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500 Practicum

EDSPE 500: Behavioral Terminology Program

TermDefinition
Behavior Measurable actions or physical functions including both saying and doing.
Rate Count per unit of time.
Count Number of times a behavior occurs.
Duration Total extent of time a behavior occurs.
Latency Time between onset of a stimulus and initiation of a response.
Positive Reinforcement When a behavior is followed immediately by the presentation of a stimulus, resulting in an increase in the future frequency of the behavior.
Negative Reinforcement When a behavior is followed immediately by the reduction or removal of an aversive stimulus, resulting in an increase in the future frequency of the behavior.
Positive Punishment When a behavior is followed immediately by the presentation of an aversive stimulus, resulting in a decrease in the future frequency of the behavior.
Negative Punishment When a behavior is followed immediately by the reduction or removal of a stimulus, resulting in a decrease in the future frequency of the behavior.
Stimulus Class Group of stimuli that all evoke the same response.
Response Class Group of responses that all produce the same effect on the environment.
Verbal Behavior Behavior reinforced through social mediation of others.
Echoic A verbal operant involving a vocal response evoked by a vocal stimulus that has point-to-point correspondence.
Mand A verbal operant evoked by an MO and followed by specific reinforcement.
Tact A verbal operant evoked by a nonverbal stimulus and followed by generalized conditioned reinforcement.
Intraverbal A verbal operant evoked by a verbal stimulus and that does not have point-to-point correspondence with that verbal stimulus.
Contingency Specified dependency between a behavior and its antecedents and consequences.
Intermittent Reinforcement Schedule of reinforcement in which only some occurrences of a behavior are reinforced.
Rule Governed Behavior Behavior controlled by a verbally described contingency.
Contingency Shaped Behavior Behavior learned and controlled through direct contact with consequences.
Extinction Withholding reinforcement for a previously reinforced behavior to reduce its occurrence.
Shaping Differentially reinforcing successive approximations to a terminal behavior.
Premack Principle Any high-probability activity may serve as a reinforcer for any low-probability activity.
Automatic Reinforcement Reinforcement occurring independent of the social mediation of others.
Stimulus Control An individual responds one way in the presence of a given stimulus and another way in its absence.
Prompt Additional stimuli that increases the probability that the Sd will trigger a specific response.
Discriminative Stimulus Stimulus in the presence of which a particular response will be reinforced.
Behavioral Momentum Responding to a series of high probability behaviors increases the likelihood of responding to a low probability behavior.
Stimulus Generalization When a response conditioned to one stimulus is evoked by novel stimuli not used during conditioning.
Response Generalization When an individual emits untrained responses that are functionally equivalent to the trained response.
Motivating Operation Environmental variable that alters the reinforcing effectiveness of a stimulus and the frequency of all behavior that has been reinforced by that stimulus.
Behavioral Chain Sequence of responses where each response serves as a reinforcer for the preceding response and an SD for the next
Differential Reinforcement Reinforcing one response class and withholding reinforcement for another.
Behavioral Contrast When a procedure to decrease behavior under one condition leads to an increase in the same behavior under another condition.
Matching Law Individuals will choose to engage in behavior that has the highest rate of reinforcement under a concurrent schedule of reinforcement.
Antecedent An environmental condition or stimulus change existing or occurring prior to a behavior of interest.
Consequence A stimulus change that follows a behavior of interest.
Chaining Various methods for linking specific sequences of responses to form new responses.
Fading A procedure for transferring stimulus control in which features of an antecedent stimulus are gradually changed to a new stimulus.
Token Economy A behavior change system in which participants earn tokens for emitting target behaviors and exchange earned tokens for backup reinforcers.
Fixed Ratio Schedule of Reinforcement Reinforcement is delivered following a constant amount of correct responses.
Variable Ratio Schedule of Reinforcement Reinforcement is delivered following an average amount of correct responses.
Fixed Interval Schedule of Reinforcement Reinforcement is delivered following the first correct response after a constant amount of time.
Variable Interval Schedule of Reinforcement Reinforcement is delivered following the first correct response after an average amount of time.
Concurrent Schedule A schedule of reinforcement in which two or more contingencies of reinforcement operate independently and simultaneously for two or more behaviors.
Created by: KylieAlder
 

 



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