Save
Upgrade to remove ads
Busy. Please wait.
Log in with Clever
or

show password
Forgot Password?

Don't have an account?  Sign up 
Sign up using Clever
or

Username is available taken
show password


Make sure to remember your password. If you forget it there is no way for StudyStack to send you a reset link. You would need to create a new account.
Your email address is only used to allow you to reset your password. See our Privacy Policy and Terms of Service.


Already a StudyStack user? Log In

Reset Password
Enter the associated with your account, and we'll email you a link to reset your password.
focusNode
Didn't know it?
click below
 
Knew it?
click below
Don't Know
Remaining cards (0)
Know
0:00
Embed Code - If you would like this activity on your web page, copy the script below and paste it into your web page.

  Normal Size     Small Size show me how

english literaryterm

All the literary devices i need to know

TermDefinition
Allusion An implied reference to a text, event, person or idea outside the text.
Antagonist A character who presents an obstacle to a protagonist achieving their goals.
Characterization Direct (tells the reader), Indirect (shows the reader).
Climax The moment a protagonist achieves, or fails to achieve their goal. A high point of tension in a story.
Colloquialism Common language that is not used formally (‘Yo dude’).
Dialect a form of language that is found in a particular region (Southern American Dialect: Ya’ll!).
Dramatic irony When the audience knows something that a character does not.
Internal conflict A character’s battle within their own mind (i.e. between competing goals).
Point of view The perspective with which the reader is allowed to view the world of the story.
Foreshadowing An event, object, or statement that suggests a future event. Often, it refers to a tragedy.
Genre A category of story defined by a pattern of style, characters, images and events.
Imagery Sights, sounds, tastes, sensations, odors.
Omniscience A narrator’s god-like ability to describe everything in the world of the story (i.e. the character’s thoughts).
Mood The feeling invoked in the reader.
Narrator The storyteller.
Pathos Evocation of emotions (often used in reference to anguish or melancholy).
Protagonist The main character.
Satire A genre of writing that seeks to criticize a subject (Think: Animal Farm).
Sarcasm Ironic comment that seeks to insult (“Life’s good, you should get one”).
Verbal Irony A statement perceived as having a literal meaning and a different, implied meaning (In the midst of a hurricane: “What nice weather we’re having!!”).
Suspense Tension developed through withholding information.
Symbol An image that connotes an idea. A visual metaphor.
Theme A psychological or philosophical thesis implied by the story (Good vs. Evil, Love, Redemption, Coming of Age, etc.).
Tone The attitude of the speaker conveyed through the style of writing.
Tragedy A play that moves from a state of happiness to unhappiness.
Asyndeton One or several conjunctions (and, or, but, etc.) are omitted (“veni, vidi, vici” – “I came, I saw, I conquered”).
Polysyndeton Extra conjunctions are used in a list or series of clauses (“ran and jumped and laughed for joy”).
Anaphora Repetition of word(s) at beginning of phrases/lines/sentence for sonic effect.
Epistrophe Repetition of the same word(s) at the ends of phrases/lines/sentence for sonic effect.
Oxymoron Paired opposites (“living dead”; creates a new concept out of contradiction).
Juxtaposition Placing two things close to each other to invite comparison.
Paradox Seemingly self-contradictory phrase that in fact reveals truth (“What a pity that youth must be wasted on the young.”).
Synecdoche A part is used to represent the whole (“cool wheels,” “all hands on deck”).
Extended metaphor Comparison developed and emphasized over many lines.
Allegory Extended metaphor in which everything carries figurative (often moral) meaning.
Simile a comparison using ‘like’ or ‘as’.
Metaphor an implied comparison. ‘The sun sailed across the sky’ compares the sun with a boat and the sky with the sea.
Alliteration Repetition of initial, stressed, consonant sounds (“We saw the sea sound sing”).
Assonance Repetition of vowel sounds without repeating consonants (“With its leaping and deep cool murmur”).
Sibilance Repetition of ‘s’ sound.
Consonance Repetition of consonant sounds at the middle and ends of words (“pitter patter”, “all’s well that ends well”).
Synesthesia Blending of different senses (“Tasting of Flora and the summer green” –Keats).
Onomatopoeia Words sound like what they represent (“hiss”, “murmur”, “boom of the tingling strings” for piano).
Cacophony Harsh or discordant sounds.
Euphony Harmonious or pleasing sound.
Cadence Rhythmic pacing of language (like rhyme scheme or meter, but for pace).
Caesura A pause (“Dead! One of them shot by sea in the east” – has a pause after Dead!).
Connotation The implied meaning of a text.
Denotation Literal meanings of a text/word.
Pun Play on double-meaning words (pessimist's blood type is always B-negative).
Euphemism Indirect expression to replace words or phrases considered too harsh or impolite (“he passed away”).
Double entendre Word or phrase with two interpretations, with one usually risqué (bawdy hand of the dial on the prick of noon).
Hyperbole Striking exaggeration (“She scorched you with her radiance” “More wronged than Job”); superlatives.
End-stopped line Verse line that ends with punctuation.
Enjambed line Sentence or phrase runs from one poetic line to the next without punctuation.
Ellipsis The omission of superfluous words or those inferred by context; punctuation to mark the omission (…).
Half rhyme Only the ending consonant sounds (“tell and toll” or “sopped and leapt”).
Internal rhyme Middle of the line rhymes with the end of the rhyme.
Zoomorphism Animal qualities to human/god/object/other animals (e.g. "the camera purred", the dog meowed, Spiderman).
Anthropomorphism and personification Human qualities ascribed to a non-human (Fantastic Mr. Fox, all fables, Aragog in Harry Potter).
Apostrophe Addressing dead, inanimate, abstract, or otherwise absent person/thing (e.g. Death).
Archetype Recurrent symbol or motif across literature (good/evil) or prototype or amalgam character (hero, villain, sage).
Farce Comedy aimed at making the audience laugh: exaggerated situations, physical humour, absurdity, bawdy.
Created by: user-1989882
 

 



Voices

Use these flashcards to help memorize information. Look at the large card and try to recall what is on the other side. Then click the card to flip it. If you knew the answer, click the green Know box. Otherwise, click the red Don't know box.

When you've placed seven or more cards in the Don't know box, click "retry" to try those cards again.

If you've accidentally put the card in the wrong box, just click on the card to take it out of the box.

You can also use your keyboard to move the cards as follows:

If you are logged in to your account, this website will remember which cards you know and don't know so that they are in the same box the next time you log in.

When you need a break, try one of the other activities listed below the flashcards like Matching, Snowman, or Hungry Bug. Although it may feel like you're playing a game, your brain is still making more connections with the information to help you out.

To see how well you know the information, try the Quiz or Test activity.

Pass complete!
"Know" box contains:
Time elapsed:
Retries:
restart all cards