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study stack
| Question | Answer |
|---|---|
| program | A set of instructions that a computer executes to achieve a particular objective. |
| end user: | A representative consumer for whom a hardware or software product is designed. |
| user interface (UI): | The visual part of a computer app or operating system, through which an end user interacts with the computing device or software. |
| view layer: | The layer of an app that the user sees and interacts with. |
| controller layer: | The layer of an app that contains the program that tells the app how to behave. |
| Event:Event: | An action or occurrence that happens during runtime that will trigger a response or behavior by the software. Examples of events include user-initiated events, such as clicking a button, or external events, such as the device receiving an SMS text message |
| event-driven programming: | Type of computer programming where the program responds to an input (or trigger). |
| user-initiated event: | In a program, an event that is triggered by user interaction with the user interface. |
| Abstraction: | The process of reducing complexity by hiding unnecessary details to make it easier to think about a problem. |
| conditional statement: | A command that performs different actions depending on whether a condition is true or false. |
| Boolean logic: | A form of mathematics in which an expression is reduced to either True or False. |