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3DMODELING
| Question | Answer |
|---|---|
| M1 | |
| What is the advantage of 3D over 2D modeling? | Accurate photorealism |
| What does rendering do in the 3D pipeline? | Produces Final Images |
| What technique allows artists to sculpt digital clay? | Digital Sculpting |
| In computer graphics, what are the three dimensions? | X,Y,Z Axis |
| In 3D Coordinates, the most basic visual entity is the point. The point has no size, but it has a location. | True |
| In computer graphics, we don’t really say the point is “left/right”, “up/down”, or “higher/lower”. | True |
| This is where a scene has the potential to come alive. | Lighting |
| The process of creating a 3D Representation of any surface or object by manipulating polygons, edges, and vertices in simulated 3D space. | 3D Modeling |
| What type of modeling is best for creating organic objects like trees? | Procedural Modeling |
| Which modeling method uses control vertices and curves? | Spline/NURBS modeling |
| What is procedural modeling based on? | Algorithm and Rules |
| What is the process of creating a 3D representation by manipulating polygons, edges, and vertices? | Modeling |
| It is the very first step involved in a 3D production pipeline | Storyboarding |
| Is the process to set up a controllable skeleton for the character that is intended for animation. | Rigging |
| What is the purpose of rendering in 3D modeling? | To generate the final image |
| Which modeling method uses geometric shapes like cubes and spheres? | Box Modeling |
| 3D modeling can be achieved manually with specialized 3D production software. | True |
| What is image-based modeling derived from? | 2D images |
| 3D coordinates is the process of creating a 3D representation of any surface or object by manipulating polygons, edges, and vertices in simulated 3D space. | False |
| In this process, the modelers develop the model piece by piece, instead of refining a primitive shape. | Contour/EDGE modeling |
| Hybrid Between Spline and Polygonal Modeling | Subdivision modeling |
| Maya was originally developed by: | Alias Systems Corporation/Autodesk |
| Maya runs on which operating systems? | Windows, MacOS, Linux |
| Which shortcut enables grid snapping? | X |
| What is Autodesk Maya primarily used for? | 3D Animation and Modeling |
| What does the “Spacebar” shortcut do? | Switches between panel layouts |
| What does the number “4” key toggle in Maya? | Wireframe Mode |
| What is the default file format for saving scenes in Maya? | .mb |
| What is the default file format for saving scenes in Maya? | To access standard and task-specific menus |
| What is the Hotbox used for? | Accessing all menu commands at the cursor |
| Which tool allows quick editing of an object’s main attributes? | Channel Box |
| What color represents the X axis in Maya? | Red |
| What does the number “4” key toggle in Maya? | Wireframe mode |
| What does the Shelf in Maya provide? | Quick access to task-specific tools |
| What does the Attribute Editor allow users to do? | Modify detailed object attributes |
| Which shortcut key is used to rotate objects? | E |
| What does pressing the “F” key do in Maya? | Frame the current selection |
| Which shortcut opens the Attribute Editor? | Ctrl + A |
| Which interface element allows switching between animation, modeling, and rendering tasks? | Menu Sets |
| Maya uses a ______ architecture for scene elements. | Node graph |
| Shortcut Key for Duplicate Special | Shift + Ctrl + D |
| Which key combination allows orbiting around objects in Maya? | Alt + LMB |
| What does the number “4” key toggle in Maya? | Wireframe mode |
| M3 | |
| The Bevel command deletes selected vertices. | False |
| The Extrude command adds geometry by extending faces or edges. | True |
| Quads are the most preferred polygon type for modeling. | True |
| Which command connects two sets of border edges? | Bridge |
| An N-gon is a polygon with exactly four sides. | False, Quads |
| The Quad Draw Tool is used to create individual polygons in Maya. | True |
| A quad is always a planar polygon. | False, non-planar |
| What is the smallest polygon configuration? | Triangle |
| What does subdivision do? | Adds polygonal resolution |
| What is the main issue with non-planar faces? | They render incorrectly |
| What does pressing key 5 in Maya do? | Displays shaded view |
| What is a shell in polygon modeling? | A disjointed set of connected polygons |
| What is the purpose of the Insert Edge Loop Tool? | To add resolution selectively |
| Primitive-up modeling starts with basic shapes like cubes or spheres. | True |
| Vertices, edges, and faces are the basic components of a polygon. | True |
| Which tool helps correct non-planar faces? | Multi-Cut |
| What is the recommended way to avoid non-planar faces? | Use planar creation tools |
| Pressing key 3 in Maya displays rough geometry. | False |
| Which tool helps correct non-planar faces? | Multi-Cut |
| What does subdivision do? | Adds polygonal resolution |
| A polygon mesh is a network of connected polygon faces. | True |
| M4 | |
| Which geometry types does Maya support besides NURBS? | Polygon and subdivision surfaces |
| What is the curvature of a flat line? | 0 |
| What does a degree 1 curve look like? | Straight lines between points |
| What is the default curve degree in Maya? | 3 |
| What does NURBS stand for? | Non-Uniform Rational B-Splines |
| What does 'Rational' refer to in NURBS? | Mathematical representation |
| Which tool allows you to draw curves that pass through specific points? | EP Curve Tool |
| What does G0 continuity mean? | Curves meet at endpoints |
| What does 'Non-Uniform' refer to in NURBS? | Parameterization |
| Which tool allows you to draw NURBS curves using control vertices? | CV Curve Tool |
| Piecewise polynomial curves (splines) that have a parametric representation. | B-splines |
| Is a measure of the rate of directional change over a distance. | Curvature |
| Subset of NURBS curves that are composed of two types of control vertices, anchors and tangents. | Bezier Curve |
| One of the downsides of NURBS is that the surfaces themselves are made of four-sided patches. | True |
| All NURBS objects are automatically converted to triangles at render time by the software. | True |
| Is a measure of how smoothly two curves or surfaces flow into each other at their meeting point. | Continuity |
| M5 | |
| Which Sculpt mode flips the surface as it passes through the sculpt tool? | Flip mode |
| In Project mode, what attribute controls the extent of projection? | Dropoff Distance |
| What is the influence object used in Sculpt deformers? | Sculpt sphere |
| Which of the following is NOT a nonlinear deformer? | Sculpt |
| What is the main function of the Twist deformer? | Twists the object about an axis |
| What determines the influence of drivers in Proximity Wrap? | Proximity and falloff parameters |
| What does the Bend deformer do? | Bends the object along an axis |
| What does the Sine deformer manipulate? | Object shape along a sine wave |
| What does Stretch mode do in Sculpt deformers? | Stretches the surface toward the sculpt sphere |
| Where do you connect drivers in the Proximity Wrap deformer? | Attribute Editor |
| What is the primary purpose of deformers in Maya? | Enhancing animations and modeling |
| What does Stretch mode do in Sculpt deformers? | Stretches the surface toward the sculpt sphere |
| Which deformer is commonly used for facial animation? | Blend Shape |
| Which term is synonymous with deformers in other software? | Modifiers |
| Which deformer is used for squash and stretch effects? | Squash |
| Which deformer allows tapering or flaring along two axes? | Flare |
| What happens when Max Displacement is set to 0 in Project mode? | Geometry is projected into the center |
| What is a unique feature of the Proximity Wrap deformer compared to others? | Drivers are connected after creating the deformer |
| How does the Wave deformer differ from the Sine deformer? | It propagates along X and Z axes |
| What happens when you delete an object’s history after using a deformer? | The deformation is baked into the object |
| What does the Proximity Wrap deformer use to deform target geometry? | Driver Geometry |