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HF Midterm

TermDefinition
Human Factors the study, analysis, and design of human-technology systems to ensure safe, efficient and error free system performance.
Goals of Human Factors improve safety, reliability, user satififaction, production, human capability and decrease errors
TOME Task, Operator, Machine, Environment
Information Processing Model how humans perceive, remember, process and respond to the info in their environment
System Development Life Cycle - Stage 1 Front end analysis - user, function, task, environment analysis
System Development Life Cycle - Stage 2 Conceptual Design
System Development Life Cycle - Stage 3 Iterative Design and testing - task analysis, interface design, prototypes, design review
System Development Life Cycle - Stage 4 Design of support materials
System Development Life Cycle - Stage 5 System production
System Development LIfe Cycle - Stage 6 Implementation and evaluation
System Development Life Cycle - Stage 7 System operation and maintenance
System Development Life Cycle - Stage 8 System disposal
7 Stages of Action - Stage 1 Evaluation
7 Stages of Action - Stage 2 Interpret perception
7 Stages of Action - Stage 3 Evaluate
7 Stages of Action - Stage 4 Goals
7 Stages of Action - Stage 5 Decide to act
7 Stages of Action - Stage 6 Sequence of Action
7 Stages of Action - Stage 7 Execute actions
Gulf of Evaluation can't tell the system state
Gulf of execution know what to do, but don't know how to do it
Affordances perceived properties of the object that suggest how one could use it
Bridge the gulfs provide a good conceptual model, make things visible
Feedabck immediate, obvious reaction to each action
Transfer effects people transfer their expectations from familiar objects to similar new objects
mental models shorthand version of the world, represent the internal logic of our perceptions
Task analysis any process of assessing what a user does and why, step by step
Task Analysis - Step 1 Information Collection
Task Analysis - Step 2 Data Collection
Task Analysis - Step 3 Data Recording
Data Recording Methods observation, interview, focus group, existing documentation, checklist, questionnaire, videotape
Task Analysis - Step 4 Data analysis
Hierarchal task analysis a broad approach to task analysis used to represent the relationship between tasks and subtasks
Interface surveys group of methods used for task and interface design to identify specific human factors problems
Link analysis used to identify relationships between components of a system
Operations sequence diagrams used to illustrate relations between personnel, equipment, and time
Timeline anlysis set of principles used to map operators tasks along time to take into account task frequency, duration and interactions with other tasks and operators
Psychophysical models mapping the relation between physical stimuli and sensation of that stimuli
Just Noticeable Difference (JND) smallest noticeable change in sensation
Difference Threshold (DT) amount of change in stimuli which causes the JND
Absolute Threshold smallest amount of stimuli that can be detected
Weber's Law DT = k(intensity)
Information Coding use of stimulus attributes to convey meaning
Perception process of attaining awareness of sensory info
Stimulus sensory inputs
Signal stimulus having a special pattern
Noise obscuring/distracting stimuli
Task report yes when signal is present, otherwise no
Signal Detection Theory model of how humans separate stimuli from signal
Type 1 Error accidentally concluding that independent variables had an effect when it was just chance
Type 2 Error concluding that independent variable did not have an effect when it did
Response Bias Formula B = ord(Z(p(hit)))/Ord(Z(p(CR))
Response Criteria Bopt = [p(noise)/p(signal)] * [value(CR)*cost(FA)/value(H)*cost(Miss)]
Sensitivity difference between the curves along the X axis
Response Bias how likely to say signal, liberal = more likely/prone, conservative = not prone
Absolute Judgment 7+-2 !!
Sensory Registration prolongs stimuli after it is no longer present
Veridical preserves most of the physical details of the stimulus
Visual decay <1000 ms
Audio decay 100-300 ms
Perceptual encoding uses info in long term memory to determine
Electromagnetic stimulus vision
mechanical stimulus hearing, touch, pain, vestibular (balance), kinesthetic (body position, presence, movement)
thermal stimulus cold, warmth
chemical stimulus taste, smell
Chemoreceptors oxygen, pH, various organic molecules
Mechanoreceptors pressure, cell stretch, vibration, acceleration, sound
photoreceptors photons of light
thermoreceptors varying degrees of heat
Simple Sensory Neural Receptors neurons with free nerve endings
Complex Sensory Neural Receptors nerve endings enclosed in connective tissue capsules
Special Sensory Neural Receptors cells that release neurotransmitter onto sensory neurons, initiating action potential
Sensory Reaction time delay of 1-38 ms
Neural transmission reaction time 2-100 ms
cognitive processing delay 70-300 ms
neural transmission to muscles 10-20 ms
muscle latency 30-70 ms
Overall delay 113-528 ms
Zonules attatch lens to cillary muscle in eye
Lens bends light to focus on retina
Pupil changes amount of light entering eye
ciliary muscle contraction alters curvature of lens
Sclera connective tissue
retina layer that contains photoreceptors
macula center of visual field
fovea region of sharpest vision
optic disk region where optic nerve and blood vessels leave eye
Visual threshold 10^-6 miilabert mL (Candle flames seen at 30 miles on a dark clear night)
Visual spectrum range 400 to 700 nm
Visual largest tolerable 10^4 mL
Luminous intensity energy at source
Illuminance energy reaching object
Luminance energy reflecting off object to allow vision
Cornea protects eye
Rods sensitive to light, less detailed
Cones sensitive to color, more detailed
Contrast sensitivity reciprocal of the minimum contrast between a lighter and darker spatial area that can just be detected
Visual field area that can be seen when the head and eyes are motionless
visual angle angle formed at the eye by the viewed object
Contrast formula C = (L - D)/ (L + D)
Contrast sensitivity formula CS = 1/Cm
Visual angle formula VA = (57.3)(60)Size/Distance
Effective color vision not all receptors in the retina are equally sensitive to color
Color weakness people are capable of seeing all colors, but tend to confuse some of them
Color blindness people tend to confuse red, green, and grey, limited or no color perception
Auditory threshold 2 x 10^-4 dynes/cm^2 (tick of a watch under quiet conditions from 20 feet)
auditory largest tolerable 10^3 dynes/cm^2
range of human hearing 20 to 20,000 HZ
Range of sound intensitiy 0 to 140 dB
Permanent damage occurs at 100 dB
Lowest to detect frequency changes 20 dB
Pinna collects sounds
dB formula 20log(Sound of interest/Background sound)
Loudness what you perceive related to dB
Temporary threshold shift (TTS) loss in ability to hear after exposure to loud noise, declines over time
Permanent threshold shift (PTS) permanent loss
Keep auditory displays at this frequency... 85-90 dB
Earcons non-verbal audio messages that are used in the computer to provide info to the user
Haptic threshold finger tips, 0.05 to 1.1 erg
Olfactory smell
Gustatory taste
Proprioceptive and Kinesthesis where are all the parts of your body and how are they moving
vestibular inner ear, measures acceleration
Relative judgment compare to something else in the world
Absolute judgement compare to something in memory
top down start with what you already know
Bottom up start with raw data
Selective attention attend to only some of the stimuli in your registry
Salience quality of the stimulus, when this is high, bottom up processing will dominate
Effort the required effort needed to sense a stimulus
Expectancy and value refer to the act of projecting on and assessing stimuli based on stored knowledge, top down processing
Focused ability to concentrate on one source of info
Divded/Breath concurrent processing of different sources of info
Time sharing decrement doing a task alone greatly increases performance
Attention Failures selection of inappropriate aspects, inability to concentrate, inability to divide
Useful field of view area of visual field from which info necessary for task can be extracted in a single fixation
Gestalt Theory the whole is different from the sum of its parts
Law of similarity objects look similar so people group them
Law of continuation eye is compelled to move through one object and continue to the next
Law of closure object is incomplete or a space is not completely enclosed, people still perceive the whole by filling in the missing info
Law of proximity occurs when objects are close together so they are grouped together
Law of common fate elements are likely to be grouped as a unit if they move together
Goodness of Figures/Law of Pragnanz objects in the environment are seen in a way that makes them appear as simple as possible
Figure/Ground relationship eye differentiates an object from its surroundings
Stroop task both color and meaning are processed in parallel
Created by: hessea
 

 



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