of the group meeting a performance criterion. |
| hero procedure | A term sometimes used for a dependent group contingency (i.e., a reward for the group is contingent upon the behavior of an individual group member). |
| independent group contingency | A contingency in which reinforcement for each member of a group is dependent on that person’s meeting a performance criterion that is in effect for all members of the group. |
| interdependent group contingency | A contingency in which reinforcement for all members of a group is dependent on each member of the group meeting a performance criterion that is in effect for all members of the group. |
| level system | A component of some token economy systems in which participants advance up/down through a succession of levels contingent on their behavior at the current level. |
| self-contract | Contingency contract that a person makes with himself or herself, incorporating a self-selected task and reward as well as personal monitoring of task completions and self-delivery of the reward. |
| token | An object or symbol that is awarded contingent on appropriate target behavior(s) that can be traded for a wide variety of backup reinforcers; tokens function as generalized conditioned reinforcers. |
| token economy | A behavior change system consisting of a list of target behaviors, with tokens (points or small objects) participants earn for emitting the target behaviors, and a menu of backup reinforcers for which participants exchange earned tokens. |