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Figurative Language
| Term | Definition |
|---|---|
| Protagonist | The main character in a story |
| Simile | A comparison of two things using "like" or "as" |
| Metaphor | A comparison between two things not using "like" or "as". Making a connection between two things that is literally not true |
| Personification | Giving human-like qualities or characteristics to something not human |
| Imagery | Using descriptive language/words to describe a person, place, or thing. Painting a picture in the readers mind |
| Symbolism | The use of objects or characters to represent something else |
| Antagonist | The character who is opposing or going against the protagonist |
| Theme | Central idea, message, or lesson of a story |
| Setting | When and where the story takes place |
| Characterization | The techniques writers use to reveal the character they create (STEAL) |
| Mood | The atmosphere and feeling that a writer creates in a story through the choice of setting, imagery, details, and descriptions |
| Tone | The attitude a writer has toward his or her subject, revealed through a writer's word choice and arrangement of ideas, events, and descriptions |
| Hyperbole | An extreme exaggeration |
| First Person POV | The narrator is a character in the story and uses language like “I”, “me”, “my” |
| Second Person POV | The narrator uses “you” to place the reader directly in the story, making them feel like they are the main character |
| Second Person Omniscient POV | The narrator is an all-knowing outsider who knows the thoughts and actions of all the characters |
| Third Person Limited POV | The narrator knows the thoughts and actions of a limited number of characters |
| Third Person Omniscient POV | The narrator is an outsider who reports only what he/she hears and sees. |
| Conflict | The problem between opposing forces |
| Freytag's Pyramid | A diagram that visualizes the typical stages of a story as it builds towards a climax and reaches a resolution |
| Exposition | Provides the necessary background information for a story, such as setting, characters, plots, etc. Typically at the beginning of a story |
| Rising Action | The sequence of events in a story that builds tension, creates conflict, and leads up to the climax |
| Climax | The central turning point and moment of most excitement or tension in a story; when the central conflict reaches its peak and begins to move toward the ending |
| Falling Action | The events that happen after the climax, as the story begins to calm down and move toward a resolution |
| Resolution | The story's ending, where conflicts are resolved and the story concludes. |
| Foreshadowing | A technique in which the author gives hints or clues to what will happen next in a story |
| Onomatopoeia | A word that imitates a sound |