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3 - U of R - SB

TermDefinition
Core Concepts Classical Conditioning Operant Conditioning
Classical Conditioning Involuntary responses to conditioned stimulus CS Example: Dog salivates UR to a bell CS that was paired with food US Learning relationships between stimuli
Operant Conditioning Voluntary Behaviours Shaped by Consequences Reward/Punishment strengthens or weakens behaviour
OC Thorndike's Law of effect Satisfying consequences -> Behaviour more likely to repeat Discomforting consequences -> Behaviour less likely
OC KEY ELEMENTS SKINNER operant box Response Reinforcer Cues
OC - Response The Target Behaviour eg lever press
OC - Reinforcer Food/Liquid given as a reward
OC - Cues Signals (lights, tones) that indicate when reinforcement is available
Shaping and Successive approximations OC Reinforcer closer approximations to the desired behaviour Reward a cat for paw life -> then paw reach -> then bell touch -> then bell ring
Consequences - Effects on Behaviour Positive Reinforcement - Praise after cleaning room Negative Reinforcement - Use sunscreen to avoid sun burn Positive Punishment - Extra chores for misbehaving Negative Punishment - Remove phone for curfew breach
Schedules of Reinforcement Continuous Reinforcement Partial Reinforcement
Continuous Reinforcement Every Behaviour Reinforced Good for teaching new behaviour Poor resistance to extinction BAD extinction
Partial Reinforcement Different Patterns based on time or response frequency
Partial Reinforcement schedules FIXED RATIO VARIABLE RATIO FIXED INTERVAL VARIABLE INTERVAL
FIXED RATIO FR Based on Responses Pattern of response High rate -> Pause after reinforcement Resistance to extinction is low - VERY EASY TO EXTINCTION
VARIABLE RATIO VR Based on Responses Pattern of response is High, Steady rate -> No Pause Resistance to extinction is High (Gambling)
FIXED INTERVAL FI Based on time Pattern of response is scalloped, slow start, fast near end resistance to extinction is low
VARIABLE INTERVAL VI Based on time Pattern of response is steady, moderate rate Resistance to extinction is high
PROBLEMS IN CONDITIONING RATIO STRAIN Too many required responses = frustration, aggression, quitting EXTINCTION Behaviour decrease when reinforcement stops EXTINCTION BURST Temporary spike in behaviour before it fades
INFLUENCING FACTORS ON REINFORCEMENT EFFECTIVENESS Reinforcer Magnitude Delay of Reinforcement Contingency
Reinforcer Magnitude Larger on perceived better reinforcers -> stronger learning Same amount of food, more effective when broken into more pieces
Delay of Reinforcement Shorter Delay = Better Learning Bridging cues (clicker or tone) help during delays Delayed rewards -> superstitious behaviour may form
Contingency Stronger learning when reward clearly follows the behaviour Baby controls mobile -> smiles more Baby with no control -> loses interest
Primary vs Secondary Reinforcers Primary - Naturally rewarding - Food, Water, Sex Secondary - Paired with primary reinforcer - Money, Tokens, Praise, Clickers
Secondary Reinforcers Signal correctness, Guide next step, Bridge Delays
Advanced techniques CHAINING - Teach a sequence of behaviours (behaviour chain) Each step is both: reinforcer for previous step and cue for next step
Type of Chaining Forward Chaining Backward Chaining
Forward Chaining Teach step 1 -> Reinforce -> Then teach step 2
Backward Chaining Teach Final step first -> Work Backwards
Chaining Using reinforcement to reduce unwanted behaviour
Differential reinforcement types DRO DRI DRA DRL
DRO Differential Reinforcement of other behaviour Reinforces any other Behaviour Reward when student is not hand flapping
DRI Differential Reinforcement of incompatible behaviour Reinforces incompatible behaviour Reward sitting instead of standing
DRA Differential Reinforcement of alternative behaviour Reinforce alternative behaviour Reward polite request over demanding
DRL Differential Reinforcement of low rates of responding Reinforce low rates of behaviour Reward washing hands once, not excessively
Premack's Principle High probability behaviours (preferred) can reinforce Low probability behaviours If you eat veggies, then you can have ice cream
Token economies Secondary reinforcement systems using tokens Used in behaviour therapy, especially in psychiatry settings Tokens exchanged for tangible rewards (snacks, priviliges)
Speed of reward and addiction Faster rewards = stronger habits/addictions Explains why social media more addictive than essays, pokies/slot machines more addictive than older versions
Key theories to remember Thorndike's law of effect Skinner's operant conditioning Premack's principle Gradient of delay Chaining theory
Created by: brendonpizarro1
 

 



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