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Practicum Project 30

Practicum Project Flashcads with the first 30 terms

TermDefinition
Behavior Measurable actions or physical functions including both saying and doing
Rate Count per unit of time
Count Number of times a behavior occurs
Duration Total extent of time a behavior occurs
Latency Time between onset of a stimulus and initiation of a response
Positive Reinforcement When a behavior is followed immediately by the presentation of a stimulus, resulting in an increase in the future frequency of the behavior
Negative Reinforcement: When a behavior is followed immediately by the reduction or removal of an aversive stimulus, resulting in an increase in the future frequency of the behavior
Positive Punishment When a behavior is followed immediately by the presentation of an aversive stimulus, resulting in a decrease in the future frequency of the behavior
Negative Punishment When a behavior is followed immediately by the reduction or removal of a stimulus, resulting in a decrease in the future frequency of the behavior.
Stimulus Class Group of stimuli that all evoke the same response
Response Class Group of responses that all produce the same effect on the environment
Verbal Behavior Behavior reinforced through social mediation of others
Echoic A verbal operant involving a vocal response evoked by a vocal stimulus that has point-to-point correspondence
Mand A verbal operant evoked by an MO and followed by specific reinforcement
Tact A verbal operant evoked by a nonverbal stimulus and followed by generalized conditioned reinforcement
Intraverbal A verbal operant evoked by a verbal stimulus and that does not have point-to-point correspondence with that verbal stimulus
Contingency Specified dependency between a behavior and its antecedents and consequences
Intermittent Reinforcement Schedule of reinforcement in which only some occurrences of a behavior are reinforced
Rule Governed Behavior Behavior controlled by a verbally described contingency
Contingency Shaped Behavior Behavior learned and controlled through direct contact with consequences
Extinction Withholding reinforcement for a previously reinforced behavior to reduce its occurrence
Shaping Differentially reinforcing successive approximations to a terminal behavior
Premack Principle Any high-probability activity may serve as a reinforcer for any low-probability activity
Automatic Reinforcement Reinforcement occurring independent of the social mediation of others
Stimulus Control An individual responds one way in the presence of a given stimulus and another way in its absence
Prompt Additional stimuli that increases the probability that the Sd will trigger a specific response
Discriminative Stimulus Stimulus in the presence of which a particular response will be reinforced
Behavioral Momentum Responding to a series of high probability behaviors increases the likelihood of responding to a low probability behavior
Stimulus Generalization When a response conditioned to one stimulus is evoked by novel stimuli not used during conditioning
Response Generalization When an individual emits untrained responses that are functionally equivalent to the trained response
Created by: sunshinemcternen
 

 



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