Save
Upgrade to remove ads
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

Ch.3 Travel

Delivering Quality Tourism Service

TermDefinition
Arrival The act of reaching a place or the time or way someone
Assurance A positive declaration intended to give confidence
Customer lifetime value (CLV) The total net profit a business expects to earn from a customer over the entire duration of their relationship with the company
Customer orientation A business approach where the customer's needs, wants, and success are prioritized and integrated into all business operations and decisions, rather than the business's immediate needs
Customer relationship management (CRM) A technology system used by businesses to manage and analyze customer data and interactions throughout the customer lifecycle, from initial contact to sales and service
Departure The action of leaving, especially to start a journey
Empathy The ability to understand and share the feelings of another
Guest Cycle The step-by-step process a guest goes through from making a reservation to checking out and beyond, encompassing four main stages: Pre-arrival, Arrival, Occupancy (Stay), and Departure
Loyalty Programs A marketing strategy that offers incentives, such as points, discounts, or exclusive access, to encourage customers to repeat purchases and remain loyal to a brand
Moment of truth A time when a person or thing is tested, a decision has to be made, or a crisis has to be faced
Occupancy The act of possessing, residing in, or using a property or space for its intended purpose, whether for living, working, or as a tenant
Pre-Arrival Anything that happens, is arranged, or is processed before a specific event, person, or item arrives at its destination
Reliability The quality of being trustworthy or of performing consistently well
Responsiveness The quality of reacting quickly and positively
Service Recovery A customer service process where a company identifies and addresses a service failure or negative customer experience to restore customer satisfaction and trust
SERVQUAL A tool for measuring service quality by assessing the gap between customer expectations and their perceptions of the actual service delivered, based on five dimensions: Reliability, Assurance, Tangibles, Empathy, and Responsiveness (RATER)
Tangibility The quality of being perceivable by touch or of having a physical, material substance
Total Quality (CQ) A management approach focused on long-term success through customer satisfaction by involving every employee in continuous improvement of processes, products, and services to meet and exceed customer expectations
Total Quality Management (TQM) A strategic organizational approach that focuses on enhancing product and service quality through ongoing, company-wide efforts to improve processes, products, and services
Created by: Ajones2616
 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards